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So, you just subscribed?, New players guide from a newbie.
Mack Diesel
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Hey guys! I've been playing this game off and on for the last year or so, and I've gone through a couple of gangs in my time (I occasionally ragequit and want a fresh start when I return). Each time I'm able to get set up fairly quickly and safely following these simple tricks.

This guide assumes that, since you've subbed, you know the basics of car combat and the controls. If not, you can check out the wiki under "New Players Startup".

If you are reading this first, I recommend getting familiar with small combats, preferably with under 5 cars on each side. Resign early! 5000 bucks isn't worth the life of your gangers. You're not really there to win money, you're there to get the hang of the game.

1. I just subbed! Now what?

When you sub, you'll receive 50k. Some people will be tempted to rush out and buy a new car with the money--I strongly advise against this. Cars are expensive to maintain. Even in the best scout, you're liable to take a few hits, and armor is fairly expensive for a new player to replace.

As far as which car to rent, I recommend the antagonist. It's well armed, fairly stable, and better than the chaser at close range flanking knife fights due to the sheer force a HMG and CR hitting the side of a car can dish out.

Instead, I recommend renting a car. Not only is this much cheaper, assuming rentals still cost sub 10k for you, which they should, but it's a much lower risk. Find yourself in a bad situation? Surrender and walk home. Your gangers are liable to make it home safely with only a bit of sunburn, and you're only out the rental money, much less than replacing your own car. Eventually, rental cars will start to go up in price, but by that time, you should have the cash to get bigger and better cars.

I also strongly recommend going to the Marketplace and purchasing rifles. Rifles have good accuracy, great stopping power, and a huge clip, and they're pretty cheap. Be sure to actually equip them, in the "Equip Characters" screen in Dexter's Tavern, and also buy a few ammo reloads from the ammo market and equip those too. Each character can carry 1 rifle and 4 reloads, for 100 shots. More than enough for any creatures encounter. Be sure to reload the rifles after you shoot them in an encounter too, when the squad gets home. I've surrendered a car before with the intent of walking home, only to find my guns have no ammo and my squad is eaten by giant worms. No fun.

2. So I've equipped my gangers, rented a car, now what?

Well, it's time to scout. Nearly all of the people on this forum will recommend group scouting. You can do this if you want, but I really don't think it's a good idea. For a start, you're new. You're going to make mistakes. My first group scout, I crashed my car into Company of Geek's truck by mistake, and the resulting chaos made us lose both our cars. I felt pretty terrible. But solo scouting's terribly dangerous, right? It's just asking to get torn to shreds?

Wrong.

Solo hunting traders is not only extremely safe (safer than town events by far, in my opinion), it's fast, easy, and very profitable. The reason is that if you hunt any trader with a solo car, you will, 95% of the time, pull two cars. One will be a cargo vehicle, which will immediately run away, posing little threat to you initially, and the other will be its escort. This means that nearly -every- encounter will be a 1 on 1 fight, as even odds as it gets in Evan. Better yet, since the event tells you what cars you have pulled, and traders will -always- offer a truce, if you mistakingly pull 3 cars, a particularly nasty car you don't feel comfortable going against, like a Freelance or a Desert Tank, or get a bad spawn after you've placed and hit space, you can truce, and escape to live another day.

But Mack, you say, hunting traders will give my gang a bad rep! Civs will hate me! I don't want that.

Sure, if you feel this way, it's true. But you can still hunt traders with no negative repercussions at all, by hunting Ironmongers. This group of traders are unique in that they belong to the Raiders faction. Think of them as the quasi-legitimate group that supplies those bastard raiders with the stuff they need to keep running. Hitting those guys will result in no negative rep loss from Somerset factions--instead, you'll lose rep with raiders, and you probably aren't really concerned about that.

Ironmongers aren't -always- going to be available on the list of gangs to target, though. If they aren't, and you really feel strongly about not attacking Civs, then you can either just do nothing that day, group scout, or try to manipulate the scouting tool into giving you them anyway by selecting "Hunt traders" and "Raiders" from the "Always seek enemies from faction" drop down box. Note that this isn't reliable at all, I've very rarely actually pulled Ironmongers this way. If you don't feel comfortable with your ability to run from encounters, don't try it.

