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Player-created narrative missions
*Bastille*
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I always thought it was like longo said above, "the leader of the gang for this event"


Edit, Sorry. I am getting confused as to where I read this, maybe in another thread.
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Posted Sep 13, 2010, 7:37 am Last edited Sep 13, 2010, 9:18 am by Bastiel
thepez
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While I had the narrative assassination mission for hammerstein I got "lucky" and saw the tavern had a town hammerstein assassination mission as well so I picked it up. (With a much longer completion time frame)

Since I lost the narrative mission I drove back to Somerset (but with the in-town assassination mission still active) and got a travel encounter with Hammerstein - with the leader in it (and in a fit of rage killed her despite being way outgunned)

Anyway the point here is - she was:
Lynn Rosol (Encountered event leader)
Leadership 30-60
Courage 90-120
http://www.dark-wind.com/character.php?id=563288

After her death the new leader became:
Todd Sprague
Leadership 30-60
Courage 90-120
http://www.dark-wind.com/character.php?id=559798

While I don't know the actual skill levels it is clear that Lynn could have been the whole gang leader at the time of her death. (I wished I'd check - like I said a fit of rage...)

Here's what I recommend a Marshall or someone that is a long-term vet take an assassination mission.
Before each scout screenshot the enemy gang page and see who the leader is. If the event issues the "target is in the encounter" message - check if they are the new gang leader (and had not been part of the gang previously).
(if the gang page doesn't update with new characters until after the encounter - then they shouldn't be killed so it can be verified)

-Pez
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vet wv

Posted Sep 13, 2010, 8:21 am Last edited Sep 13, 2010, 8:24 am by thepez
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I think Sam did something - I've gotten gang leaders in my last two travel encounters (1 as above but now also the injured currently leader Todd)
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vet wv

Posted Sep 13, 2010, 9:12 am
*sam*
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thepez said:
BTW none of my frustration is directed at you Sam. I do appreciate all the work you do for us. Its just maddening to be a younger gang like me and put it all on the line to see where a narrative mission goes and through minimal fault of my own


Not a problem, thepez: I fully understand that sometimes bugs or 'unintended features' can be annoying. I usually respond to stuff faster than this, but I have been too busy with other stuff.

Anyway... the following is now done:

* You can now directly hunt a gang that you have an open assassination mission on, regardless of their fame
* I reviewed the code that selects an 'alternative target' if the current leader is incapacitated, and made it more likely to kick in. I don't want it to *always* kick in, since it's intended that you may have to run more than one attack on the target gang before you get them
* Assassination stages in narrative missions can now specify a particular NPC gang. I'll send a PM to any authors of live missions asking them if they want to do an edit...
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Posted Sep 13, 2010, 11:32 am Last edited Sep 13, 2010, 12:15 pm by *sam*
*Bastille*
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Ahh! So its not always, sweet.

I'm sure I've succeeded assassination missions several times before without getting the notice at event start of the target (by checking leader in gang page and hitting them) but... maybe I was just lucky.

There is some mumbling, sounds something like "Tried this tactic now and failed" But its sounds like its being spoken by someone with their foot in their mouth.

Is the ALWAYS target-able now in effect. Tried now and Tusk (the target of my assas. miss.) is not target able. This is solely for the purpose of feedback and Im doing this Mission out of character.

Tried a second time, still not targetable. So not sure if you got this going yet, but its definitely not working for me.
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Posted Sep 13, 2010, 1:08 pm Last edited Sep 13, 2010, 3:15 pm by Bastiel
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Sam said:
Quote:
Assassination stages in narrative missions can now specify a particular NPC gang. I'll send a PM to any authors of live missions asking them if they want to do an edit...


This narrative mission should have this added as it requires you to kill a random gang/squad leader in less than 5 days. I failed this one a few days ago because no squad/gang leader showed up in any SS scout I did. I even made it a point to kill as many NPC characters in those scouts as I could.

Fresh Cadavers by Armisius
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Posted Sep 14, 2010, 3:00 am
Joel Autobaun
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I had the same thing with Fresh Cadavers, just never got a leader spawn ever.
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Posted Sep 14, 2010, 4:09 am
*Bastille*
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When you guys did Fresh Cadavers, did it jump straight from stage 1 to stage 4?

Still can't target the gang of my assassination For Fresh Cadavers. (Which is cool by me really as I believe that it should be possible to fail sometimes, but just want to clarify seeing that some changes were meant to be made, not sure)

I had one chance to target them, even thought hey had no fame, (Tusk - Mutants, was all it said in the scout list) but got no pop up at event start as per the target of the assassination, so I checked the gang page and killed the 4 top leaders in the event, but did not finish the contract. Mission stage still open, so I'll try some more today and let you know.
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Posted Sep 14, 2010, 5:19 am
thepez
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Cool - I think the change sounds great - I don't expect them to always show up (in fact I don't like that idea!) its just for a 2 day mission if I do 6-8 scouts I want to have a solid chance at finding the target.

The other thing is can someone ask the narrative mission committee to discuss that maybe assassination missions should have a minimum length. 2 days and the like is pretty rough. With real lives and the like its rough to not give a week for people that only scout on weekend?
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vet wv

Posted Sep 14, 2010, 5:59 am
*Bastille*
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I like the tight time line sometimes, makes it a little more exciting, but yeh, if you have stuff to do it could make it really hard. Maybe a warning between stages that you will need to do this soon before you click {OK}, and time between stages being a little longer?

