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PvP play
Lord Humungus
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I realize it's a relatively new and growing gaming community, is there room for PvP banditry (I've watched a few PvE scouts) or would I be jumping the gun to try and set up a gang of "badguys"?
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vet

Posted Jun 21, 2007, 8:28 am
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Lord Humungus said:
I realize it's a relatively new and growing gaming community, is there room for PvP banditry (I've watched a few PvE scouts) or would I be jumping the gun to try and set up a gang of "badguys"?


Hmm Lord Humungus, happy to see you back, Mad Max is out for shopping ATM  ;)

Bad guys, yes, you are welcome.

Currently the only way to plan "unfriendly" actions is to use Private Messages, with a few selected guys matching your view.
I'm not very Pvp oriented myself; I have hard time trying to survive in fact.

Anyway, attacking traders is fully supported (and not officially recommended ? but we can always give you a hand  :rolleyes: ? never tell anyone I said that).

When scouting you have options to select who you are going to attack, and of course attacking traders will give you a bad rep.  :p
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vet cont zom slay2013 marshal wv

Posted Jun 21, 2007, 9:05 am
*sam*
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You can also go scouting and explicitly state that you want pvp encounters. You might have to wait a while though, since there isn't a huge amount of player activity in the wilderness yet.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 21, 2007, 12:55 pm
*viKKing*
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I would recommend contacting our Italian friend, Tucano.
It seems mafia just settled at Elmsfield...
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vet cont zom slay2013 marshal wv

Posted Jun 21, 2007, 8:10 pm
*Toecutter*
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but i would wait till you've established yerself a bit...there are a few larger gangs just waiting for an excuse to go PvP :cyclops:


hmmm maybe an "Enemies of Max" alliance can get going here...just need Aunty Entity lol
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marshal vet race1 elmsautumn wv

Posted Jun 21, 2007, 11:43 pm Last edited Jun 21, 2007, 11:44 pm by *Toecutter*
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I've noticed that traders can truce, but not bandits...Perhaps there could be a monetary value assigned to truces as well, so that PvP play could result in someone paying off the "bandit player" gang instead of having to drag it out.

Something like "Lord Humungus will accept your truce for your pump, the oil, the gasoline, and the whole compound...or for 5000 bucks..."
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vet

Posted Jun 23, 2007, 8:26 am
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ye, Lord H., we discussed about that kind of system; namely called ransom.
We haven't decided anything yet.
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vet cont zom slay2013 marshal wv

Posted Jun 23, 2007, 9:10 am
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How do I AVOID PVP ?

I always find it creepy and anti-roleplaying.

2nd scout mission out and I met a player force twice my size .
This is right outside Somerset .
I surrendered immediately , hoping for mercy and got none.


My loss - naive fool that I am .


So another 2 weeks of kiddie racing to get the $45K I just lost.

Is there any way to avoid newbie predators or is that jsut the way of the world ?
I aint griping, if that is how this MMPORPG is then the newbs REALLY have to stick together. Which is interesting and reflects and real world mechanism.

Dog eat Dog .

Maybe if there was better warnings about the dangers of the outside world , then it would ACTUALLY make the gane more exciting. Other games have synthetic mechanisms that sanitise the experience and make games Artificially Fair and therefore make all threats/perils meaningless and all associations/teamwork purely social point-scoring.

What I really want is a big warning sign that says the wilderness is very dangerous and should not be entered alone.


COCO
(posting to www.mmorpg.com too)
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vet wv

Posted Jul 14, 2007, 5:42 pm
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I guess having a highly skilled scout helps you avoid unwanted encounters, but I think you misunderstood what happened there, neither you or your opponent in this case were looking for a PVP encounter and it was just bad luck you got paired up.

The proper way to peacefully end a wilderness encounter would have been to offer a truce from the menu instead of surrendering all your cars (which will mean you will lose your cars to your opponent!) or if that doesn't work for you can always ask your opponent to let you run 350m away from them without giving chase and both parties can escape without conflict...

