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Enginev.130, Scriptsv.288
*sam*
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- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)

- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.

- a couple of other small fixes
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 14, 2010, 4:55 pm
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nice can't wait to try that melee attack
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 14, 2010, 5:55 pm
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HEEEEEEYA!
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vet wv

Posted Sep 15, 2010, 6:13 am
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*sam* said:
- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)


doesn't work for me, every times i re log on, the pictures are back (using snow leopard)
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Sep 16, 2010, 12:19 pm
*sam*
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*Tinker* said:
*sam* said:
- you can now permanently disable the downloading of new ‘scenes of evan’ images (you’re offered this option when you click the ‘x’ to close the scenes of evan image)


doesn't work for me, every times i re log on, the pictures are back (using snow leopard)



you can now permanently disable the downloading of new ‘scenes of evan’ images

Not the displaying, but the downloading
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 16, 2010, 1:33 pm Last edited Sep 16, 2010, 1:33 pm by *sam*
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Quote:
- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.


Thanks for listening ;)
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Sep 16, 2010, 5:51 pm Last edited Sep 16, 2010, 5:53 pm by Joel Autobaun
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Joel Autobaun said:

Thanks for listening ;)


Yr welcome :)
I always listen, I'm just sometimes too busy to deal with things for a while
.. and yeah, sometimes things get forgotten too..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 17, 2010, 9:58 am
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*sam* said:
Joel Autobaun said:

Thanks for listening ;)


.. and yeah, sometimes things get forgotten too..


Like my wages boss :rolleyes:
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vet marshal wv community

Posted Sep 17, 2010, 10:05 am
*sam*
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Look! over there!

http://dartongroup.files.wordpress.com/2009/08/man-pointing-up.jpg
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 17, 2010, 10:10 am
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*sam* said:
downloading


no more crashes of wine..... YEAY
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vet wv zom0,3,0

Posted Sep 17, 2010, 10:31 am
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lordbam said:
*sam* said:
downloading


no more crashes of wine..... YEAY


Isn't there already a native Linux port?  Why use wine?
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vet wv

Posted Sep 17, 2010, 5:29 pm
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I've been waiting for the native linux port for 3 years now.......
SAM!!! i started playing this game becouse i was expecting a linux client :mad:
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vet wv zom0,3,0

*Posted Sep 18, 2010, 2:22 am
*sam*
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Lordbam said:
I've been waiting for the native linux port for 3 years now.......
SAM!!! i started playing this game becouse i was expecting a linux client


OK.. listen.. having recently put Ubuntu on one of my PCs, I'll take another look at it, lordbam..

I think it more-or-less worked, but had a few problems, the last time I did a linux client build..

How's about we make a deal? -- I get a linux client working, and you help me promote it in the Linux community?  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 18, 2010, 3:02 pm Last edited Sep 18, 2010, 3:09 pm by *sam*
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I was being a bit sarcastic.
If i really minded playing it with wine i would have quit 3 years ago.
A Linux build would however be easier and probably solve some bugs i have.
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vet wv zom0,3,0

Posted Sep 18, 2010, 3:06 pm
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Heh, I realised, no worries :cyclops:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 18, 2010, 3:11 pm
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*sam* said:
How's about we make a deal? -- I get a linux client working, and you help me promote it in the Linux community?  :rolleyes:


Well i think because most Linux users are nerds, and as everyone knows nerds like board games and have no social life it would be a good market.... :-)

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vet wv zom0,3,0

Posted Sep 18, 2010, 4:41 pm
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Been trying to test out that "pre-set for melee attack" feature in the Gateway Ped arena.  Gave a mutie ganger with 123 speed a hammer.  But every time he tries to charge someone with the hammer he gets gunned down before he can close to melee range!  I guess this disproves the "21 foot rule," eh? 

reference:  http://www.allbusiness.com/public-administration/national-security-international/942427-1.html
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vet wv

Posted Sep 20, 2010, 8:29 pm
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Zephyr said:
Been trying to test out that "pre-set for melee attack" feature in the Gateway Ped arena.  Gave a mutie ganger with 123 speed a hammer.  But every time he tries to charge someone with the hammer he gets gunned down before he can close to melee range!  I guess this disproves the "21 foot rule," eh? 

reference:  http://www.allbusiness.com/public-administration/national-security-international/942427-1.html


Actually the 21 foot rule can get down to about 17 with a well trained, aggressive attacker  ;)
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Sep 20, 2010, 8:42 pm Last edited Sep 20, 2010, 8:43 pm by Longo
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You didn't read the paper did you Longo?

A well trained aggresor in the Tueller Drill would increase the distance, not decrease it.
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vet wv marshal pvp2

Posted Sep 20, 2010, 9:09 pm Last edited Sep 20, 2010, 9:09 pm by *Dark Tempest*
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*sam* said:

- you can now order a melee attack even while out of range. The attack will only happen, of course, if you come into range during the move. It stops you having to wait until one move *after* coming into range. You’re only shown the option if you’re *reasonably* close: this is to avoid context-menus being filled with useless options if you have a lot of peds in the game.



I think there are a few bugs in the melee system. When I used in  S257768, I could not hit enemy peds more than a single time each.

There are some other ideas and tweaks for this feature I'd like to suggest - either firing a weapon within melee range at a low-activity opponent should result in an instant "execution" kill, or a knife equipment that does much the same thing - allows you to insta-kill unconcious enemies in melee range.
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vet wv

Posted Sep 23, 2010, 6:06 am
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