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Heavy Machine Gun vs Gatling Guns for Phoenix
GrayRoad
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Howdy all.

Went on my first group scout last night (thanks again Checkers) and I can see that this will now be part of my evening routine (every time I can weasel my way into a scout that is).

Scraped together enough money for a Phoenix with a front mounted HMG. Looks like my role will be a mobile flanker in this car and I was only able to get a couple of shots off with the HMG.

Would I be better off with two gatling guns in the front for this role?
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Posted Jan 14, 2011, 1:02 pm
GrowlingBadger
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Personally I like a Windsor 2 with 2 x MMG for that kind of thing, but I know many use pho with 2 x GG for training gunners. They say that as you get twice as many shots with the GG there is more chance to get training points.
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Posted Jan 14, 2011, 1:29 pm
*Wolfsbane*
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I wouldn't recommend a high-recoil weapon on a muscle car until you're sure you know what you're doing. It can lift the front off the ground, meaning you get no steering at the worst possible moment, among other problems. Not saying they're not good sometimes (I love my ATG buccy), but twin GGs or MMLs are a safer way to get the hang of driving a muscle car in combat.
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Posted Jan 14, 2011, 1:56 pm
Dreamthief
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Twin gats and both driver and gunner are getting trained...and twice as fast.

Character development is much more important than equipment. You'll be dragging a looted car back from the majority of your SS scouts anyway, so will soon have a number of options to play with.
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Posted Jan 14, 2011, 2:44 pm
Kornkob The Dude
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I actually like to pair a GG with a RL on my cars. Being able to melt armor with the GG and knock the cars around with the RL (Pickups seem to be particularly susceptible to flipping when hit by a RL) is a pretty awesome combo.
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Posted Jan 14, 2011, 2:52 pm
*Rev. V*
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GGx2...MMG/MG...anything BUT a HMG on a muscle til you get the hang of things.

And even once you DO, you probably won't go back to a HMG.

They really do throw your front end all around and make life "interesting"....
And if you can't stay on target, the weapon isn't doing you (or anyone on your team) any good.
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Posted Jan 14, 2011, 3:04 pm
Dreamthief
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The ability to throw the enemy off target can be invaluable..however there won't be much room for a decent engine in a Pho with a RL and a GG.

If you want to stay fast (always good unless you are a big fat SUV sat in a firing line) then go with a 4L engine, 2 GGs and a reload each should leave room for the driver and gunner.

Just be aware that the Pho isn't the most manoeuverable car in the world and has an OK turning circle at best......in other words, be careful what you get into a close range knife fight with. You may find that Pickups and Windsor IIs can turn you inside out and end up being difficult to get off your tail.

If this happens then you can hit the handbrake (safe on flat ground under 50mph in a Pho) and hard turn on the wheel to get you back facing the opponent.

Be warned...you will now be moving slowly (remember to take the brake off..or you won't move much at all :p ) and slow is not good for muscle cars most days ;)
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Posted Jan 14, 2011, 3:11 pm
iceman
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HMG on a muscle car is good when you have a 100 LG with sniper 2

But otherwise I would stick with a mg/gg muscle or a twin HMG apache

PS use the mg for your best gunner cause it has more range and give the worst gunner (usually the driver) the gg

Open up at 75-60m until you start getting specs and start with the sniper spec which adds maybe 20m to your effective range
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Posted Jan 14, 2011, 3:30 pm Last edited Jan 14, 2011, 3:31 pm by johnnynever
GrayRoad
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Thanks for all the comments folks. GG's purchased and installed and ready for tonite. :D

I like the MG/GG idea, may try that when I have more cash.
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*Posted Jan 14, 2011, 3:48 pm
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Dreamthief said:
The ability to throw the enemy off target can be  invaluable..however there won't be much room for a decent engine in a Pho with a RL and a GG.


Valid point--- probably why I generally run Windy2 with v8s in them. 

I do have one Pho with a GG and a CR.  'The Jesus" Vehicle ID: 360035
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Posted Jan 14, 2011, 4:06 pm
Fifth
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I prefer the MMG as a compromise.
One problem with the Double-GG is short range and one of your guns doesn't work properly because your driver is firing it. The MMG has less recoil than either option and better accuracy. It also allows a light or medium rocket to be put on the front as a secondary one-shot weapon, for use on nearly-breached cars.