Also I think Wolf showed interest in giving you your cars back after you logged off - maybe you should try to talk to him about it. :)
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jul 14, 2007, 7:00 pm
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Coco, thanks for reporting the real first PvP encounter! :cyclops:

...and yes, you are mostly right in what we are looking for the game: players cooperation.

Well, I hope it will ends well for you. :thinking:
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vet cont zom slay2013 marshal wv

Posted Jul 14, 2007, 9:30 pm
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1.hey coco u surrendered immedtly u should of talk about truce
2.I finded u after i scout 1 hour(realy 1 hour) yes i did scout for pvp. and all that geting around the 4 city's know that if u go out there agin and i see u i wount give u'r car back, u go to the wild to hunt but what when the hunter find u?
3.i gave u back the car's
4.never surrender so fast, this is tactic game what cant be set with force can set in speed agilty or just luck.


if i was u i would use my car's as fast once, (if i a lil force)
and i had 3 tank's and 1 disraptor.
that mean if u could of make me meet u 1 by 1 u could of takeing me u had 2 good fast car's that could ambush my car easly.

not once i finded my self with a double number of car's on my ass and it hard to make sure 4 RL 4 HMG and sevrle Car rifle shot a runing car while u'r tank's are opening them 1 by 1.

but i survived and still runing very profitable day's
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vet race1 combat1 wv

Posted Jul 14, 2007, 10:06 pm Last edited Jul 14, 2007, 10:08 pm by WolfEater
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ISHOULDCOCO said:

How do I AVOID PVP ?

I always find it creepy and anti-roleplaying.



Seconded.

But yeah just gotta offer the truce. If another player rejects your truce, it means they are jerks.

Going into combat and surrendering though does mean you wanted to fight and then yielded, which confused Wolf.

Most people are really nice and would probably accept you didn't want to PvP, but if someone rejected my truce especially after I explained to them I didn't want to PvP, I would be extremely angry at them.

I posted concerns eariler about people forming griefing squads, but I haven't run into any problems yet. Being griefed will force people to quit, and fast.
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vet

Posted Jul 15, 2007, 7:06 am
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Im still wondering why people believe to understand everything without reading anything! Anyway thats the way it is and Coco is right, that new players need to be warned from the dangers of the scouts (and combats also).
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vet marshal wv

Posted Jul 15, 2007, 1:23 pm Last edited Jul 15, 2007, 1:24 pm by Zothen
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woah woah, guys...going after PvP is NOT griefing....not at all but a critical element of the game that hasn't really been dealt with due to the lack of player scouting squads....

This game has ALWAYS been about PvP in some form or another, either in death races or more rarely in wilderness scouts....anti-roleplaying?? couldn't be farther from...if Wolf or anyother wants to role-play a bad guy and prey on others more power to him...obviously player villains won't be making any friends but that's their problem.

I can trash NPC's all day, and I tell ya it gets a bit boring...certainly can't blame Wolf for looking for a fresh playing experience...I've been tempted myself lol.

This is a Post-Apocalyptic future for goodness sake...you know:dangerous, full of bad villains, etc....no one ever said life in Post-Ap would be fair or safe. that's why we have guns lol.

and wolf takes a risk too...never know if mine or Speed's or other vet gangs might just be scouting with a bunch of tanks and win the scout roll for an advantageous position.

If you meet a PC that doesn't truce then RUN! lol

In this game yer gonna win some and lose some....some losses may be devestating but you can always recover...there is no permanent death here....I lost 80% of my gang and resources in one fight, I rebuilt and re-hired and am sitting back up near the top...took me over a month but here I am ^^

If yer tired of Wolf (or anyother) beating up on your squads then ally with a player or two and go hunting for him. No-one is invincable and can be taken down.

