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Player-created narrative missions
Groove Champion
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I'm a bit confused as to who gives feedback? Are players giving feedback to you once they have completed the narrative mission - or are the narrative mission moderators giving feedback to the mission author?
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vet combatL1 wv cont0,5,0

Posted Jul 23, 2010, 7:05 pm
*sam*
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Groove Champion said:
I'm a bit confused as to who gives feedback? Are players giving feedback to you once they have completed the narrative mission - or are the narrative mission moderators giving feedback to the mission author?


The latter.
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Posted Jul 23, 2010, 7:25 pm
Armisius
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I have a question. I'd like to know how to qualify for some of the Narrative missions. For instance, I know that the creator can set various conditions that will trigger a mission to be played. But I'd like a list of which triggers I would need to do to trigger various missions. For instance, if there were a bunch of missions that required a high reputation with the merchants then I'd try to raise my rep with them in order to unlock the missions. Has anyone got a list or could one be provided?

Also, I noticed that a mission was available to me a week ago-Angel of Mercy- and now it is not there. How do I access it again?

Also, I noticed a typo- just a minor misspelling- who should I report typo's to? I'm not the king of grammar or anything, but I thought it would be easy to make a quick edit and correct it.
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vet wv

Posted Jul 30, 2010, 2:25 am
*Ninesticks*
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I think finding the missions is part of the fun and a list would just turn it in to a do list.

Each mission can only be in play by one player at a time. Someone else may have taken that mission in the meantime, it will become available again for you (providing you continue to meet the trigger criteria).

Typos to Sam I guess.
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vet wv marshal pvp4 community pvp20,1,0

Posted Jul 30, 2010, 3:11 am
*Bastille*
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Quote:
I think finding the missions is part of the fun and a list would just turn it in to a do list.


I agree. It also makes it great role play.

Knowing would be like taking the Good and Evil branches in D&D quests (just as an example).
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 30, 2010, 3:39 am
Armisius
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Twist my arm, twist my arm. Yes, yes I agree with you about the fun and so forth, but I'm VERY eager to play some of these narrative missions and apparently I don't qualify for any or my rep isn't high enough. Or I didn't grab one fast enough to do, so my patience is thin. :)

Ha! I'll wait and bide my time, after all this game rewards patience.
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vet wv

Posted Jul 31, 2010, 2:58 am
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Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/
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Posted Jul 31, 2010, 3:12 am
Joel Autobaun
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Just failed Rez's package mission - no idea why : got the package to shanty on time.
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Posted Aug 19, 2010, 4:34 am
d0dger
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FireFly said:
Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/


You probably could have turned off auto truce friendly factions and rolled against weak pirates of the mutant faction. If you got tusk with no leader or NMA, you could just truce, and only fight if you got Tusk with the leader.
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Posted Aug 19, 2010, 4:44 am
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No dodger, you see, its almost impossible to even find random allied factions, since the game will make me avoid them...
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Posted Aug 19, 2010, 10:41 am
thepez
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I for the life of me can't figure out how to change the mission type for stage 1 now that I've created it. (I did create it when narratives 1st came out so that could be the issue)
I submitted it as "DELETE ME" so I can start over.
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vet wv

Posted Sep 1, 2010, 6:17 am
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Completed 2 of the new missions this week.

"Baby steps"


"Heart in the right place"


Baby steps is very good but Heart in the right place needs a looking at. Even though Heart in the right place is a minor mission, the reward would make even a new player lol and should be adjusted.

From the first part of Heart in the right place, the below sentence runs on to long and should be corrected.

It was supposed to go straight there from Gateway, but the driver got shot up pretty bad and ended up losing his bearings and ended up here.`


From the last part of heart in the right place,

Waiting outside Elmsfield General is tall slender man with a white lab coat and a clip board.

Should read "is a tall slender man

Also from the last part of the mission

`Thank you for your prompt delivery. That will be all for now.` He tosses a small bundle of cash into your vehicle. He turns quickly and disappears into the emergency entrance of the hospital.

While understandable, the sentence structure looks odd with periods all over the place. You may want to adjust this one too.


For all those that do create missions, please try and add a rep bonus or rep hit for the actions completed by the player. If you do a goody goody thing for a town, give a rep bonus for the towns primary faction.

Thanks for the time and effort.  ;)
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Posted Sep 2, 2010, 6:35 am Last edited Sep 2, 2010, 6:36 am by Lord Foul
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Issue with "Unearthing Arcana" stage 3 reward.
[Gang Member] received special training from the 'Unearthing Arcana' mission

I completed the mission stage in Somerset but it issued the training to a ganger in Gateway Truckstop. If its a random ganger from the whole gang that seems fine but is the mission always issuing the training in Gateway? What if I had no gangers there? Also I copied all the text for mission in case I needed to reference it and there is no reference to the training reward - so its hard to know what it even was? (Yes I know I can check the character but he's a cargo driver so he has gains in driving, scouting and his training skill as well) I'm guessing it was +5 scout but it would just be nice to see that somewhere! (either in the Activities tab or along with the red text)
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vet wv

Posted Sep 7, 2010, 1:33 am Last edited Sep 7, 2010, 1:34 am by thepez
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Also just a note - could there be some guidance to include hints on what the mission chain is going to entail in the first narrative text.
I hate getting mission that start off easy and quickly jump to intensely difficult.

Specifically stuff like - "Hey can you drive this tiny cargo from Elmsfield to Somerset" - In Somerset - "Hey can you go kill a gang leader out in the South?"
Err wow that's a jump...
I'm not saying spell out the whole thing up front - but a little heads up on what I am getting into - if its significantly different than the up-front mission.
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vet wv

Posted Sep 7, 2010, 1:43 am
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OMG - Please for all that is right in the world - remove assassination missions as a narrative choice - or at least give the player like 2 weeks.
Everyone is going to think its a good idea to have one and they are impossible to complete. (Since the leader are always injured and won't come out)

PLEASE
-Pez
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vet wv

Posted Sep 10, 2010, 7:25 am
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