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Spec caps
Joel Autobaun
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shama said:
JS said:
As I've said before, I like the idea of skills having cross effects.  It adds a lot of flavor and options to the character building.  I'd hate to see that go to a stove piped system where each weapon type had its own single trunk tree with no cross specs at all (or fewer than we have now for that matter).


Cross weapon specs are ok, but they should by their nature not be as good as a spec with a narrower remit: specialising in machine guns, for example, should make you better at machine guns than someone who is a generalist.


Hense why I'd like a rapidshot nerf along with this, it would be the new sniper spec otherwise.  It already is the 2nd best(1st best in the arena), spec.
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Posted Aug 3, 2011, 2:41 pm
*Bastille*
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should have jam penalty maybe?

(I think I best sudup before I talk about any other new stuff, or sams gunna send a hit squad to my house)
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Posted Aug 3, 2011, 2:46 pm Last edited Aug 3, 2011, 2:47 pm by Bastille
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...
1 make every shot of sustained fire increase recoil a bunch, which drops accuracy a bunch, less so for handling, and more so for the big weapons

2 make each level of specialism of that weapon take recoil down a bit
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Posted Aug 3, 2011, 3:23 pm Last edited Aug 3, 2011, 3:25 pm by *Tinker*
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*Tinker* said:
JS said:
Either that or the purple bars never quite got back to normal


Think still Sam never got around to patching the client, but it was back to pre-nerf server side


correct
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Posted Aug 3, 2011, 3:35 pm
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*sam* said:
*Tinker* said:
JS said:
Either that or the purple bars never quite got back to normal


Think still Sam never got around to patching the client, but it was back to pre-nerf server side


correct


since that was back in April, I'm assuming Sam doesn't want to for some reason.
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Posted Aug 3, 2011, 3:43 pm
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Actually, sniper starts helping from the moment the range goes beyond point blank, as far as I remember.
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Posted Aug 3, 2011, 4:24 pm
Juris
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Even if sniper is turned into a spec like machineguns there are still plenty of specs that apply to all weapons like rapidshot, rapid reload, moving targets, courage under fire etc
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Posted Aug 3, 2011, 4:54 pm
shama
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Juris said:
Even if sniper is turned into a spec like machineguns there are still plenty of specs that apply to all weapons like rapidshot, rapid reload, moving targets, courage under fire etc


Yeah but they don't seem to be blanket 'increase accuracy' specs that are in play all the time - they seem to have an affect under specific conditions. Such as reducing the aim penalty when you're getting shot at. Although Moving Targets is a bit odd because nearly everything we shoot is moving :)
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Posted Aug 3, 2011, 9:05 pm Last edited Aug 3, 2011, 9:06 pm by shama
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very similar things though. If its reduce the penalty of stress, or reduce the penalty for range...

Quote:
Actually, sniper starts helping from the moment the range goes beyond point blank, as far as I remember.


Maybe sniper should only help past the max range of a weapon, then its worth taking MT over sniper (as I see it, sniper gives the same bonus or equivalent, as MT above point blank)
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Posted Aug 4, 2011, 1:49 am
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d0dger said:
*sam* said:
*Tinker* said:
JS said:
Either that or the purple bars never quite got back to normal


Think still Sam never got around to patching the client, but it was back to pre-nerf server side


correct


since that was back in April, I'm assuming Sam doesn't want to for some reason.


he doesn't like us and this is punishment
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Posted Aug 4, 2011, 1:59 am
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Yep, he can be a real ballbuster when you get him all worked up.

Way to go guys.

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Posted Aug 4, 2011, 4:49 am Last edited Aug 4, 2011, 4:50 am by *Rev. V*
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hope we don't have to arrange a Choir
http://upload.wikimedia.org/wikipedia/commons/thumb/9/97/Evensong_in_York_Minster.jpg/350px-Evensong_in_York_Minster.jpg
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Posted Aug 4, 2011, 8:16 am
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