Seeing an NM can be run by only one person at a time, it does slow it up a bit, but with more and more NMs coming into play, it won't be so bad.


On another note, Ive had some ideas for NMs, Im just not good at making these interesting (like some of the other fantastic story lines here), hopefully get something together soon that will make peoples skin crawl like the ones I have played so far. Nice story Armisius! B)
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Posted Sep 14, 2010, 6:09 am
johnny go
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i am hunting for missions! whare's the best place top pick theas things up?
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vet wv

Posted Sep 15, 2010, 12:02 pm
Stingray191
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SPOLIERS!








Baby Steps.
More a mistake on my part than anything else but after I stuck the guy in my car boot in the narative, I thought he was in my car and headed back to SS - wasting valuable time.
Anyway to make it select what car you want him put in?
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Posted Sep 21, 2010, 11:37 am
Armisius
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I wanted to speak up in here too. Hellrazors I actually had the same problem when I ran my own mission. I couldn't find a gang leader so I failed. =Lame. SORRY about that.

My original vision for the mission was to be kind of an easy intro to killing NPC's. I didn't intend for you to have to kill gang leaders, (any body could be a "fresh cadaver") but when I created the assassination stage of the mission I learned that that basically meant you would have to kill an actual gang leader ( so I edited my mission). Again I didn't realize how hard it would be to actually find a gang leader in the first place.

It was never my intention to make it too tricky. So, I'd be happy to make the missions take longer. So that you have more time to succeed. I've requested of Sam an easier way to identify the gang leaders in order to know who to kill in which car, and an easier way of hunting them.

BTW, thanks Bastiel for the nice comment. and I have no idea why it would skip you from stage 1 to stage 4.
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vet wv

Posted Sep 22, 2010, 12:29 am
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I'm not sure there's anything wrong with the idea of assassination as a mission goal, it just seems unreasonably unlikely right now. I think I've done this for an earlier narrative mission, but for Fresh Cadavers, I just finished my 10th encounter with the right gang, but never a leader.

Failure is a healthy possibility, but this feels like success is not a possibility, which is no fun.
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Posted Sep 22, 2010, 12:42 am
Armisius
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Yeah, i totally agree with you Bid Daddy and that is no fun. lame. The mission was not intended to be a slog fest.
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vet wv

Posted Sep 22, 2010, 1:12 am
*Bastille*
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*sam* said:


Anyway... the following is now done:

* You can now directly hunt a gang that you have an open assassination mission on, regardless of their fame
* I reviewed the code that selects an 'alternative target' if the current leader is incapacitated, and made it more likely to kick in. I don't want it to *always* kick in, since it's intended that you may have to run more than one attack on the target gang before you get them
* Assassination stages in narrative missions can now specify a particular NPC gang. I'll send a PM to any authors of live missions asking them if they want to do an edit...


My last two assassination missions have been a lot harder than any previous. I've only been able to hunt a gang once via the drop menu in roughly ten attempts. The second mission is against Butane so I see that they may not be targettable. Maybe its just luck, but it never seemed this hard to find my target before.
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Posted Sep 22, 2010, 4:20 am
Stingray191
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I'm having the same problem in "Unearthed Arcanum"
Got to kill the leader of Tusk and can't target his gang.
EDIT: Hmm - with a new squad I was able to target them.
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Posted Sep 23, 2010, 12:08 am Last edited Sep 23, 2010, 12:12 am by Stingray191
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I had Tusk too, and was able to target them. Successfully, every time. Just never had a leader in the encounter. I think I wound up with 11 in my mission window.

The narrative looked good, Armisius. I think these player-made missions are a fantastic feature, I hope Sam will be devoting a good chunk of his time to tweaking things like this and extending the mission options in new ways too.
---
Actually, now it looks like something is wrong with my Fresh Cadavers mission state. It shows as Active in Stage 4 (which I think I also jumped to from Stage 1). But I am sure the time expired earlier today - maybe The Hand of Sam extended all assassination mission times based on discussions here?
I suppose I'll give it another try, though I was really losing interest in finding the Tusk leader. But in My Missions, I no longer have the mission goal listed to assassinate their leader. So I'm not sure I'm really still doing the mission - I have another active NM now too. I figured those might be limited to one per player, in addition to one player per mission.
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Posted Sep 23, 2010, 2:53 am Last edited Sep 23, 2010, 2:58 am by Big Daddy
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Smooshed that Tusk leader real good huuyuuck!
Yeah - loving the missions!
Given me a back my love for the little things.

You can have more than 1 NM at a time.
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Posted Sep 23, 2010, 2:58 am Last edited Sep 23, 2010, 3:00 am by Stingray191
*Bastille*
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Oh really?! So you changed the squad and were then able to target the gang?

I never thought to try change squads. Little buggers saw us coming!

Never found Butane. They've been hanging around SS for ages, I really do have great timing :rolleyes: might check this sorta stuff first before taking the Golden egg. Now my own Faction put a bounty out on me 'cus I failed even though I toasted 30 other FLMH.

:thinking: And now Butane rolls into town. :mad:
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Posted Sep 23, 2010, 2:59 am Last edited Sep 23, 2010, 4:14 am by Bastiel
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