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How do you use DW:T? (22 Votes)
I use DW:Tactical more than DW  0% - 0 votes
I use DW:Tactical to test scenarios before trying in DW  4.55% - 1 vote
I use DW:Tactical occasionally, independently from DW  22.73% - 5 votes
I almost never, or never use DW:Tactical  63.64% - 14 votes
Other  9.09% - 2 votes
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How do you use DW:T?
Groove Champion
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I'm curious to know how Dark Wind: Tactical is being used by other players, and particularly how and why it is used.

If you use DW:T for anything besides the listed options, please elaborate below.

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Personally, I never use DW:T (which is a big part of why I'm curious about it) because I feel it takes away from the risk-laden travels and scouts in regular DW. I feel that if I practiced a particular scenario over and over again, though I might be more successful in the end, I would also lose the spontaneous thrills of uncertainty.

Also, I categorically refuse to simulate the use of super-rare equipment until I've actually earned it through regular DW play. Again I feel it would take away from the magic of finally obtaining these rare goodies.
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Posted May 17, 2010, 8:32 pm
*sam*
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About a year ago I set up a series of weekly DW:T events, with a continuing story-line. It ran for about 4 weeks, was fun..
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Posted May 17, 2010, 10:47 pm
hallen
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Voted almost never - enjoyed the events that were done with the story line - were a lot of fun done in good spirits I think.
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Posted May 17, 2010, 10:53 pm
*Grograt*
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Story driven was fun, though voted never as apart from that have not used it tbh
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Posted May 17, 2010, 10:55 pm
*Parapsycho*
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I'd love to see more Tac story-arc events, as I think the roleplaying potential in them is pretty vast.

In the past, I've used them to create one-off events that I would probably never do in regular DW. The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times!

I think having some simple scripting options would make things more interesting...
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Posted May 30, 2010, 7:05 am
lordbam
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Never...

When i click the button the client freezes in linux.
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Posted Jun 1, 2010, 10:44 pm
Aristazibal
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Quote:
Never...

When i click the button the client freezes in linux.


Hmmm...maybe there's a message there...

linux

more linux
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Posted Jun 29, 2010, 8:44 pm Last edited Jun 29, 2010, 8:50 pm by Aristazibal
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Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.
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Posted Jun 29, 2010, 9:05 pm
This member is currently online upgrayedd
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I strictly use DW tactical to test things out such as which engine would be faster in a vehicle.
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Posted Jul 6, 2010, 2:52 am
Rev. V
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"The 'Bus Pirates' one comes to mind. Two busses with side mounted RLs.... Fun Times! "

Ha! Bus pirates!
That's awesome!!!
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Posted Aug 6, 2010, 8:09 pm
*sam*
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Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!
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Posted Aug 28, 2010, 8:29 pm
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*sam* said:
Groove Champion said:
Would there be a way to adapt DW:T into a narrative mission builder? Or do players already have other tools to do that? I'm just trying to think of ways DW:T could be emphasized.

It seems like the casual players we might have expected would favor DW:T prefer to play casually in the "real" DW world. That leaves DW:T virtually deserted, which is a real shame because I find it has awesome potential.



I'm planning on looking into this, and I agree - it's a pity how little it is used considering the work it took!


I've started to use it a little ore to test out skin designs that are too big to display in the showimages (TT, Lorry, etc)
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Posted Sep 2, 2010, 11:01 am
This member is currently online Deathangels Shadow
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A big part of it is that the interface is rather daunting.

Also - is it possible to play against the AI, or only other players? Not seeing somewhere to set that up, though it could just be that I haven't looked in the right place.
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Posted Sep 2, 2010, 2:45 pm
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