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Carrier vans doing trade runs solo – SS to EL
Yellowjack
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Is this a good idea?

If so will a 4L engine do or do I need bigger? I cant afford a V8 yet. I have mines and oil in the back. I know the AI gets thrown with this but is that enough?

I could run another car with further passive stuff? (oil n spikes I’m thinking). CR of both should still be under 200. I can then put my top scout in that for a getaway vehicle if the van gets brought down. The van will be driven by my best Trucker, Gladys ‘All Over’ Brooks. Her first time behind the wheel of something big enough to use her Trucking skills. That does provoke the question of whether vans are Trucks and use trucking skill?


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vet wv

Posted Aug 26, 2010, 12:15 pm
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solo carrier vans normally have a very short lfe expectancy.
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Posted Aug 26, 2010, 1:39 pm
*Wolfsbane*
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Yeah, pickups are normally recommended for that run. They can't carry dropped weapons, but they can climb.

And to answer your question - no, carrier vans use driver. The smallest vehicle to use trucker is the box van, I believe. Box vans make a good first step in escorted convoys, as they are less of a pain to drive than lorries. They turn up on the SS market every so often, so keep an eye out.
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vet wv marshal pvp2 cont

Posted Aug 26, 2010, 1:51 pm
*jimmylogan*
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I also loot them in camp hunting Evan Reds traders... I just drive them to SS and sell to Jake. If you're interested I'll save you a few...
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Posted Aug 26, 2010, 1:53 pm
Groove Champion
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PUs with 3.2l exposed engine can outrun most vehicles on flat roads and anything on rough ground, provided you are careful about not turtling. I normally run them with 10 armor on front and sides, 15 on rear.
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Posted Aug 26, 2010, 2:49 pm
Yellowjack
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Cheers guys.

So it'll be escorted or nothing and Gladys sit's another one out :(

I had forgotten about the benefits of your scout being in a good scout vehicle but just read that earlier today on another message. I have a Pho that might tick that box.

Are Landys good escort vehs? Twin hmg rear-firing, lotsa reloads with perhaps a MMG out front if they have to turn at bay?

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vet wv

Posted Aug 26, 2010, 3:29 pm
*Dark Tempest*
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Landies and Apaches are your typical pre-Buzzer escort vehicles and the load out you describe will work great.

Switch some HMG's out for dropped weapons if you plan on running away from the faster NPC cars.
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Posted Aug 26, 2010, 3:32 pm
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I used to run rear mounted guns on my escorts until I decided I no longer wanted my combat-dedicated armor to also be my get-the-heck-out-of-dodge emergency escape armor.

I switched my rear HMGs to front MMGs and will. never. go. back.

Now I floor it with my cargo vehicle and flank off the road (while remaining close to the road) with my escorts. If my enemies give up on the cargo vehicle and speed down, I make a quick escape. If they give chase, I observe their line of attack to determine whether they are after my cargo vehicle or my escorts and react accordingly, as if I were scouting normally while my cargo vehicle continues to speed away.

It works much better because you don't need uber-gangers to counter the rear-shooting penalty (i.e. your "hits/shots fired" ratio shoots up) and if things go badly and you lose your escorts' front and side armor, at least you still have a full complement of rear armor to attempt escaping.
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Posted Aug 26, 2010, 3:38 pm Last edited Aug 26, 2010, 3:40 pm by Groove Champion
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That has to be the best escort theory I've heard..

Time to set up a squad in SS and try it!
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Posted Aug 26, 2010, 3:48 pm
Yellowjack
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I didn't even know there was a rear-firing penalty!!! I just thought the front-firing AI cars chasing me were given a firing bonus (cheat) to keep things interesting.

That's one reason why I swapped out any rear-firing RLs. Even with a 70 gun skill rocketeer I maybe hit twice out of 10 shots before the mag ran dry.

I'll give it a lash tonight and report on the outcome.
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vet wv

Posted Aug 26, 2010, 3:53 pm
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Another nice thing about the strategy described above is that once your opponents get tangled up with your escorts, your cargo vehicle is basically home free... You'll see the "distance to enemy" go up much faster because the NPC is focused on the fight.

Still... make sure you invest in a smokescreen or two in case one of the faster interceptor decides to actually do its job and intercept!
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vet combatL1 wv cont0,5,0

Posted Aug 26, 2010, 3:56 pm
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Ran this tonight but with an extra twist - there was an escort mission going to Elmsfield so I took that with the view that there would be more targets for the bad guys and my van had a better chance of survival.