3. So I'm solo scouting for Ironmongers now, what strategy should I use?

First off, if you've taken my advice and taken and antagonist out for a spin, you have two choices. Antagonists have enough space for 3 gangers with no reloads, or 2 gangers with reloads. If you opt to take reloads, you'll only be able to drive one car home, assuming you don't ditch the rental. If you take 3, you'll be able to drive two cars home, but run the risk of running out of ammo.

Personally, I always take 3 gangers. I find the chances that I'll be able to kill both cars with one clip to be decent enough that it's worth it. Besides, if I only took two, my driver couldn't reload her gun anyway, and I'd be forced to let the other car flee. It's up to you though--I recommend trying both and seeing what you're comfortable with.

When you begin your scout, I strongly recommend scouting towards Gateway, every time. It's set by default to Elms, but the maps between SS and Elms aren't very good for scouting. They're mostly large rolling hills with little cover and little terrain to get enemies trapped in. Gateway on the other hand has several good maps for this, most strikingly Once Upon a Town, which has many large buildings with fencing that the AI tends to have difficulty navigating. It's easy to get the escort to crash into a wall and expose its side to you for easy flanking.

Most of the time though, you'll spawn about 100m behind the two cars, on a road. What will happen is the escort will immediately turn around and drive towards you, while the trader will drive straight off. If you've spawned close enough, a fairly common occurance, you'll be in firing range of your HMG and CR from turn 1. This is ideal, as the escort will be turning, having its side exposed, and you'll be able to knock it around from the start.

The goal is to flank the escort, which means to get your front guns pointed at its side. The AI will try to out turn you, but the impact knockabout from being hit with HMGs and CRs will spoil its movement, and you'll be able to maintain sight on its side for long enough to breach and demo it. This doesn't take very long with the heavy weaponry on the Antagonist--maybe 3-5 turns max for most cars around SS. Just keep the nose of your ghost pointed a few meters ahead of the escort. Remember that you can select the enemy car and see its ghost too--this isn't an actual ghost, but rather where that car will be if it keeps its current speed and heading. Still, it's good for a guide. Remember that ghosts do not take into account weapon recoil or impacts.

How do you get into flanking position? This takes practice, but it's fairly easy when you get the hang of it. If you're on a straight road, driving at each other at 50 mph, you can spin the wheel so you're turning away from the car slightly to lose traction, then turn hard towards the car. This will usually result in you drifting past him, your nose at his side, and opens him up to the killing barrage right then and there.

Again, this takes practice. Don't be afraid to run if you find yourself shot up, usually if you have 8 point of armor or less on a side and you don't feel comfortable with your ability to kill your enemy, you should run. If you're in a really bad situation, like trapped in a flanking maneuver yourself and unable to escape, surrender! Walk home! It's not that bad, as long as you have loaded rifles.

When you've demoed the car, I recommend checking the event log to see if you knocked the occupants unconscious. Most SS cars have two occupants. If you have, I usually stop my car and have a ganger hop out. A pedestrian that's close enough to a enemy car with unconc occupants can pull them out of the car and get in it himself. This stops the car from auto-escaping as you chase down the trader.

Assuming you have enough armor and bullets to chase down the trader, go after him. If not, you can end the combat right there by selecting "Let non-demoralized enemies escape". If you chase down the trader and he ends up shooting you up too much, or you run out of ammo, you can still select this option, even if you're right next to the trader. Cargo vehicles are always assumed by the game to be attempting to escape.

Be alert! Most trader vechiles are farly heavily armed in the read. Particularly nasty ones to watch out for are the Trade Runner Phoenix with twin rear mounted HMGs, and the Merc variant with rear mounted CGL and HMG. The pho is particularly slippery as firing its HMGs will give it a substantial speed boost, and you firing your front weapons will slow you down, due to recoil.

No matter if you choose to let traders escape, or try to take them both down, you'll nearly always end up with a car or two to sell when you get home. Compare this to most group scouts, where from my experience, those blood thirsty vets will shoot a car until it's completely scrapped, ending the combat with maybe 1 or 2 intact cars to split between 5 people, and solo hunting traders is fast and profitable. You'll usually make at least 10k a run, and get your gangers a few skill points to boot. Most scouts will last about an hour. After a day or two of playtime, you'll usually have enough to buy an Apache on the Marketplace. These armored tanks are great for keeping your gangers safe and sound in even the thickest fights. When I have a few of these set up, I usually shift to hunting pirates instead of traders, since taking one car on at a time in an Apache is a little overkill.

