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Player-created narrative missions
Armisius
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Twist my arm, twist my arm. Yes, yes I agree with you about the fun and so forth, but I'm VERY eager to play some of these narrative missions and apparently I don't qualify for any or my rep isn't high enough. Or I didn't grab one fast enough to do, so my patience is thin. :)

Ha! I'll wait and bide my time, after all this game rewards patience.
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vet wv

Posted Jul 31, 2010, 2:58 am
FireFly
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Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/
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Posted Jul 31, 2010, 3:12 am
Joel Autobaun
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Just failed Rez's package mission - no idea why : got the package to shanty on time.
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Posted Aug 19, 2010, 4:34 am
d0dger
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FireFly said:
Might I mention, that under certain circumstanced missions become impossible?

When doing a narrative mission, I got assigned to kill the leader of Tusk, problem is, they ain't targetable, and I'm really well liked by mutants, so the chance of me encountering them randomly is Nill...

In other words, I cant complete the mission :/


You probably could have turned off auto truce friendly factions and rolled against weak pirates of the mutant faction. If you got tusk with no leader or NMA, you could just truce, and only fight if you got Tusk with the leader.
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Posted Aug 19, 2010, 4:44 am
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No dodger, you see, its almost impossible to even find random allied factions, since the game will make me avoid them...
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Posted Aug 19, 2010, 10:41 am
thepez
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I for the life of me can't figure out how to change the mission type for stage 1 now that I've created it. (I did create it when narratives 1st came out so that could be the issue)
I submitted it as "DELETE ME" so I can start over.
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vet wv

Posted Sep 1, 2010, 6:17 am
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Completed 2 of the new missions this week.

"Baby steps"


"Heart in the right place"


Baby steps is very good but Heart in the right place needs a looking at. Even though Heart in the right place is a minor mission, the reward would make even a new player lol and should be adjusted.

From the first part of Heart in the right place, the below sentence runs on to long and should be corrected.

It was supposed to go straight there from Gateway, but the driver got shot up pretty bad and ended up losing his bearings and ended up here.`


From the last part of heart in the right place,

Waiting outside Elmsfield General is tall slender man with a white lab coat and a clip board.

Should read "is a tall slender man

Also from the last part of the mission

`Thank you for your prompt delivery. That will be all for now.` He tosses a small bundle of cash into your vehicle. He turns quickly and disappears into the emergency entrance of the hospital.

While understandable, the sentence structure looks odd with periods all over the place. You may want to adjust this one too.


For all those that do create missions, please try and add a rep bonus or rep hit for the actions completed by the player. If you do a goody goody thing for a town, give a rep bonus for the towns primary faction.

Thanks for the time and effort.  ;)
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Posted Sep 2, 2010, 6:35 am Last edited Sep 2, 2010, 6:36 am by Lord Foul
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Issue with "Unearthing Arcana" stage 3 reward.
[Gang Member] received special training from the 'Unearthing Arcana' mission

I completed the mission stage in Somerset but it issued the training to a ganger in Gateway Truckstop. If its a random ganger from the whole gang that seems fine but is the mission always issuing the training in Gateway? What if I had no gangers there? Also I copied all the text for mission in case I needed to reference it and there is no reference to the training reward - so its hard to know what it even was? (Yes I know I can check the character but he's a cargo driver so he has gains in driving, scouting and his training skill as well) I'm guessing it was +5 scout but it would just be nice to see that somewhere! (either in the Activities tab or along with the red text)
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vet wv

Posted Sep 7, 2010, 1:33 am Last edited Sep 7, 2010, 1:34 am by thepez
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Also just a note - could there be some guidance to include hints on what the mission chain is going to entail in the first narrative text.
I hate getting mission that start off easy and quickly jump to intensely difficult.

Specifically stuff like - "Hey can you drive this tiny cargo from Elmsfield to Somerset" - In Somerset - "Hey can you go kill a gang leader out in the South?"
Err wow that's a jump...
I'm not saying spell out the whole thing up front - but a little heads up on what I am getting into - if its significantly different than the up-front mission.
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vet wv

Posted Sep 7, 2010, 1:43 am
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OMG - Please for all that is right in the world - remove assassination missions as a narrative choice - or at least give the player like 2 weeks.
Everyone is going to think its a good idea to have one and they are impossible to complete. (Since the leader are always injured and won't come out)

PLEASE
-Pez
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vet wv

Posted Sep 10, 2010, 7:25 am
*sam*
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Sorry... have been flat-out at the 'day job' this week.. will have some DW time next week so I'll prioritise this!

-- I'm going to make it so any gangs you have an assassination mission on will be huntable, regardless of fame.
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Posted Sep 10, 2010, 11:58 am Last edited Sep 10, 2010, 11:58 am by *sam*
d0dger
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*sam* said:
Sorry... have been flat-out at the 'day job' this week.. will have some DW time next week so I'll prioritise this!

-- I'm going to make it so any gangs you have an assassination mission on will be huntable, regardless of fame.


I think that will help a lot. You might also want to consider setting a standard for more days allowed to complete an assassination mission step, instead of just 1, 2, maybe even 3. If you get to these steps during the week, have a day job, and only a few hours to play each night, it can be very difficult to complete these in just a small number of days.
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Posted Sep 10, 2010, 1:09 pm
*Wolfsbane*
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There's also the bug (maybe feature? I dunno) that the gang leader will never turn up in-game if he's injured or in a coma (which they often are). Or was that fixed already?
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Posted Sep 10, 2010, 2:07 pm
*sam*
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*Wolfsbane* said:
There's also the bug (maybe feature?  I dunno) that the gang leader will never turn up in-game if he's injured or in a coma (which they often are).  Or was that fixed already?


