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Engine v.71, Scripts v.137
Kelaparan
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Ayjona said:
Sam, the out of ammo alert is great. But do you think you could add a text string in the weapon tooltip window that shows how many turns are left until the reload is completed (if we are supposed to know, but it stands to reason skilled gunners would be able to predict how much longer it will take to reload a gun. Otherwise, a simple "Reloading" would serve to at least show us the weapon is being reloaded)?

Might sound redundant, but I've found myself wondering, sometimes, if I indeed clicked reload in the contextual meny, or if I might have missed it.


A 'reloading' message would be great!  And if you want to 'hide' the numbers, then a message on the vein of the "to-hit" messages would be plenty useful for every 2-3 second increment that is left.  But the 'reloading' message would be more than enough, a timer is a bonus :D

Now i don't have to scroll through 10 seconds of combat data to check that out of 10 weapons deployed, I reloaded one of them ;)
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vet

Posted Sep 10, 2007, 8:50 pm
*Ayjona*
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Aha, there's three of us. Quick, others, agree with us, and Sam will have no choice but to implement reloading messages and timers ;-)

Sam, a question: will soft target weapons be effective even when the armour of the opponent is intact? While I like the idea of additional combat tactics, such as shooting out the enemy driver and thus being able to loot an almost fully functional car, I also wouldn't like to see those weapons creating a one-hit-kill environment, where you can attack your enemies effortlessly by bypassing car protection and going directly for the driver and gunners...
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vet marshal wv

Posted Sep 10, 2007, 8:55 pm Last edited Sep 10, 2007, 8:57 pm by Ayjona
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I saw the vehicular shotgun in action for a bit, and I'm pretty sure you'll just get insignificant damage hits until the armor is gone. :D
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Posted Sep 10, 2007, 9:00 pm
*sam*
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Quote:
Quick, others, agree with us, and Sam will have no choice but to implement reloading messages and timers


Heh, ok, I'll look into it.


Quote:
will soft target weapons be effective even when the armour of the opponent is intact? While I like the idea of additional combat tactics, such as shooting out the enemy driver and thus being able to loot an almost fully functional car, I also wouldn't like to see those weapons creating a one-hit-kill environment, where you can attack your enemies effortlessly by bypassing car protection and going directly for the driver and gunners...


I share the same concerns as you. The answer is no, a soft-target weapon doesn't pass through intact armour. You'll find the hotshots for example damage each others armour far less than they used to (the main danger with flame throwers will be setting you on fire, until such time as your armour is breached or very low, and then it's time to get very scared of them).
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Posted Sep 10, 2007, 9:03 pm Last edited Sep 10, 2007, 9:03 pm by *sam*
Jansan
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I'm really glad to see such variations coming into the weapons. I think this will lead to more mixing and matching of situational weapons and hopefully less "Alpha Build" trends. :)
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Posted Sep 10, 2007, 9:52 pm
Kelaparan
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would really like to see flechette gun as a smaller weapon, at 40 bulk and 8 shots, its fairly useless unless you dedicate a single car to it. I don't know though, perhaps it isn't that bad, just feels to me like 40 bulk for a weapon that you can't really use most of the combat is a serious compromise in firepower.

perhaps a lower bulk version with a low ammo count can be added / replace the current. It would primarily be used in a coup de grace situation anyways.

or perhaps more ammo to the current 40 bulk weapon. How have people been finding it so far? Is one shot from its 8 ammo magazine enough to end food shortages?

maybe it would make Sonic's equipped with flechette guns the perfect salvage support vehicle heh.
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vet

Posted Sep 11, 2007, 12:14 am
Joram
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I would think that most flechette and soft-type weapons should actually be pretty small. Heck, I could fit a shotgun on my lap easily (if I were so inclined!) but try me carrying and aiming a machinegun is a whole other matter!
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vet

Posted Sep 11, 2007, 3:47 am
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