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Player-created narrative missions
Zephyr
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This is the single most awesome feature I've ever seen in an MMO. :cyclops:

I'm working on my story / mission now. What's the word maximum you want?
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vet wv

Posted Jul 15, 2010, 10:53 pm
*sam*
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*Dark Tempest* said:
Ok, now finished Grooves. At the end I got a skill training reward, which automatically given to the 2 gangers I had in town with the highest skill in the 2 skills that Groove wished to reward.

No problems there, but my own mission is supposed to end similarly. I was hoping that the player got to chose which character got the training, as the reward in mine is lessons for multiple gangers in a skill. Is the possible to do or should I change how my mission reward works?


I'll need to do a bit of work to enable this (not hard, but simply not done yet)
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Posted Jul 16, 2010, 10:12 am
*sam*
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Armisius said:
By any chance could someone produce a "tutorial" for the "create narrative missions". I've got some ideas, but when I get in there I get a bit confused with what to do and how to structure the mission.

I'm not sure what the creator can do and can't do.

I'm feeling a bit intimidated by it, and I don't want to waste the editors time.

Or is there an example mission that could be posted -maybe on the wiki or somewhere like that?



This is definitely required, yes. Hopefully within the next week or so.. (I'll try to do it as soon as I'm home from Portugal)
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Posted Jul 16, 2010, 10:14 am
*sam*
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something clever said:
*sam* said:
Actually no, it was a 1-stage mission. Should probably have a narrative text stage added to the end to conclude it better?


Which leads me to ask.. is there some way I could edit my already approved mission? make a version 2 or something?

I'm tickled that someone played my mission and offered constructive feedback!



I have just dropped it back to being editable again..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 16, 2010, 10:15 am Last edited Jul 16, 2010, 10:18 am by *sam*
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Tango said:
*sam* said:
Yes, I used Victory Lap as a nice simple one for testing - thanks Tango! (I have slightly reservations about its political correctness after having tested it, so it might be edited a bit later).


It's been a couple weeks, any word if this was approved or rejected?  It's a pretty simple short one.


yeah, sorry for delay.. I just did a few more edits and made it live again.. I fixed the problem with courier missions (the main thing that a lot of people are missing in fact is a description of the characters doing the talking/giving the instructions.. we don't want disembodied conversations).
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Posted Jul 16, 2010, 10:23 am
*sam*
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Zephyr said:
This is the single most awesome feature I've ever seen in an MMO.    :cyclops:

I'm working on my story / mission now.  What's the word maximum you want? 


I'm not sure if there is a maximum... I guess if there's more than 1000 words in a mission stage it could put some players off though. But generally, the more detailed the better.
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Posted Jul 16, 2010, 10:25 am
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Don't take on "Baby Steps" if you don't like reading flavor text! (Probably well over 1000 words at every stage!)
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vet combatL1 wv cont0,5,0

Posted Jul 16, 2010, 2:28 pm
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*sam* said:
Tango said:
*sam* said:
Yes, I used Victory Lap as a nice simple one for testing - thanks Tango! (I have slightly reservations about its political correctness after having tested it, so it might be edited a bit later).


It's been a couple weeks, any word if this was approved or rejected?  It's a pretty simple short one.


yeah, sorry for delay.. I just did a few more edits and made it live again.. I fixed the problem with courier missions (the main thing that a lot of people are missing in fact is a description of the characters doing the talking/giving the instructions.. we don't want disembodied conversations).


Just got it and I think there's a bit of a problem.  It doesn't tell you that you have to go to Jakes to load the package, so unless you knew to do that you might not understand and drive to elms without it.  I'd edit it myself but can't.
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Posted Jul 17, 2010, 1:36 am
something clever
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*sam* said:
something clever said:
*sam* said:
Actually no, it was a 1-stage mission. Should probably have a narrative text stage added to the end to conclude it better?


Which leads me to ask.. is there some way I could edit my already approved mission? make a version 2 or something?

I'm tickled that someone played my mission and offered constructive feedback!



I have just dropped it back to being editable again..


Thanks a bunch, Sam! I added a wrap up and moved the cash reward to the final node. Also, thanks to upgrayedd for constructive feedback!
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vet wv

Posted Jul 17, 2010, 1:58 am
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I have added a 'Feedback' feature, so if you have passed your mission to the editors they will be able to enter comments for you to review and make changes before contacting them directly about your changes.

I have also added GUIDELINES ON WRITING NARRATIVE MISSIONS at the top of the narrative missions page.
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Posted Jul 23, 2010, 6:39 pm
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I'm a bit confused as to who gives feedback? Are players giving feedback to you once they have completed the narrative mission - or are the narrative mission moderators giving feedback to the mission author?
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Posted Jul 23, 2010, 7:05 pm
*sam*
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Groove Champion said:
I'm a bit confused as to who gives feedback? Are players giving feedback to you once they have completed the narrative mission - or are the narrative mission moderators giving feedback to the mission author?


The latter.
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Posted Jul 23, 2010, 7:25 pm
Armisius
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I have a question. I'd like to know how to qualify for some of the Narrative missions. For instance, I know that the creator can set various conditions that will trigger a mission to be played. But I'd like a list of which triggers I would need to do to trigger various missions. For instance, if there were a bunch of missions that required a high reputation with the merchants then I'd try to raise my rep with them in order to unlock the missions. Has anyone got a list or could one be provided?

Also, I noticed that a mission was available to me a week ago-Angel of Mercy- and now it is not there. How do I access it again?

Also, I noticed a typo- just a minor misspelling- who should I report typo's to? I'm not the king of grammar or anything, but I thought it would be easy to make a quick edit and correct it.
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vet wv

Posted Jul 30, 2010, 2:25 am
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I think finding the missions is part of the fun and a list would just turn it in to a do list.

Each mission can only be in play by one player at a time. Someone else may have taken that mission in the meantime, it will become available again for you (providing you continue to meet the trigger criteria).

Typos to Sam I guess.
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Posted Jul 30, 2010, 3:11 am
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Quote:
I think finding the missions is part of the fun and a list would just turn it in to a do list.


I agree. It also makes it great role play.

Knowing would be like taking the Good and Evil branches in D&D quests (just as an example).
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Posted Jul 30, 2010, 3:39 am
Armisius
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Twist my arm, twist my arm. Yes, yes I agree with you about the fun and so forth, but I'm VERY eager to play some of these narrative missions and apparently I don't qualify for any or my rep isn't high enough. Or I didn't grab one fast enough to do, so my patience is thin. :)

Ha! I'll wait and bide my time, after all this game rewards patience.
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vet wv

Posted Jul 31, 2010, 2:58 am
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Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/
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Posted Jul 31, 2010, 3:12 am
Joel Autobaun
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Just failed Rez's package mission - no idea why : got the package to shanty on time.
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Posted Aug 19, 2010, 4:34 am
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FireFly said:
Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/


You probably could have turned off auto truce friendly factions and rolled against weak pirates of the mutant faction. If you got tusk with no leader or NMA, you could just truce, and only fight if you got Tusk with the leader.
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Posted Aug 19, 2010, 4:44 am
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No dodger, you see, its almost impossible to even find random allied factions, since the game will make me avoid them...
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Posted Aug 19, 2010, 10:41 am
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