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POLL - PvP Regional in DW? (56 Votes)
Yes  44.64% - 25 votes
No  42.86% - 24 votes
Other(Please explain)  12.5% - 7 votes
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POLL - PvP Regional in DW?
Ragnak
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I'd pick my town as Morgan just to get a leg up on everyone.
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vet wv

Posted Apr 4, 2011, 2:32 am
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Joel Autobaun said:
Groove Champion said:
Since there is so much torch-and-pitchforking about this idea, and because I frankly can't stand to read anymore bitching and whining from the worst advocates of each side, here's a wacky compromise for you all to tear apart:

Regional PvP is implemented along the lines of the basic proposition (SS is safe, Elms/GW depends on flag status and everything south of that is PvP open) but every player also has the option of choosing a second town that is also closed to PvP.

For example, a player who doesn't want to PvP at all but still wants a good PvE challenge could take up in a PvP-open town -say BL- and choose it as a PvP-closed haven. Both SS and BL would be safe while he must respect the regional delimitations in every other case.

This way, a player who doesn't want to PvP and has his flag turned off could have the entire SS-Elms-GW triangle safe from PvP as well as one city of his choice outside that zone.

Tear away my sweet pitchforkers.



Pointless, everyone picks BL.


Of course they would... they don't want to PvP. It's just as unfair to limit non-PvP players to three towns in the least interesting part of the continent - at least in terms of rare equipment. Not allowing players to pick BL would give PvPers a huge hardware advantage over non-PvPers.

Would you feel such an advantage is justified if the tables were turned, Joel?

I'm trying to compromise while keeping my personal preferences out of the picture.
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vet combatL1 wv cont0,5,0

Posted Apr 4, 2011, 4:34 am
Joel Autobaun
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I don't know I think you point is different enough to start a new topic/poll whatever the hell is the next argument for this neverending debate about something that pretty much never happens anyway...wtf sure whatever you say groove.

P.S I'm getting REAL tired of the implication I'm out to take on people new to the game or even with less gangers/equipment than me. The last people I attacked, had more than me (I don't even have a FT, my gangers are not as good as everyone says - I have one 300 handgunner people go ballistic about). So please cut me some slack. My last wilderness PvP outside SCL, was Goat I think.
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Posted Apr 4, 2011, 4:37 am Last edited Apr 4, 2011, 4:44 am by Joel Autobaun
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If my proposal is too far off topic compared to what has already been discussed, I won't take it any further... I know how jumbled these threads get: I don't want to add to an already complicated (and sensitive) debate.
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vet combatL1 wv cont0,5,0

Posted Apr 4, 2011, 4:43 am
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I've finally decided to try to start some PvP intercepts over the last couple of days, and have found it to be incredibly difficult to do. I know that has been said before, but really, it is.

Examples:

Waiting around town to find an attackable squad leaving it, it took me until the third to find one with their flag on. (about 15 minutes). I delayed them and blindly sent my squad out to try to intercept them. After a short while I get the message "Your squad has not managed to catch its enemy squad yet." I waited around some more and realized that the other squad had entered their own vs. NPC event, so I gave up on that. I figured our CR couldn't be matched properly.

I watched the lobby for about 30 minutes longer but never came across another attackable squad around the town of my choice.


I tried again another day. Similar first result, taking about 15 minutes to find a squad to attack. I delayed them, viewed their squad and saw their CR, so I did what I could in under a minute to make my squad come close to that (got mine to 338 while theirs was at 342). I sent them out, got same message about not catching the enemy, saw their event pop and gave up.

Again, I waited about 30 minutes but never found another squad that was attackable by mine.


Now, either I'm doing something wrong, or this is waaayyy more difficult than it should be. Really, the first thing that needs to be fixed is the ease by which PvP can be initiated, and the last change that should be made is ANY change that makes it more difficult.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 4, 2011, 5:08 am Last edited Apr 4, 2011, 5:31 am by The Paranoid Tourist
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Hey PT, if you'd stayed out hunting for roughly 5 more minutes that time, well, wish granted B)

It's not really that hard, most of my PvP intercept attempts were successful, the most important thing is a decent scout, it counts for a lot.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Apr 4, 2011, 5:42 am Last edited Apr 4, 2011, 5:58 am by FireFly
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FireFly said:
Hey PT, if you'd stayed out hunting for roughly 5 more minutes that time, well, wish granted  B)

It's not really that hard, most of my PvP intercept attempts were successful, the most important thing is a decent scout, it counts for a lot.


I'm afraid I don't really know the first paragraph means. Are you trying to say that I should've stuck with the hunt as I had it and it eventually would've connected? Or are you trying to say that you were stalking around and we would have found each other somehow? If that's the case, how do you know when or where I was hunting? You're confusing me.

To clarify, the first time around, I sat around long enough for a pop-up message to come up, telling me something about how the squad had been trying for a long time to find the enemy.