Note that you'll sometimes have a return. This will sometimes be traders--you can just truce these, but sometimes you'll be unlucky and get jumped by pirates. When you spawn, you'll have to make a judgement call--if your loot car is particularly shot up, you may not be able to get it back safely. Judge terrain and distance to gates to see if you can make it back safely. If not, I'll usually stop my cars long enough for my gangers in loot cars to get back into my armored rental, and gun it. Yes, you'll lose your loot cars, but it's better than taking even a single shot into breeched armor and getting your precious gangers killed.

Always be sure what you're up against. Each chassis handles differently, and you can find out what a particular car has by looking its name up on the Wiki.

4. Specific cars to watch out for, and general notes on chassis types:

Mutant Marauder:

This pickup has twin front mounted Rocket Launchers. These are devestating at nearly any range--if you're flanked by these, you'll chew through your armor in 2 turns, and the blast will throw you off to the point it's impossible to react.

Pickup Chassis themselves are extremely vulnerable to flanking--a HMG shot to the side will throw their steering completely, and two are liable to flip it over completely. As a result, most Pickups are easy kills, but the Marauder is deadly if you make even a single mistake. Consider trucing if you see one of these and aren't comfortable with your ability to flank it. Note that as a last resort you can ram it head to head--its RLs will damage its own armor at that close range, and your guns shooting it will mean it'll lose more front armor faster than you. Still, this is a last resort thing! You can also count the shots and try to run the MM out of ammo. It has reloads, but RLs take several turns to reload, so if he's shot 10 times, you can take advantage of this to charge in and disable him.

Scorpian

The Mutant Marauder on a Sunrise chassis. It has fairly weak armor and a 2.5L engine, so it's slow and its ability to go up hills is lacking, but  it's every bit as dangerous, maybe moreso than the MM due to its better stability. Again, ideally, don't even bother trying, truce, if you see one of these, but if you're up for a challenge, flanking works well. As usual, don't charge in, run away a bit and try to get it to waste its 10 rounds of ammo.

Sunrises, and their close cousins the Phoenix, are the most common muscle cars you'll see in SS. Muscle cars are fast, agile, but lightly armored and don't have the capacity for reloads or heavy weapons. They nearly always only mount weapons on the front, so they're vulnerable to flanking as usual, but they turn quickly, so you have to maintain focus to kill them more than with most cars. The Scorpion and its brother the Mantis (which trades the RLs for the weaker MMLs and a larger 4L engine) mounts Light Rockets on its left and right, but these are single shot weapons, so after the first shot, you don't have to worry. All phoenix variants besides the Badlander mount only front weapons, the Badlander having a rear mounted MML.

Sir Rocket

Again, a twin front mounted RL car, the Sir Rocket is the least dangerous of these cars, since the Chevalier has very thin armor and is slow and not maneuverable.


Blitzer, Gladiator, Battleaxe

The Chomper chassis is likely the only SUV heavy car you'll encounter outside SS. It's very well armored and heavily armed, but also slow and easy to flip. Treat it like a more dangerous pickup, and always be aware of its armament and firing circles. Hit them from the side, they'll have difficulty controlling and will likely flip, but be aware they'll take much more punishment than a pickup.

Duellist

This car packs a nasty surprise if you flank it. If you follow the usual strategy of "close range flanking", it'll fire its medium rockets that it packs on each side (two on the rear!) and do some serious damage. Getting hit with two medium rockets is a bad thing for any car. It uses the Moose chassis, just like the Antagonist, so the goal is to try to circle around the car at long range and bait it to fire its rockets, then close in for the flank kill. The Antagonist, if you happen to find an enemy version of this car, is again, easy to flank, as it has no rear or side weapons.

Freelance

The Mercenary Chassis is similar to the Moose chassis--it's roomy and stable. It's more heavily armored, can mount a bigger engine, but is less agile than the moose. The Freelance variant is a brutally powerful version of this car with twin front mounted HMGs. Do not under any circumstances stay in front of this car. Your armor will be gone before you can blink. Out turn and outflank it.

Evan Bandit

The Evan Bandit is heavy weapons in a light package. It has front mounted HMG and MML, and side mounted GGs. Thankfully, its armor is very weak and it's almost as easy to flip as a pickup. It won't take more than 3-4 barrages from your guns to demo this car--but be careful and make sure its occupants are unconscious before writing it off. Its smaller cousin the Evan Enforcer has Car Rifles, so it's weaker, with the same liabilities. The Hotshot II has a front mounted RL and side mounted Flamethrowers. Flamethrowers are fairly short distance though, so unless you're 15m or closer, you don't have to worry too much. The Overture is extremely rare, but worth mentioning as it's plastered with heavy rockets. Follow the same strategy as the Duellist, but be extra careful!