Welcome to the lovely world of muscle cars. Here's a useful thing I wrote:
http://www.darkwindwiki.com/index.php?title=Fifth's_Muscle_Manual
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Posted Jan 14, 2011, 4:07 pm
*Grograt*
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Had a spare MG rusting in lock up, needs a clean PM you the PW
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Posted Jan 14, 2011, 4:07 pm
*sam*
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Fifth said:
I prefer the MMG as a compromise.
One problem with the Double-GG is short range and one of your guns doesn't work properly because your driver is firing it. The MMG has less recoil than either option and better accuracy. It also allows a light or medium rocket to be put on the front as a secondary one-shot weapon, for use on nearly-breached cars.

Welcome to the lovely world of muscle cars. Here's a useful thing I wrote:
http://www.darkwindwiki.com/index.php?title=Fifth's_Muscle_Manual



I never saw that guide before, good job Fifth! (I probably even learned something, but I'd never admit it).
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Posted Jan 14, 2011, 5:03 pm
Fifth
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*sam* said:
Fifth said:
I prefer the MMG as a compromise.
One problem with the Double-GG is short range and one of your guns doesn't work properly because your driver is firing it. The MMG has less recoil than either option and better accuracy. It also allows a light or medium rocket to be put on the front as a secondary one-shot weapon, for use on nearly-breached cars.

Welcome to the lovely world of muscle cars. Here's a useful thing I wrote:
http://www.darkwindwiki.com/index.php?title=Fifth's_Muscle_Manual



I never saw that guide before, good job Fifth! (I probably even learned something, but I'd never admit it).


I'm still working on it, need to add a section to the Tactics on tactical kiting (using your buddies as bait!) also need sections on the Stormer and Corghette.

But thanks! B)
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Posted Jan 14, 2011, 5:24 pm
GrayRoad
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That is a great article, Fifth.

Thanks Grograt!
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Posted Jan 14, 2011, 6:37 pm
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I stumbled over Fifth's article a while ago and found it incredibly helpful :)

On a personal note, I hate the twin GG loadout on most cars, I don't feel like they do a lot of good compared twin MG's, might just be me, but I feel like armor peels off faster with MG's, and you usually need a breech to demo a car anyway.

I also think that GG's with their numerous shots are more prone to damage components, not to mention that the GG range is an issue for me too, even with sustained firering the MG seems to hit more often when not at point blank range.
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Posted Jan 14, 2011, 7:49 pm
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I like twin gg's on phoenixes for gunner training. Pair it with a Dual MG phoenix and pretty soon you got some highly skilled gunner and a couple of DR specced drivers.
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Posted Jan 14, 2011, 8:22 pm
iceman
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The Underking said:
I stumbled over Fifth's article a while ago and found it incredibly helpful :)

On a personal note, I hate the twin GG loadout on most cars, I don't feel like they do a lot of good compared twin MG's, might just be me, but I feel like armor peels off faster with MG's, and you usually need a breech to demo a car anyway.

I also think that GG's with their numerous shots are more prone to damage components, not to mention that the GG range is an issue for me too, even with sustained firering the MG seems to hit more often when not at point blank range.


ggs are good fun for the blue when you do breach tho... :D
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Posted Jan 14, 2011, 8:52 pm
Juris
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Why chose between a 4L Pho with 2 GG or a HMG (each with one reload per weapon) - run a pair of both in formation for added flexibility and try to concentrate on a single target. This also lets you train the Large gun skill and practice running multiple vehicles. Never be without a wingman - don't count on other players to save you, especially in a muscle scout.
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Posted Jan 14, 2011, 10:41 pm Last edited Jan 14, 2011, 11:15 pm by Juris
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HMG's are generally a bad idea on muscle cars, especially light ones. If you need the damage, a MMG or a CR would do you much, much better.

I suggest a MMG and a one-shot, if you're planning on flanking.
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Posted Jan 16, 2011, 10:06 pm
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