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Media v.102
*sam*
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This patch expands the lobby 'monitor town gates' function so you can now monitor all towns at once.

Also.. it drives slow, it's tough as nails, it climbs 75 degree inclines.. I bring you: the Wurzel!

http://www.dark-wind.com/images/chassis/chassis61.png

Many thanks to wolfsbane for converting this model, and skinning it too!  B)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 17, 2011, 8:13 pm Last edited Jan 17, 2011, 8:26 pm by *sam*
*Ninesticks*
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Oh my, I want one.
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vet wv marshal pvp4 community pvp20,1,0

Posted Jan 17, 2011, 8:15 pm
*Grograt*
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Ecky thump .. all those Norverners gonna be goin mad for one of their top rides
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vet marshal wv community

Posted Jan 17, 2011, 8:18 pm
*Rezeak*
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Any indication of the rarity of these?

EDIT: And also, where's my 'spy on all players' function? :cyclops:
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Posted Jan 17, 2011, 8:18 pm Last edited Jan 17, 2011, 8:21 pm by *Rezeak*
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I want a Brand New Combine Harvester...and you can have the key! :p
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vet wv

Posted Jan 17, 2011, 8:18 pm
Fifth
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Can we make one of these as a NPC Trader vehicle found in the SS/Elms area? Because you know the pirates up there would hit farms sooner or later.
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vet wv

Posted Jan 17, 2011, 8:32 pm
*sam*
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They certainly should be fairly common in the north, yes.. I can't see the NPCs using them effectively though.
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Posted Jan 17, 2011, 9:04 pm
iceman
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"tough as nails" = tougher than an apache?

It would be nice if these became a slow poor man's landy/apache
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vet wv

Posted Jan 17, 2011, 9:05 pm Last edited Jan 17, 2011, 9:07 pm by johnnynever
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Actually, 30 points per side, buzzer strength armor...

Just dont should hallelujah till you see how fast they are :rolleyes:
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Posted Jan 17, 2011, 9:08 pm
The Underking
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How much space do they have? They could be okay as lobber or sniper vehicles in an npc design.
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Posted Jan 17, 2011, 9:19 pm
Serephe
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220 bulk 90 unexposed engine, I believe.
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Posted Jan 17, 2011, 9:22 pm
iceman
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Serephe said:
220 bulk 90 unexposed engine, I believe.


4L 2 Crew, 2xHMG rear with reloads and crawl away as fast as you can....

....how bad could it get?    :thinking: :stare: :o :(
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vet wv

Posted Jan 17, 2011, 9:35 pm
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Wonder how it handles high recoil, it's a bit tall and all.. But it could be made into a viable (although snaily) sniper build maybe..
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vet wv

Posted Jan 17, 2011, 11:16 pm
*Rezeak*
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*Sam* said:
Many thanks to wolfsbane for converting this model, and skinning it too!


Shame he forgot about the front axles! :cyclops:
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Posted Jan 17, 2011, 11:22 pm
*Wolfsbane*
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I didn't forget about the front axle.  Someone forgot to check the right box when they imported the model.  Naming no names, of course :)
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Posted Jan 17, 2011, 11:25 pm
*Burden*
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The enemy uses Symphonies. Of course they can use these things :rolleyes:
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Posted Jan 17, 2011, 11:39 pm
*Bastille*
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Cool beans! Neato Wolf.
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Posted Jan 17, 2011, 11:52 pm
Fifth
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One of these as a sorta-Polt (HMG/RL would be a nasty bugger to face.

Waaaaaaaant.

How maneuverable are they? (I'm guessing not very.)
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vet wv

Posted Jan 18, 2011, 12:57 am
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Very nice updates, on both counts. Can't wait to get my hands on a Wurzel and test it out.

I'm thinking if it's good with inclines it might do well in the extremely hilly areas down south... perhaps as a marginally mobile firebase bunker using CGLs (not big enough for mortars) that can crawl into a spot where the enemy can't get to it.

When it travels, does it still use the standard 30 MPH inter-city travel time?
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vet wv

Posted Jan 18, 2011, 1:08 am
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if they are indeed Common, how ong will it take for Wurzers to start appearing in shops?
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vet wv

Posted Jan 18, 2011, 2:31 am
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