Then, with the second part, I'm also a bit confused. My scout is pretty average/poor. Is a decent scout required to even connect in PvP? How many restrictions need to be made?

What makes this even harder is the fact that the process to hunt other players' squads is somewhat cryptic. Some sort of step-by-step (but quick) process really needs to be either implemented into the game, or a walkthrough needs to be put down in the "Game Info" section of the website. The process has been changed several times (I imagine) and is rarely used, making it something that few have ventured into, so it's never really gotten the round of suggested improvements that the rest of the game has.

I'm obviously pro-PvP, but right now, looking into it, all that I've done is show how damned hard it is to actually do. Anti-PvPers need not fear, the odds of you getting picked up, even if people are looking for you, are very slim.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 4, 2011, 6:14 am
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I'll try to break it down...

The Paranoid Tourist said:
FireFly said:
Hey PT, if you'd stayed out hunting for roughly 5 more minutes that time, well, wish granted  B)

It's not really that hard, most of my PvP intercept attempts were successful, the most important thing is a decent scout, it counts for a lot.


I'm afraid I don't really know the first paragraph means. Are you trying to say that I should've stuck with the hunt as I had it and it eventually would've connected? Or are you trying to say that you were stalking around and we would have found each other somehow? If that's the case, how do you know when or where I was hunting? You're confusing me.
It's what it sounds like, I always have the gate watch thing set to "All gates" and since you've been looking for PvP I thought it would have been fun to send a small interceptor squad at you (Buzzer and Buccy), the best PvP interceptions are the when you intercept someone trying to intercept someone else  B)

The Paranoid Tourist said:

To clarify, the first time around, I sat around long enough for a pop-up message to come up, telling me something about how the squad had been trying for a long time to find the enemy.
And that means he is gone, you generally only get 1 shot at intercepting a squad, if you miss it, he is missed.
The Paranoid Tourist said:

Then, with the second part, I'm also a bit confused. My scout is pretty average/poor. Is a decent scout required to even connect in PvP? How many restrictions need to be made?
Think of it like this, if you both have a 0 skill scout then your base value to intercept (I think) is about 50%

A scout can modify this value (Again, just what I think from experience) up to a pretty much garantued interception, while a very good scout on the defenders side can modify your odds of hitting to, I'd guess, 25%?

Either way, from what I've seen, scout counts for quite a bit, it also seems to have an effect on the combat CR range.
The Paranoid Tourist said:

What makes this even harder is the fact that the process to hunt other players' squads is somewhat cryptic. Some sort of step-by-step (but quick) process really needs to be either implemented into the game, or a walkthrough needs to be put down in the "Game Info" section of the website. The process has been changed several times (I imagine) and is rarely used, making it something that few have ventured into, so it's never really gotten the round of suggested improvements that the rest of the game has.
I've always thought it was pretty simple..

1. Delay Target
2. Check Target Squad CR
3. Load Squad with Apropriate Vehicle's prepared in advance
4. Load Crew
5. Use the client "Intercept" action

Delaying gives you roughly 5 - 8 minutes to get the squad launched, Is that really hard to get for most people? The client takes you to all the pages, or did I understand what you said wrong?
The Paranoid Tourist said:

I'm obviously pro-PvP, but right now, looking into it, all that I've done is show how damned hard it is to actually do. Anti-PvPers need not fear, the odds of you getting picked up, even if people are looking for you, are very slim.
See, this is where I dissagree, I've done plenty of PvP under the new system, hell, while it's only roughly 7 events or so in total (All of witch were started by me, for wanting to kill me people are not trying very hard) it worked very well when trying to intercept goat or rezeak, most of my attempts were sucsessful.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Apr 4, 2011, 8:30 am
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Official announcement: we will be trialling a change to the PvP system. For a period of two weeks, starting shortly, all towns south of (and not including) Gateway will be open-PvP, the same as Shantyville has always been. In two weeks we will hold a vote to decide whether to keep this system.
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Posted Apr 4, 2011, 9:35 am
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Groove Champion said:
It's just as unfair to limit non-PvP players to three towns in the least interesting part of the continent - at least in terms of rare equipment.


+1
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Apr 4, 2011, 11:50 am
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Tango said:
Groove Champion said:
It's just as unfair to limit non-PvP players to three towns in the least interesting part of the continent - at least in terms of rare equipment.


+1


they are not 'limited to three towns'. they can scout anywhere with a small risk of meeting a player rather than the AI.

PVP could never give an advantage in equipment. you have to actually shoot the equipment of other players rather than waiting for it to demo in a hole.

Its absolutely correct that reward should be linked to risk.. and as the AI presents no appreciable risk to a player who is playing sensibly its a jolly good thing that some of teh comfortable bubbles are going to burst!
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Posted Apr 4, 2011, 12:18 pm
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Thanks for your help, FireFly. I guess I've been doing it right, but have no luck.


I still wonder how you could have known that I've been looking for PvP. Does some hint show up in one of the lobby windows? I know that I haven't announced it to anyone.


