Darkwind - Viewing Topic: Player-created narrative missions
Welcome Guest! » Darkwind » Announcements » Game Announcements » Player-created narrative miss...

Pages: << prev 1, 2, 3, 4, 5 ... next >> Reply to Topic Create New Topic Create New Poll
Player-created narrative missions
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Groove Champion said:
Wow... I'm having so much fun with this right now I don't know if I'll even play Darkwind tonight :p

Two things:

1. If the chosen passenger for the mission is killed somehow, will he be replaced by an NPC of the same name? If not, I need to change the story structure in my narrative.

2. It would be nice to have negative reputation as a consequence of different choices during the narrative, provided the supporting text is clear enough for the player to infer the likely consequences. (Ex.: Sparing a Merchant from slavery would increase your rep with merchants but decrease your rep with slavers)


1. You can't choose the passengers for a taxi mission, they're randomly selected. I *could* change this of course, but it's probably better left as-is, since it would be a bit silly to have a character killed repeatedly. The thing to do is to have named characters operate as agents/contacts, but don't have them leave town.

2. Rep 'prizes' can be negative, yes.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 3, 2010, 11:24 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Crazy AL said:
My feeling is that this should be combined with DW:T so that we can place things like derelict cars, engines, weapons, buildings, animals and other peds onto the map and have specific set ups for tactically challenging missions as well. .


I have been considering this, and the thing is: how can we define specific setups when we don't know what the vehicles will be in the player squad?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 3, 2010, 11:25 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

*sam* said:
Crazy AL said:
My feeling is that this should be combined with DW:T so that we can place things like derelict cars, engines, weapons, buildings, animals and other peds onto the map and have specific set ups for tactically challenging missions as well. .


I have been considering this, and the thing is: how can we define specific setups when we don't know what the vehicles will be in the player squad?


Have the choice to limit the player's CR? i.e we need you to be discreet? or have a set squad and vehicles already fixed for the mission?
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 3, 2010, 11:46 am
Crazy AL
Street Pizza
Darkwind Guru

Merchants Faction

Member Level

Group: Members
Posts: 1,228
Joined: Feb 14, 2008

Send an email to Crazy AL Send a personal messsage to Crazy AL Reply with a quote from this post Go to the top of the page

*sam* said:
Crazy AL said:
My feeling is that this should be combined with DW:T so that we can place things like derelict cars, engines, weapons, buildings, animals and other peds onto the map and have specific set ups for tactically challenging missions as well. .


I have been considering this, and the thing is: how can we define specific setups when we don't know what the vehicles will be in the player squad?


For the most part, DW:T would be used to add window dressing in my mind. If I were to write a mission that required a certain CR, I would hint at it in the mission like this: "Come alone or she's dead" or "Bring an SUV. If we see any other cars, the deal's off!"

If the player brought extra, the mission would probably be pretty easy but who does that end up hurting? I don't intend on including enormous rewards for most of my missions. It's more about the story.
.........................
vet wv zom pvp1 ped1

Posted Jul 3, 2010, 4:19 pm
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

Is it only possible to have one narrative mission to my name? :( I suppose you want to avoid a flood of half-finished missions washing over the server?
.........................
vet combatL1 wv cont0,5,0

Posted Jul 5, 2010, 8:35 pm
Crazy AL
Street Pizza
Darkwind Guru

Merchants Faction

Member Level

Group: Members
Posts: 1,228
Joined: Feb 14, 2008

Send an email to Crazy AL Send a personal messsage to Crazy AL Reply with a quote from this post Go to the top of the page

Groove Champion said:
Is it only possible to have one narrative mission to my name? :( I suppose you want to avoid a flood of half-finished missions washing over the server?


That's exactly what Sam mentioned about only having 1 in the queue at a time.
.........................
vet wv zom pvp1 ped1

Posted Jul 5, 2010, 9:08 pm
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

Only one at a time I think groove, Once your original one has been given the all clear by sam and the editors, I'm pretty sure you can make another one, I'll ge right onto checking yours out, looks good from what I've seen of it, bloody complex though ;)
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 5, 2010, 9:08 pm
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

Oh my... complex? And I hadn't really thought of the ramifications of mission branching at the time I wrote this one up.

