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Player-created narrative missions
*sam*
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FireFly said:
No... Maybe I'm explaining it wrong...
It doesn't have to be a fight, your simply "Searching" for the mission target.

By the way, "Searching" would be scout skill based and take longer than regular scouting.

Ah, I might have not made it clear, but the "Thing" your searching for isn't an enemy, it's like a rescue mission...


OK, so not an active thing that you actually do in game, but more of a passive skill-check?
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Posted Jul 2, 2010, 3:57 pm
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Yeah, think of it like "Exploring"...
You hit the button, and then the scout rolls to see how long it takes for you to find your target, and if you get an encounter or not.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jul 2, 2010, 4:07 pm
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Live Missions written by you:
"Victory Lap"

Does this mean it passed and was approved?
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Jul 2, 2010, 4:54 pm
*sam*
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Yes, I used Victory Lap as a nice simple one for testing - thanks Tango! (I have slightly reservations about its political correctness after having tested it, so it might be edited a bit later).
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Posted Jul 2, 2010, 5:08 pm
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Political... Correctness... Now that's not the apocalypse...?
:(
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Posted Jul 2, 2010, 5:11 pm Last edited Jul 2, 2010, 5:12 pm by FireFly
*sam*
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I won't get carried away with PC, don't worry! Just some minor editing perhaps..
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Posted Jul 2, 2010, 5:22 pm
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woohoo thanks, now all I gotta do is get Hero status in SS so I can test it. thanks!
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Posted Jul 2, 2010, 5:45 pm
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*sam* said:
Thanks FF. I also should have acknowledged where this idea originally came from: Karz Master. Thanks Karz!  ;)


/hug
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vet wv zom

Posted Jul 2, 2010, 6:14 pm
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*sam* said:
I won't get carried away with PC, don't worry! Just some minor editing perhaps..


I was pretty tame, i didn't mention the stench of rotting flesh, the incessant buzz of a thousand flies fighting for a taste of the gore dripping from the bag of heads or anything like that! :)
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Posted Jul 2, 2010, 7:09 pm
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Firstly: great update! I've been toying around with the editor since yesterday and my first narrative mission is coing along nicely.

I am a bit confused about the 'Building' drop-down menu from the Stage options. Is this the start building or the end building? For example, if I want to create a taxi or courier stage, I need to select a start town and a destination town, but I also have to choose a 'building': would I choose the building where the stage's text would be read or would I choose the building where the stage should lead a player doing the mission?
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Posted Jul 2, 2010, 7:38 pm
*sam*
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Groove Champion said:
Firstly: great update! I've been toying around with the editor since yesterday and my first narrative mission is coing along nicely.

I am a bit confused about the 'Building' drop-down menu from the Stage options. Is this the start building or the end building? For example, if I want to create a taxi or courier stage, I need to select a start town and a destination town, but I also have to choose a 'building': would I choose the building where the stage's text would be read or would I choose the building where the stage should lead a player doing the mission?


I noticed some people getting this wrong.
You need to choose the building where the stage's text would be read. So if it's a courier mission going from SS to Elms, you'd want to pick one of the buildings in SS - whichever is most appropriate to your story.
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Posted Jul 2, 2010, 7:49 pm
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would be nice to have more options, i.e, what gangs you will see while performing missions...

when this was announced i imagined placing things on a map kinda like DWT, placing engineless cars on the road for you to fix, building road blocks, controlling what the npc can say in the events...

*slaps himself*

p.s. what are these people in towns that give out missions, are they anything more then just a a name?

p.p.s. is it possible to have a delete button next to the prizes? i got tons that are permanent and it makes a mess, i guess a work-around is to set all the values to 0 to cancel them?
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Posted Jul 2, 2010, 7:54 pm Last edited Jul 2, 2010, 8:01 pm by *Tinker*
*sam*
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Tinker said:
would be nice to have more options, i.e, what gangs you will see while performing missions...


Yes, as I said:

Sam said:
It has a long way to go and is quite 'bare bones' right now, but it's usable.

Tinker said:

p.s. what are these people in towns that give out missions, are they anything more then just a a name?


Just a name. Although some of them have definite personalities as they have turned up before in the roleplaying forums. More will have as we go along..

Tinker said:
p.p.s. is it possible to have a delete button next to the prizes? i got tons that are permanent and it makes a mess, i guess a work-around is to set all the values to 0 to cancel them?


Setting them to zero deletes them

Tinker said:
when this was announced i imagined placing things on a map kinda like DWT, placing engineless cars on the road for you to fix, building road blocks, controlling what the npc can say in the events...


That'd be nice... I'll have a think about it.
You're actually quite right though, I put a lot of effort in DW:T and it's not used much, it would surely fit in here nicely with a little bit of thought..
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Posted Jul 2, 2010, 9:02 pm Last edited Jul 2, 2010, 9:10 pm by *sam*
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To be honest, D:TW feels more like an unfinished scenario building tool than something you do to have a good time, its still to much effort to setup something barely anyone joins ;)

But to use them to create custom scenarios is a good idea... hell, you could take it further, if you would enable it for people to place building, wrecks, railings... etc etc inside it, would that be possible?

If we could do that, you could go in and create 10 slightly different versions of the scouting maps, you know, with some having wrecks or rocks along the roads?
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Posted Jul 2, 2010, 9:25 pm
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I've just submitted a mission (Baby Steps). Please let me know if there are any major problems with the way I've set up the values. I have to admit I set the reputation requirements and boosts quite randomly... I have no sense of whether they are too high or too low.

The mission is meant as an introduction to courier and taxi missions for new players but I don't know if the required rep is set correctly so that the mission becomes available relatively early on in a player's career.
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Posted Jul 2, 2010, 9:32 pm
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