Just be thankful Wolf was honorable enough to offer your cars back because he was in it for the fight, not the loot.
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marshal vet race1 elmsautumn wv

Posted Jul 15, 2007, 11:22 pm Last edited Jul 15, 2007, 11:23 pm by *Toecutter*
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Well said Toe.

One thing though...

Is there a private chat channel in the lobby to organize scouting squads? I ask because if we are always organizing scouts in the public chat, it is real easy for a large vet gang to take advantage of that info and wait around for a scouting party to form and THEN go hunting for PVP scouts. It is like using out of character info to benefit for an in character gain. Instead of someone choosing to scout for PVP and get lucky that they found someone.
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vet

Posted Jul 15, 2007, 11:33 pm Last edited Jul 15, 2007, 11:36 pm by Atomic Punks
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Quote:
Is there a private chat channel in the lobby to organize scouting squads? I ask because if we are always organizing scouts in the public chat, it is real easy for a large vet gang to take advantage of that info and wait around for a scouting party to form and THEN go hunting for PVP scouts.


FANTASTIC point!
There is no 'private' channel available.......unless you count the phone lines. That would be VERY expensive!

You also bring up a good tactical situation that some HUGE vet gang could exploit.
Maybe Sam could implement a 'fairness' quotient in the combat ratings of the gangs involved so as not to let that kind of exploitation be a viable attack on PvP scouts.....
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vet marshal wv cont

Posted Jul 16, 2007, 12:06 am
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or only allow pvp scouts can play other pvp scouts? may be too limiting...
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marshal vet combat1 race1 northernsummer combatL1

Posted Jul 16, 2007, 1:02 am
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private channel might be good. but is it really out of character knowledge? "hey guess what I overheard Dex's Boss. Fish Face and the Bashers will be scoutin tomorrow at noon, we kin ambush em"
;)
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marshal vet race1 elmsautumn wv

Posted Jul 16, 2007, 2:33 am
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Actually there is a fairness quotient in terms of CR already implemented(Sam relayed me the info when I was trying to ambush Shark a while back). I don't know if having a good scout makes a difference in PvP roles. Newbies getting trashed vs treated fairly (not undue bonuses or benefits, but fairly) is a big one for me. It's tough enough to get people to try the game out, let alone lose people when they get hammered right off the bat. I know it seems limiting because of the small community, but perhaps Somerset should be a no PvP scout area, just as it is a weenie gang territory. I have also thought PvP would be an interesting change, but I think a new guy who wants to scout and experiment should be able to hide in a little safe zone for a few weeks and get the hang of handling his or her own cars, etc before being confronted by well funded players. And I definitely don't think Wolf was 'griefing' you, he was trying out a rarely used feature in the game, and a misunderstanding's all that seems to have occurred.

I think it is important for PvP play to develop more, especially in preparation for when camps and alliances come into play, but you'll find me hard pressed to risk 100K worth of cars and well trained members and quite possible lose several in an attempt to grab loot in what will be a much deadlier battle than some deceive and slaughter battle against the AI. Just dunno if there is potential for much profit in it yet.

I like the idea of a ransom system. That brings up potential for loss/profit with limited risk to cars, for both sides, making it a desirable objective, and encouraging players to also join up and "clean out" troublemakers, but until you have a designated attack point, such as a camp, you would have to team up and try to nab the evildoer on a return encounter, which means that the tide could well turn on him. There is great potential for depth in PvP, but if I do try it I'll be using cheap cars and untrained characters :)
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vet deathrceL1 wv

Posted Jul 16, 2007, 3:07 am
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1. Wolf wanted to kick ass - he wasn't testing.

2. Awesome idea for no pvp around somerset. perfect.

3. Noobs shouldn't get the beat down by other players unless they're looking for it.

4. Funny about your shark hunt seiler. ;)
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marshal vet combat1 race1 northernsummer combatL1

Posted Jul 16, 2007, 6:17 am
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