I'll give you a real challenge with my next one! ;)
.........................
vet combatL1 wv cont0,5,0

Posted Jul 5, 2010, 9:11 pm
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

By complex I meant long, You're actually making me read something! Darn you Groove! ;)
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 5, 2010, 9:24 pm
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

Well if Sam got off his lazy arse and gave us more narrative mission options, I wouldn't have to rely so heavily on long text to flesh ou&!?!&$*# *** WARNING THIS ACCOUNT HAS BEEN DELETED BY ADMIN. ALL HARDWARE AND GANGERS DONATED TO THE FIRELIGHT MILITIA. THANK YOU FOR SUPPORTING YOUR PROGRAMMER ***

B)
.........................
vet combatL1 wv cont0,5,0

Posted Jul 5, 2010, 9:55 pm Last edited Jul 5, 2010, 9:55 pm by Groove Champion
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

Just finished editing yours groove, passed it on to sam. He's in portugal right now though, so he won't give it the final go ahead for 2 weeks or so. :)
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 5, 2010, 9:59 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

Vendetta Online did this, by opening up their web-based mission editor to players, and creating a Player Contribution Corps. It might have been the single most important change in Vendetta Online's history, and the one that brought the most, both in terms of new levels of awesomeness, and of new levels of player-game content interactivity.

Not that I need that former experience to realize the extreme levels of cool player-created narrative missions represent. It just blows my mind with an additional few newtons, and makes me think that it is time to return to Evan...
.........................
vet marshal wv

Posted Jul 9, 2010, 3:43 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, sorry for the delay and bear with me.. it's hard work lying out in the sun all day you know! I'll see about signing-off any that are currently ready, but they should be considered 'under test' since I think there may be a bug with courier missions.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 10, 2010, 10:45 am
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

*sam* said:
Yeah, sorry for the delay and beer with me..

Yeah, beer, sex and sun...  ;)

Edit: wait... isn't it what Evan is supposed to look like?  :p
.........................
vet cont zom slay2013 marshal wv

Posted Jul 10, 2010, 5:58 pm Last edited Jul 10, 2010, 9:18 pm by viKKing
upgrayedd
-=[Death Dealers]=-
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 513
Joined: Feb 28, 2010

Send an email to upgrayedd Send a personal messsage to upgrayedd Reply with a quote from this post Go to the top of the page

*sam* said:
Yeah, sorry for the delay and bear with me.. it's hard work lying out in the sun all day you know! I'll see about signing-off any that are currently ready, but they should be considered 'under test' since I think there may be a bug with courier missions.


Completed the "Heart in the right place" mission, stage 1 and received $3250

I was able to complete the courier run. I did not see anything in Elms nor SS about stage 2 though. Is there one?
.........................
vet wv gwped

Posted Jul 11, 2010, 9:26 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Actually no, it was a 1-stage mission. Should probably have a narrative text stage added to the end to conclude it better?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 11, 2010, 6:12 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

yeah
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jul 11, 2010, 8:55 pm
upgrayedd
-=[Death Dealers]=-
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 513
Joined: Feb 28, 2010

Send an email to upgrayedd Send a personal messsage to upgrayedd Reply with a quote from this post Go to the top of the page

Ok thanks. I just wasn't sure since it said Stage 1 so I went looking to try and find stage 2. :p
.........................
vet wv gwped

Posted Jul 11, 2010, 10:42 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

I'm doing Grooves and it told me to go to SS, but gave me nothing to take back to SS.

How is that possible?
.........................
vet wv marshal pvp2

Posted Jul 11, 2010, 10:48 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

Ok, now finished Grooves. At the end I got a skill training reward, which automatically given to the 2 gangers I had in town with the highest skill in the 2 skills that Groove wished to reward.

No problems there, but my own mission is supposed to end similarly. I was hoping that the player got to chose which character got the training, as the reward in mine is lessons for multiple gangers in a skill. Is the possible to do or should I change how my mission reward works?
.........................
vet wv marshal pvp2

Posted Jul 14, 2010, 1:01 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Player-created narrative miss...

0.1684 seconds - 30 queries - 0.21 load