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ATG/CC apatchi builds
phax
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I only use the ATG for novelty builds. Anything serious packs CCs.
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vet wv

Posted Jul 16, 2010, 7:31 am
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Are screenshots a reliable source?
Just did a test in TAC, and after 5 shots, well, the CC hit the left, the ATG the right, look for yourselves.

http://img37.imageshack.us/img37/4557/screenshot00953112.png

All the ATG has is a larger splash, large enough to damage one of the ospreys at one point, but other than that, with the HORRIBLE range, well, point proven?
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Posted Jul 16, 2010, 7:57 am
*Wolfsbane*
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As I say, I wouldn't use one now I have good gunners. I still think they're good for training and parcticing - the spash helps there too. Plus they're fun! I need to go fit a couple to a permadamaged apache...
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vet wv marshal pvp2 cont

Posted Jul 16, 2010, 8:56 am
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*Dark Tempest* said:
Straight armor damage I don't know if there is a big difference.


CCs and ATGs are incomparable. It doesn't really show in their stats, but CCs are superior in just about every aspect (even splash, since their splash actually inflicts good damage, even if it is smaller), which is why ATGs are almost never used.

Tank Guns, THAT is where the true fun begins...  ;)
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vet marshal wv

Posted Jul 16, 2010, 1:40 pm
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This is just my opinion, but I think that the real value in both of these weapons is disruption. Sure they do lots of damage, but when you're line-fighting being able to disrupt the path of the NPCs makes a HUGE difference. Hit them in the front end with a CC or ATG, and they lose their LOS on you pretty quick :).

That might seem obvious, but to me it's the biggest reason CCs are better than ATGs. Because the range is so much better, you start disrupting the enemy advance much earlier and therefore don't take as much damage (assuming, of course, that you have half-decent gunners).

To me, this is the DW equivalent of putting your hand on your little brothers head while he swings wildly at the air in front of you. The longer your arms are, the more successful you'll be.
:cyclops:
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vet wv

Posted Jul 19, 2010, 1:52 pm Last edited Jul 19, 2010, 1:53 pm by Aristazibal
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I used CC/HGG on an apache that I had in badlands, to combat the recoil I used C armour! yes! C armour! worked a charm... until it got ambushed.

*Ayjona* said:
Tank Guns, THAT is where the true fun begins...  ;)


Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)
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Posted Jul 19, 2010, 4:52 pm
This member is currently online Joel Autobaun
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I use a BPU called "Sars Enforcer" to hunt merchants(very occasionally) in sars along with a apache or LR with GGs and CRs.

The BPU has X2 ATG front and HRR on sides. It can slay any escort vehicle merchants have, in two turns. The splash damage gives a good downpayment on any nearby cars and coupled with a mortar vehicle its really nice to have the big splash damage. It takes one turn (or less - split fire the atg on two merchant carriers) to breach a carrier( lorry or van or anything) and then the landy/apache can make sure of passengers with GG and CR. Occasionally will bring flechette as a side mount on apache.

Basically range is less of a problem because you want to charge their escort so you don't let the carriers get away, that's why ATG over CC.

HRR are for boosting the cr and knocking anything that makes it past the dual ATG, into the Sars canyon. Best of all this ride is funfunfun to play with.
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Posted Jul 19, 2010, 10:35 pm Last edited Jul 19, 2010, 10:37 pm by Joel Autobaun
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*Rezeak* said:
Trash Truck + twin TGs + Rapidfire = Subcompacts flying over mountains B)


It's the little things that make life in the wastelands bearable.
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vet marshal wv

Posted Jul 21, 2010, 12:58 am
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FireFly said:
The Crazy Experimental LineLander of Doom
http://dw.laasma.ee/carbuilder/view/156/tragic.png
Only 2 Crewmen, Sure, 1 reload per gun, should be enough right, with that you can barely squeeze in a 3.2l, I'd say go for a V8, but with reloads it wont even fit.

Optional is a 2l rotary, for 3 crewmen.

Either way, It packs some nasty punch ;)

As for ATG/CC Apache... have fun flying backwards, I remember when mike tried double ATG ones, he nearly got us all killed with their recoiling madness  :p


This setup works great in a BPU, 4L or V8, 3 crew plenty of reloads. Nasty firepower that basically never lets the enemy get to you.
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Posted Jul 21, 2010, 6:26 pm
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I was going to ask what good BL BPU builds are, thanks d0dger!

Does anyone have a HCR in BL I could buy off you?
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Posted Jul 21, 2010, 11:29 pm
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Unless you plan to take an ammo wagon watch out for reload space with an HCR/CC combo on a BPU.
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Posted Jul 22, 2010, 1:00 am
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Thinking about that, will go with CC/RL until further notice. How about dual CC?
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Posted Jul 22, 2010, 1:07 am
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Much depends on whether you want side weapons or not. I normally match up a CC on a BPU with either CR, MMG or PG and then side weapons depending on how much ammo I may need. If you are running two or more you can drop some or all of the side weapons on one to give you a fighting ammo carrier for the other.
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Posted Jul 22, 2010, 1:34 am
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Dual CCs is great for getting that BPU dance thing happening. A bit dangerous in my experience.
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Posted Jul 22, 2010, 5:26 am
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With all my BPUs, I either use HCR/CR - 4 reloads for each gun. (My personal favourite)
Or CC/RL
Or CC/HMG

All have plenty of reloads :)
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Posted Jul 22, 2010, 5:51 am
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I normally pair a HMG/HCR BPU with one using HMG/MMG. The second one gets used as an ammo carrier.
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Posted Jul 22, 2010, 8:06 am
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