And a note: I'm still seeing people immune to PvP south of GW. Has the change not kicked in, yet, or are there other reasons that a squad would register as immune?
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 4, 2011, 1:19 pm Last edited Apr 4, 2011, 1:21 pm by The Paranoid Tourist
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The Paranoid Tourist said:
Thanks for your help, FireFly. I guess I've been doing it right, but have no luck.


I still wonder how you could have known that I've been looking for PvP. Does some hint show up in one of the lobby windows? I know that I haven't announced it to anyone.


And a note: I'm still seeing people immune to PvP south of GW. Has the change not kicked in, yet, or are there other reasons that a squad would register as immune?




It hasn't kicked in. I only today announced that it would be coming in (on a trial basis) - so we'll wait 2 or 3 days to make sure people know about it..
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Posted Apr 4, 2011, 1:38 pm
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No problem. Thanks for the clarification.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 4, 2011, 1:40 pm
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*sam* said:
The Paranoid Tourist said:
Thanks for your help, FireFly. I guess I've been doing it right, but have no luck.


I still wonder how you could have known that I've been looking for PvP. Does some hint show up in one of the lobby windows? I know that I haven't announced it to anyone.


And a note: I'm still seeing people immune to PvP south of GW. Has the change not kicked in, yet, or are there other reasons that a squad would register as immune?




It hasn't kicked in. I only today announced that it would be coming in (on a trial basis) - so we'll wait 2 or 3 days to make sure people know about it..


Is it associated with a pop up message in the client as well?  This is one of those changes that probably warrants that.
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vet wv

Posted Apr 4, 2011, 1:43 pm
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The Paranoid Tourist said:


I still wonder how you could have known that I've been looking for PvP. Does some hint show up in one of the lobby windows? I know that I haven't announced it to anyone.



If you have a squad out hunting it shows as leaving in the town window ... if it stays there for ages it is probably hunting players.
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Posted Apr 4, 2011, 2:56 pm
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goat starer said:
The Paranoid Tourist said:


I still wonder how you could have known that I've been looking for PvP. Does some hint show up in one of the lobby windows? I know that I haven't announced it to anyone.



If you have a squad out hunting it shows as leaving in the town window ... if it stays there for ages it is probably hunting players.
... I also spy on everyone with their PvP flag on...
Not that I'm looking for PvP, old habit  :p
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Posted Apr 4, 2011, 3:02 pm
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I am concerned about the possibility of being intercepted by players.

I am a relatively new player (less than a year) and have done quite well through trading in Elms and Tex which has given me enough resources to buy a camp and start developing it.

I am gradually getting to grips with the game through PVE and there is still a lot for me to learn in terms of ganger skills, different builds, some of the maps and camp development and production. I want to learn how the game works in PVE, once I feel that I have explored that I may then move on to PVP, but now, unless I have misunderstood the coming changes, that choice has been removed from me.

I feel challenged enough with the NPCs, If PVP happens alot I think those encounters, with players (and gangers) better skilled than me (and my gangers) will hinder, if not eliminate my ability to develop my camp. I have put a lot of time into the game and carefully made decisions about what to try to do where (and made several mistakes along the way) but this appears beyond my control.

If I wanted to PVP I would have put my flag on. I also chose not to get the benefit of boosted training by leaving the flag off. If PVP was automatically open in BL and FL I would not spend much (if any) time there. But now my stuff is there I have no choice.

Are my concerns an over reaction? Have I misunderstood?
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Posted Apr 4, 2011, 8:34 pm
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Where is your camp?
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Posted Apr 4, 2011, 8:41 pm
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I'm on the other side of the fence and I'll put my allegiances there before I respond to your questions.

Yes, I think your concerns are a bit of an overreaction. Before the current system, PvP was open across Evan, and there was even a chance that your return encounter would be hit by a fresh player gang, meaning that your beaten-in armor would be subject to a fresh-faced human opponent. Even then, PvP was very rare.

Also, there is no training benefit from having your PvP flag on unless you are actually in a PvP encounter.

Regarding your camp: Yes, you will be in PvP territory, but that does not mean that your camp will be forced to go to war or anything like that. I know that you did not ask that, but I've seen others worry thusly.

There will always be ways out of PvP, if your opponent is willing to listen. Admittedly, paying a bounty to a player who is not willing to just let you go is not exactly appealing, but remember, too, if you do decide to fight, you will not have to worry about a return encounter (I believe) and your mechanic and first aid checks at the end of the counter will be successful whenever possible, so your cars and gangers are more likely to come home if you have a nasty mashup with a player than if you have one with an NPC.

Will this situation change things? Definitely. But from what I've ssen in the past, PvP will still be uncommon. Despite Sam and other's efforts to spur PvP participation along, it still lags far behind. I really doubt that will change drastically with this change.
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Posted Apr 4, 2011, 8:48 pm
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