Seems very quiet out in the desert tonight as I got there with no encounters!
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vet wv

Posted Aug 26, 2010, 10:29 pm
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I run the rear weapons escorts. I keep the cargo vehicle near by as well (ahead of the escorts). I put a paint gun on the cargo vehicle, and adding a Mine Dropper or oil of some kind can be fun/disrupt the enemy. I fight a running battle until I whittle down the enemy, or I find a very advantageous spot. Then kill them. Take their cars and drive on to my destination with more loot. Of course, be careful what you take with all the usual cautions about beat up engines and arrival encounters. One problem with escaping your cargo vehicle is it is not there for the loot phase (if you are carrying extra reloads for your vehilces or have room in the thing,or are carrying extra gangers to take looted vehicles you cannot reload other vehicles or put loot in the cargo vehicle etc). Of course if it is full of stuff this is not a large concern. Just another opinion.
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Posted Aug 26, 2010, 10:47 pm
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I think a lot will depend on where you are planning to travel. Treating it like a normal scout with an attached cargo vehicle works well where the odds are not too great against, otherwise the rear-gunned escorts as JS mentioned with good gunners is the way I would go too - especially using the escorts as ammo carriers with support weapons. If nothing else it helps you whittle the odds more in your favour as the enemy split themselves. Also don't forget that heavy recoil rear firing weapons will give you an acceleration boost that can very handy too.
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Posted Aug 27, 2010, 1:01 am
Asakara
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My gang is quite "new" compared to the vets here...

I personally find using an unarmed Pickup with a 3.2L to be an excellent cargo carrier/mail runner. From experience I have found the following armor to work well on it: F12, RE21, LT12, RT12, T5, B7.

Depending on the run I give it a 15, 20, or 35 unit gas tank as well.. This gives me 140-120 cargo space per vehicle (depending on the tank size).

I run 2 pickups from SS to GW, 2 from GW to BL, 2 from BL to Sars, and 2 from Sars to Texan as often as possible.

I also made sure I have decent drivers (skilled 20) over scouts in the beginning... As an example, Dean Ngo had 20 driving and 0 scouting when I started him on the Texan/Sarsfield route... Now he has 24 scouting and is still doing well. The way I saw it was.. If you can't drive and always flip your car over and over it does not matter where the enemy is.. =)

I did try a carrier van once.. With a good scout, my gang boss who is a good gunner (good for me at least), a HMG, Spike dropper, and a 4L engine... Sadly, it was taken out by raiders as soon as I left the gate and within just a few seconds.. Since then I have not tried it again.

I hope that helps.


Edit - Typos
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vet wv

Posted Sep 2, 2010, 12:34 am Last edited Sep 2, 2010, 1:02 am by Asakara
Yellowjack
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I've been using a WindyII and various mercs for cargo running. I'm slowly coming back to the idea of PUs. I lost too many early on to flipping.

What I have found is if you decelerate two turns before you crest a rise to say 50mph (depends on crest obviously) then you can control the worst of the end-over-end flipping. And the 3.2l -mounted PU is meaty enough so you can cane it down the slope afterwards.

I've run a couple of Carrier Van jaunts and got through without combats but I ran two Carrier Vans last night with a pair of Landy escorts, a merc tanker to fuel them all and a Dune Buggy thing for my chief scout.

Picked up a 5 car contact. The Dune Buggy led one away and I killed three others with the Landys before I got breached and lost the engine on one car at the same time as emptying my guns on the other.

I made two mistakes which I will learn from - Landy's dogfighting are fine so long as you keep some speed. Get high, swoop in, kill something, gain some height again. Repeat. I got tied up in a depression and lost the critical speed.

The other mistake which combined with the speed issue led to my car loss was I turned away from a car that I had demoralised only to find it firing on my ass a couple of turns later! From now on I'm going to kill enemy cars until they are dead!, on cargo runs at least.

The mission was successful in that I got my Carrier Vans through, got training all over the place and gained a hero point I think from (eventually) killing five bountied gangers. I also looted an untouched Mauler that had kept out of the fight trying to chase down the buggy and then just surrendered. But I lost the Landy and have just spent allof the profit on a new one and re-armouring the survivor.

Probably the best thing was the lessons learned of course.

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vet wv

Posted Sep 2, 2010, 11:15 pm
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