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Pvp Regional in DW? (47 Votes)
Yes  40.43% - 19 votes
No  46.81% - 22 votes
Other - (Please explain)  12.77% - 6 votes
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Pvp Regional in DW?
*Longo*
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Should PvP be regional, rather than a Pvp Flag with an On/Off switch?

Just an example - no pvp flag, but SS/Elms/GW are Pvp free, and everyplace else is Open Pvp?

Theres just alot of Pvp discussion, and wondering what the masses are thinking.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 14, 2010, 4:26 pm
*Longo*
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Please note, those that hit "Other" the "Please explain" part?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 14, 2010, 5:01 pm
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Sorry, I was in the middle of something else and I got distracted :)

I don't think there's much point making sweeping changes to PvP until the interface gets fixed a bit. Having tried myself, I know what a pain it is to get PvP going, and I don't think adding more PvP-open towns would make it easier.
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vet wv marshal pvp2 cont

Posted Nov 14, 2010, 5:04 pm
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I don't like the idea of more safe zones. It changes the perspective on what the game is. I said my peace elsewhere on the idea, but really have little experience in wilderness PvP.

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 15, 2010, 1:26 am
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for my money...

i would ideally make everywhere and everyone PVP open.

BUT


given the general antipathy to this I would suggest that we:

- keep SS PVP free
- Make the flag operate in Elms, GW, Texan and Sars
- Make everyone open for PVP in BL, Shanty and FL

we know this is possible in the game mechanics. It seems to reflect the 'danger' of the towns. Itr creates a nice dangerous wasteland between the 2 centres of 'civilisation'. It looks right to me.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 15, 2010, 10:35 am
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Just keep SS safe, make it open everywere else, in my opinion.
Outside of that, I guess you can keep elms and GW safe to, but anywere further out, it should be open.

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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Nov 15, 2010, 11:24 am
*Longo*
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Im all for what you all say, but keeping the non-pvp people happy would require areas of increased level of difficulty that were non-pvp.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 15, 2010, 3:14 pm
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nowhere is harder to sdcout than GW... Tex and Sars can be quite tough too.

I don't see that many real long term players who scout BL, FL or Shanty who look afraid of the odd PVP bout.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 15, 2010, 3:33 pm
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goat starer said:
for my money...

i would ideally make everywhere and everyone PVP open.

BUT


given the general antipathy to this I would suggest that we:

- keep SS PVP free
- Make the flag operate in Elms, GW, Texan and Sars
- Make everyone open for PVP in BL, Shanty and FL

we know this is possible in the game mechanics. It seems to reflect the 'danger' of the towns. Itr creates a nice dangerous wasteland between the 2 centres of 'civilisation'. It looks right to me.


I like this.
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Nov 15, 2010, 7:43 pm
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I voted "NO". Simply because some people are NOT INTERESTED IN PVP. Period.

Those that are can participate. Those that aren't interested don't HAVE TO. It needs to stay that way.
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vet wv

Posted Nov 15, 2010, 9:07 pm
*Bastille*
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good point 

Quote:
Im all for what you all say, but keeping the non-pvp people happy would require areas of increased level of difficulty that were non-pvp.


another good point

just to repost an idea from » Discussion » Subscribers Forum » Where'd all these pussy gangs come from in BL?

where I said:
Reverse scouting distance safety, coerced PvP beyond a certain distance. That way there is no different rules for any player in any town or region. Those that play PvE fight lesser gangs, closer to town, those brave enough to face bigger gangs do so risking or braving a fight against a player. Those wanting to spend the time to PvP have their targets sorted out for them, no need for a flag. The time restraints for PvP, like TOs and RL time concerns are clear when you go scout beyond a certain distance. Travel would still be something that needs to be looked at


This wouldn't really provide full scope of the game for non PvPers though.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 16, 2010, 2:21 am
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theHumungous said:
I voted "NO". Simply because some people are NOT INTERESTED IN PVP. Period.

Those that are can participate. Those that aren't interested don't HAVE TO. It needs to stay that way.


those people are in the WRONG GAME and need to go and find a DIFFERENT game. I suggest space invaders.  :stare:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 16, 2010, 3:36 pm Last edited Nov 16, 2010, 3:36 pm by goat starer
theHumungous
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I'd venture to guess Sam may disagree with you on that. If it opens the game to more people (PVP flag), then I am also all for it.

Of course, my reasoning is completely selfish! More players means more money for Sam which means more updates, which means more content.

If the price of that, is having a PVP flag, then I think it is a fair price.
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vet wv

Posted Nov 16, 2010, 4:35 pm
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theHumungous said:
I'd venture to guess Sam may disagree with you on that. If it opens the game to more people (PVP flag), then I am also all for it.

Of course, my reasoning is completely selfish! More players means more money for Sam which means more updates, which means more content.

If the price of that, is having a PVP flag, then I think it is a fair price.


i dont believe money is the issue for Sam.. its time. A family, a full time job. Darkwind is a pretty limited potential subscriber game and realistically its never gonna get out of the sideline / hobby bracket.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 16, 2010, 5:18 pm
theHumungous
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No, I agree it isn't the primary issue, but it allows him to spend that earned money on new things - whether it is contracting work out or buying models from someone.

Unfortunately, I think you're right about it not getting out of the niche market - maybe that's good, maybe not. I don't really know. All I know, is I LOVE this game and want it to be successful for lots of people. :cyclops:
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vet wv

Posted Nov 16, 2010, 5:42 pm Last edited Nov 16, 2010, 5:42 pm by theHumungous
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mirror the south by adding towns to the north.... south is pvp north is not, ss is in the middle
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vet wv

Posted Jan 19, 2011, 8:07 am
*Dark Tempest*
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+1
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vet wv marshal pvp2

Posted Jan 19, 2011, 8:26 am
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Huh... not a bad idea. Might be a pretty large map for a small community, but in terms of future development it's a great investment.
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vet combatL1 wv cont0,5,0

Posted Jan 19, 2011, 8:27 am
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What would be a good idea, is that you give me my race medals back :mad:
pretty sure Ive lost two or three to you now :cyclops:

Be nice if we could all enjoy the same lands :(

These are Bad lands :stare:

now I just need a line for this emote :o oh look, there we go :D
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 19, 2011, 8:42 am
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goat starer said:
for my money...

i would ideally make everywhere and everyone PVP open.

BUT


given the general antipathy to this I would suggest that we:

- keep SS PVP free
- Make the flag operate in Elms, GW, Texan and Sars
- Make everyone open for PVP in BL, Shanty and FL

we know this is possible in the game mechanics. It seems to reflect the 'danger' of the towns. Itr creates a nice dangerous wasteland between the 2 centres of 'civilisation'. It looks right to me.


This!  B)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jan 19, 2011, 8:44 am
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