Kern

Side Mounted Medium Rockets. Be careful when flanking. Its front is fairly heavily armed as well, with a HMG and a MG. Windsor IIs are very agile, and fairly stable. The Butterfly II has twin mounted GGs, which will also knock you around a fair bit if you get flanked. Its lack of any side or rear weapons makes it an easy kill though.

Poltergeist

Carrying on the tradition of the AI squeezing silly amounts of firepower on platforms that don't really have the ability to carry them, this car has a front mounted RL and HMG with two rear mounted MGs. Again, flank it. The Spirit chassis is fairly rare.

Mongoose

The Voyager is a very good chassis that sells higher than most to Jakes. It's also a very good scout training car. Good news is that nearly all AI builds only have front mounted weapons. The Mongoose is the most dangerous of these with a RL and a Gatling Gun. The Dervish also deserves a mention as it sports a front mounted HMG and side mounted MGs.

5. Conclusion

This is a quick guide to getting set up and how to deal with nearly all of the chassis you'll face in 1v1 combat hunting traders. Remember that nothing in Evan is "safe" and you'll make lots of mistakes. Learn from them! If you ever have any questions or would like to spectate me, I'd be happy to rent a car and show you what I do. Send me a message on here or in game. Hopefully this is helpful. And vets, if you read this and see any glaring errors or would like to add something, or feel like I need to explain something better, please let me know and I'll change it.
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wv

Posted May 9, 2011, 11:07 pm
Juris
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Mack Diesel said:
Hey guys! I've been playing this game off and on for the last year or so, and I've gone through a couple of gangs in my time


Hmm ;)
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted May 9, 2011, 11:39 pm
Jeelz
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Good one, although I note that you recommend rentals.

Don't rent, rent to buy!

New players can PM me and I can hook you up with any of the NPC builds for less than the cost of an NPC rental. If you like it, you can buy it (over a few payments, if that suits), otherwise you just need to hand it back to me when you are done.

I can also rent out a few other builds - 3.2L Windsor with Dual MMG's is popular, or you may opt for the HMG + GG build to train up large guns as well as gunnery.

Save your money, rent from a PC.
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vet wv combatL1 raceL1 deathrceL1 paintladder

Posted May 9, 2011, 11:43 pm Last edited May 10, 2011, 2:00 pm by Jeelz
*Rev. V*
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Soooo, newbs reading this...the rifle thing?
He's soooooo right.
In fact, you need to talk to me, I will hook you up.
Pay 2-3k EACH in the market...or pay me 6k for a dozen, up to you... ;)

This deal is only for newbs though...and I'll only sell you a dozen....
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vet wv zom marshal paintladder cont

Posted May 10, 2011, 2:19 am
*JD_Basher*
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Mack Diesel said:
And vets, if you read this and see any glaring errors or would like to add something, or feel like I need to explain something better, please let me know and I'll change it.


Your descriptions of the opposition vehicles and tactics are very well thought out and written.

The only thing I would do is add more of your well written descriptions for more of the multitude of AI cars encountered here. The ones you have written are some of the more 'common' cars encountered.

I'll leave it to you to encounter the uncommon ones and add to your list though.

GOOD HUNTING!

JD B)
===================
edit:
YES on the rifle comments...... GET SOME!
There is a reason they call it the "Wilderness"!
It's wilder and there is a LOT of "ness"! ;)
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vet marshal wv cont

Posted May 10, 2011, 5:32 am Last edited May 10, 2011, 5:36 am by *JD_Basher*
johnny go
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so can we get this up in this wiki?
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vet wv

Posted May 10, 2011, 7:39 am
*sam*
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Nice post Mack!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted May 10, 2011, 9:26 am
*Grograt*
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And pinned here would be good
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vet marshal wv community

Posted May 10, 2011, 11:16 am
*goat starer*
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Mack Diesel said:
And vets, if you read this and see any glaring errors or would like to add something, or feel like I need to explain something better, please let me know and I'll change it.


its very good but you spelled scorpion wrong  :cyclops:
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Posted May 10, 2011, 11:55 am
johnny go
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looks fine to me :rolleyes:
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vet wv

