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connection timing out, please help
coldpaladin
Cold Warriors
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why cant i join a live event? i have downloaded the most recent java opened the java thing, let it download all 92 updates and then i started DW. i logged in and tried to go to driving school. it said "connection timed out" or something along the lines of that. i though "well maybe its just bad luck" so i quit and opened it again. still i get the message and i cant figure it out =( plz help me :mad: :mad: :mad:

here is what it says in the console after i disconnect:

//-------------------------- 6/13/2007 -- 14:35:40 -----
Processor Init:
AMD (unknown), ~1.80 Ghz
(timed at roughly 1.81 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Missing file: darkwind/main.cs!
Error: Unable to find specified mod: darkwind

Error: Unable to load any specified mods
Engine initialized...


but i have the main.cs file but mine says main.cs.dso is it supposed to? if not than how do i fix it

*Posted Jun 13, 2007, 7:02 pm Last edited Jun 13, 2007, 8:27 pm by coldpaladin
coldpaladin
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here is the console log when the game is not running:

//-------------------------- 6/13/2007 -- 15:42:58 -----
Processor Init:
AMD (unknown), ~1.80 Ghz
(timed at roughly 1.81 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
Loading compiled script darkwind/server/prefs.cs.


--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (249): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
OpenGLDevice::setScreenMode -- can't switch to resolution larger than desktop in windowed mode!
Setting screen mode to 800x600x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: SiS
Renderer: 760 VGA
Version: 1.4.0
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
(ARB|EXT)_texture_env_add
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
EXT_texture_compression_s3tc
3DFX_texture_compression_FXT1
EXT_texture_filter_anisotropic

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/townHud.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 112
Client media version: 46
Client engine version: 58
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
keyboard0 input device created.
mouse0 input device created.
event>Server:82.195.156.63:28004^1
Adding a pending connection
Sending Connect challenge Request
disconnectedCleanup();
keyboard0 input device created.
mouse0 input device created.
Exporting client prefs
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...




as you can see i am missing a few files but i dont understand why because i have downloaded and uninstalled reinstalled a few times.

Posted Jun 13, 2007, 8:51 pm
*sam*
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The first one you posted looks like - maybe - you unzipped the archive wrong.

The 2nd one was running correctly, for sure.. and you failed to connect?

event>Server:82.195.156.63:28004^1 is the line where you tried to connect to the gameserver.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 13, 2007, 9:15 pm Last edited Jun 13, 2007, 9:16 pm by *sam*
coldpaladin
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i didnt unzip the file the first time. maybe something went wrong? but i deleted and redownloaded from all 3 mirrors at least twice and still nothing. i also downloaded the .zip file and deleted at least one time from mirror 1

and yes the second time my connection still timed out.

Posted Jun 13, 2007, 9:29 pm Last edited Jun 13, 2007, 9:30 pm by coldpaladin
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It could be your firewall.. are you sure that you have ports 28000-28009 unblocked? Better still, take it up to 28030.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 13, 2007, 9:30 pm
*sam*
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Quote:
i didnt unzip the file the first time. maybe something went wrong?


Yes, it won't work if you try to run it from inside the zip.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 13, 2007, 9:30 pm
coldpaladin
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*sam* said:
Quote:
i didnt unzip the file the first time. maybe something went wrong?


Yes, it won't work if you try to run it from inside the zip.


sorry i mean that i didnt download the .zip file the first time. i did unzip it though when i tried the zip file

Posted Jun 13, 2007, 9:36 pm
coldpaladin
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thanks sam and db for helping me. i fixed it now and i am now able to play. yay for me eh? lol

it was my firewall. i didnt realize that i did in fact have 2 firewalls and i was only disabling one. so i disabled the other on and voila it works :o

Posted Jun 15, 2007, 12:10 am
*sam*
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pleased you sorted it out :)
That's the exact problem atomic punks had too...
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 15, 2007, 12:13 am
Big Ron
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If you want to keep your firewall settings as tight as possible then restrict to UDP only and the IP address of the Darkwind server.
.........................
vet

Posted Aug 10, 2007, 10:31 am
*sam*
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I don't think it will work if you have TCP disabled on the Darkwind ports.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 10, 2007, 11:00 am
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