In this case, the assassination is targeted at whoever is the gang leader for the purposes of that event. (At least, as far as I remember). You should see a message at the start of the event telling you who the target is..
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Posted Sep 10, 2010, 2:31 pm
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*sam* said:
*Wolfsbane* said:
There's also the bug (maybe feature?  I dunno) that the gang leader will never turn up in-game if he's injured or in a coma (which they often are).  Or was that fixed already?


In this case, the assassination is targeted at whoever is the gang leader for the purposes of that event. (At least, as far as I remember). You should see a message at the start of the event telling you who the target is..


This is correct Sam... :) But it doesnt always work from what I recall.
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Posted Sep 10, 2010, 2:45 pm
thepez
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BTW none of my frustration is directed at you Sam. I do appreciate all the work you do for us. Its just maddening to be a younger gang like me and put it all on the line to see where a narrative mission goes and through minimal fault of my own (only thing I could do is more and larger scouts) have no chance to complete.
For the "Where`d My Rifles Go?! (Stage 6)" mission. (Assassination branch - Yes should have never tried but I thought it'd be fun)

S252347 Scout-GodSaveTheQueen Vs Hammerstein 2010-09-10 01:12:59 - Leader no show
S252329 Scout-Spitfires Vs Hammerstein 2010-09-10 00:03:58 - Leader no show
S252106 Scout-Spitfires Vs Hammerstein 2010-09-09 07:01:00 - Leader no show
S252065 Scout-Spitfires Vs Hammerstein 2010-09-09 04:42:58 - Leader no show
S251972 Cargo109-104 Vs Hammerstein 2010-09-09 00:19:22 - Leader no show (not that I had weapons anyway but it still counts)
S251690 Scout-NeighborhoodWatch Vs Hammerstein 2010-09-08 04:06:53 - Leader no show
S251673 Scout-Spitfires Vs Superheat 2010-09-08 03:06:55 - only 1 non-hammerstein scout from Elmsfield - though it was odd that we got a gang that didn't belong in the area - This was the only one that I set to Hammerstein and Raiders (to double my chances) the rest of the scouts I just did Hammerstein and I got them 100% of the time after this.

Also as a note I got all excited once because I got an assassination mission in Somerset once on a weekend where I had nothing planned. 15+ scouts with no leader - he did finally show once but it was against a unarmed cargo courier (and they intercepted a number of travels without him showing as well)

Basically what it boils do to is this. Nearly always the gang leader is shot up and recovering so there are only two ways I can see to get the leader to show - you get the first encounter after the daily healing and he recovers enough to come out or you draw a new set of gangers and one of them is recruited at a higher leadership+courage and therefore becomes the gang leader. (And possibly a third way if gangs fire out-of-action gangers - cause ganger turn-over until the leader is fired)

So unless you can time your scouts for right after daily healing the only other way to churn through enough enemy gangers that finally you find one that is freshly hired with high enough stats to take over the gang.

Part of my push is I heard the "Arizona`s Antique" mission requires an assassination as well so its just sitting there taunting me.

BTW its not the event gang leader its the gang gang leader. Ohhh if its just needs to be the event gang leader these get WAY easier like almost too easy??? (not that I'd complain!!!)

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vet wv

Posted Sep 11, 2010, 2:02 am Last edited Sep 11, 2010, 2:06 am by thepez
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Quote:
This is correct Sam... :) But it doesnt always work from what I recall.


Yup, pretty sure this has worked for me a few times. If no pop up, check the gang page.

          #_____________________________________#

Currently doing a narrative mission - Fresh Cadavers, completed the first stage and it has jumped straight to stage 4. Seeing my Role Play position I am choosing not to complete the mission, so can't really add much more than that. Just seemed a bit odd. Maybe I completed more than 1 stage at the same time?

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Posted Sep 11, 2010, 3:30 pm
Armisius
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Yes, I've tried to do some assassination missions as well, and I guess I just don't know what I'm doing. I've gone out on few scouts and killed several gangers but I guess I never got the leader because I never tripped the next stage of the narrative mission. I wish that there was an easier/more concrete way to know who you are supposed to kill, or when you've been successful. Especially when many of the narrative missions have this sort of mission involved in them for success.

It is frustrating to have unclear requirements and to be uncertain of how to accomplish what should be straightforward missions.
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vet wv

Posted Sep 13, 2010, 1:42 am
Armisius
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thepez said:
OMG - Please for all that is right in the world - remove assassination missions as a narrative choice - or at least give the player like 2 weeks.
Everyone is going to think its a good idea to have one and they are impossible to complete. (Since the leader are always injured and won't come out)

PLEASE
-Pez


Assassination missions are 1 of only 3 types of missions available, I wouldn't want to cut mission types down to just "Taxi" or "courier". But perhaps the assassination missions could be made more straightforward.

As a mission creator i've wanted to be able to specify who to kill, or just specify kill anybody. But apparently assassination missions work specifically against a gang leader. --showing my ignorance.  I don't want to remove them, but i'd like to be able to make them more accomplishable-achievable, not necessarily easier, just able to be done. I know i've failed a few narrative missions because of this, and I couldn't figure out what to do.
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vet wv

Posted Sep 13, 2010, 1:50 am
thepez
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When your event starts you get a text in the event box (where you see the list of chassis types you will be fighting)

It will say something like "The target of your assassination mission - (ganger name) is present"

Just to be safe I usually check the gang list and find the leader name and look at each car to see if they show up without being announced.

It is possible to encounter the leader in theory its just requires you to do a lot of very large scouts to generate a recruit that replaces the existing leader.
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vet wv

Posted Sep 13, 2010, 6:03 am
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