Posted May 10, 2011, 12:46 pm
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johnny go said:
looks fine to me :rolleyes:


LOLOLOL
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Posted May 10, 2011, 4:08 pm
*Snipe*
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I am also known to give newly subscribed players a "new" car for free. They are usually a skinned Phoenix, since I seem to find them and have all that I can use. If any newly subbed want one, just PM me or catch me in the lobby. I will hook you up. My philosophy is that I have it and dont need it, and you need it and cant really afford it. I have no misconceptions that they will survive long, but I think it is cool for the newbies to have a skinned car at the beginning. Gives them something to TRY to save, lol.
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Posted May 10, 2011, 4:08 pm
*Slippery Jim*
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I agree - nice work Snipe :)

Jim
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vet wv marshal

Posted May 11, 2011, 8:51 pm
ninjamonkey73
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"Besides, if I only took two, my driver couldn't reload her gun anyway, and I'd be forced to let the other car flee."

Uh...

The gunner simply takes control of the driver's weapon and reloads it, while the driver takes control of the gunner's weapon and continues firing.  Then when the weapon is reloaded, have the driver take control of it again.

Also, I would never advise anyone to scout without reloads.  Chances are, your gunners aren't good enough to make every shot count, and you certainly don't want to be caught empty-clipped when you get a Return Encounter...
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vet wv marshal

Posted May 18, 2011, 1:53 am
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I followed this guide when beginning to solo scout, and I really gathered alot from it, both loot-wise and experience-wise. Though, I think I might have had too low scouting skills, because I never actually met any traders - only raiders and such.

I'm doing it with two chars and extra ammo, just to be sure, and whenever I met them, I would turn and run until they accidently split up or crashed (I've never met more than two at a time). Then I would turn and hit them like a hammer (Using the Antagonist). Dunno if it's the right tactics, but it has worked for me so far :rolleyes:

Thanks for a good guide!
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vet

Posted Jul 10, 2011, 8:43 am
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ok Im confuzed How do I get my own car without renting one. Do I have to subscribe. If i have to subscribe then whats the point on playing they should make it so You can get your own car and costomize it but everything else u need to subscribe

*Posted Oct 5, 2011, 6:15 pm
*Rezeak*
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crossbelmont said:
Do I have to subscribe?


Correct. You need to subscribe in order to use/customise your own car.
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Posted Oct 5, 2011, 6:27 pm
*JD_Basher*
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crossbelmont said:
ok Im confuzed How do I get my own car without renting one. Do I have to subscribe. If i have to subscribe then whats the point on playing they should make it so You can get your own car and costomize it but everything else u need to subscribe


You can do all kinds of events for free here in Darkwind.....

If you like the game, and want to try to take it a bit further, then subscribe... :rolleyes:

If you don't have the money or you just like the racing, don't pay...
I'm sure you will find players that will join you in any kind of racing event you choose. ;)

Either way, I think you'll have fun!

JD B)
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vet marshal wv cont

Posted Oct 7, 2011, 10:55 am Last edited Oct 7, 2011, 10:56 am by *JD_Basher*
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Only problem is that the Subscription is a bit unfair to anyone not in Europe. I joined 3 DAYS ago. at that time Sub for a yr was $47 USD. Today 3 days later it is $59 USD. thats a $12 jump in 3 DAYS! (the EURO rate did not change but anyone not in europe suddenly pays 25% extra. People then say "just get the 3 month" but a 1yr sub buying a 3month times 4 is now $84 USD, so if i go OMG at $59 what do you think i do to $85?
Now ive been a Car Wars player since it was in Pocket Box format. been what? 25 years now? So all i needed to see was "is this like CW or is it just claiming to be like CW" well i waited 3 days to decide and now im boned for 25% extra for trying it out first! lol. now i hope the Euro crashes like it did when i was investing in currency.
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Posted Feb 16, 2012, 4:16 am
Juris
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Group: Members
Posts: 1,706
Joined: Sep 16, 2010

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StCrispin said:
I joined 3 DAYS ago.  at that time Sub for a yr was $47 USD.  Today 3 days later it is $59 USD.  thats a $12 jump in 3 DAYS! .


12 month subscription
45.00    US$58.91

Currently 1 Euro is 1.32 dollars...

45 Euro is $59.2 dollars

Sounds right to me - maybe you should stay away from currency investing ;)

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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Feb 16, 2012, 4:52 am Last edited Feb 16, 2012, 4:52 am by Juris
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