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Loan cars ruining it?
*sam*
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Did you see JeeTeeOh's post in the 'why is scav broken' thread (subscribers forum) ?

He makes a good argument against free loan cars.
We could remove them and instead give new Scav gangs a couple of clunkers.

Opinions?
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Posted Sep 29, 2011, 4:25 pm
betterlucky
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It does seem to unbalance things but there does need to be some sort of get of of jail card or else people could end up getting stuck with no car and no chance of getting one without begging in chat.

Most things are already available as race prices, is there any reason why a slightly battered chassis or engine couldn't also be offered as a prize from time to time? That way a gang can always accumulate the parts they can assemble into some sort of war wagon. Maybe that might only come from combat arena events where the winning gang earns some kind of scavenging rights at the end.
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vet wv zom

Posted Sep 29, 2011, 4:38 pm
*sam*
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Yes, winning chassis/engines etc. would be possible. But even within the current system, you could barter the stuff you won in town with other players for a car?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 29, 2011, 4:45 pm
betterlucky
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Assuming other players are ready, willing and able to do so and the car-less guy isn't one of those "I want to do it all by myself" players, yes. But I guess I'm just being picky :).
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vet wv zom

Posted Sep 29, 2011, 5:06 pm
Marrkos
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Assuming no other code changes: a battered vehicle or two at the start, with a truly beat up vehicle as a prize in random events seems more in line with the idea of Scavenger

If other code changes are possible: Ped scouting against vehicles would provide a high-risk opportunity to grab a vehicle.

Also, I've gotten the impression taking the loaners is more about the ammo than the vehicle, so add the ability to pull ammo out of weapons, and it seems like the draw of the loaners would diminish.
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vet wv community

Posted Sep 29, 2011, 5:13 pm
*Longo*
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Its a unique problem. Do borrowed cars meet the Scav "criteria" of what many think of the game should entail? No.

But there is nothing worse than not being able to play the game (really playing DW is scouting IMHO).
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Sep 29, 2011, 5:14 pm Last edited Sep 29, 2011, 5:15 pm by Longo
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Without loaners I probably couldn't scout - I've salvaged 3-4 cars so far but don't have the ammo for them and/or can't repair them so they are in worse condition than the loaners

Starting with two junkers instead of loaners would mean two more junkers in my garage

Amateur night - win a good car with some spare ammo
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Sep 29, 2011, 5:34 pm
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Is the amateur night thing not workable - where you get to keep your car if you win? Can't enter unless you have no cars in your garage.

Another idea might be to enable gangers to enter a scout without a car - a gang of 20 gangers with hand weapons against 2 cars would be interesting to watch!

GB
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Posted Sep 29, 2011, 6:08 pm Last edited Sep 29, 2011, 6:12 pm by GrowlingBadger
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Marrkos said:
Also, I've gotten the impression taking the loaners is more about the ammo than the vehicle, so add the ability to pull ammo out of weapons, and it seems like the draw of the loaners would diminish.


+1
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Posted Sep 29, 2011, 7:43 pm
*Ninesticks*
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Completely agree with the Jee Tee Oh's argument about why/how they break the game, but a couple of clunkers in the garage alone won't address all the reasons why people are using them so much.

As others have pointed out, ammo is far more of an issue as well as the capacity to play (to a lesser degree). As things stand fixing a car up, swapping weapons with ammo in etc amounts to some significant down time from playing if you try to avoid using the loaners. Not a show-stopper by itself (there is water to race for etc), but certainly a consideration.
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Posted Sep 29, 2011, 8:00 pm
*General Mayhem*
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Agree with the arguments about loaners, though if I can field a car with ammo then I do... lost a number already.
Basically it is the lack of ammo that drives me to use a loaner...not the risk of my vehicles themselves.
There have been a number of statments about taking ammo from looted weapons....any chance of getting ammo when you scrap a weapon?

Could be something to consider.
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vet marshal wv

Posted Sep 29, 2011, 8:11 pm
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Having a button that "consolidates" all ammo from a type of wepaons would fix most of these issues. Take all ammo out, put it into however many clips the total number of rounds would make. It would not add too much ammo to the game, but it would add enough that you actually do something.
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vet wv pvp5 pvp3 pvp4

Posted Sep 29, 2011, 8:29 pm
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Sure, the loaner system is broken, but Scav is currently unplayable without it.

Ammo is the big problem (and, yes, it's much better than it used to be!). And if there are no loaners other things will bump to the top of the list.

For instance you have no way to scrounge many broken things and make one functional thing. You could loot ten Pho chassis but have no way to take the parts and combine them into one good one (not without a 50+ mech, at any rate). In such an environment, this is exactly what we would do, but currently we can't. We can't even combine ammo from different clips. Until these issues are resolved in some way I see no way around having loaners.

Another point I differ with is how we treat manpower, but I'll save that for another thread.

As far as difficulty goes I am over 50 games into it, my gang will be suffering from thirst within a week, and I can barely keep even one combat car functional. And that's with infinite free loaners will full ammo. And dogfights are my preferred playstyle.
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vet combatL1 wv1,0,0

Posted Sep 29, 2011, 8:55 pm Last edited Sep 29, 2011, 9:29 pm by 4saken
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I agree with everyone that think the lack of ammo is the problem.

And please, do NOT make us do town events to survive.
Some of us still dont think it belongs in a post apoc world (unless of course youre driving your own cars).
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vet wv

Posted Sep 29, 2011, 10:09 pm
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I don't think the loaners are good for scav either but it would be unplayable without them for the many reasons mentioned.

I still think having your own mini camp in town is what scavenger needs. You have production like a camp to make things. Let say your Mech is under 50, you could only make MG, light rocket and handgun ammo. At 50 maybe you can make higher level ammo and manufacture machine guns. This would allow you to scrap the stuff you bring in and make in into something useful, isn't that what scavengers do.

On another note I think the Mech levels needed for repairs currently are too high. I would be less likely to use a loaner if I could repair easier. This still would leave the lack of ammo problem.

Phi
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Posted Sep 29, 2011, 10:36 pm
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What about the thought of only being able to get borroweds until a mechanic hits 50 skill?

By level 50 in mechanic, you should have looted some chasis to fix up, gotten a halfway decent engine, some scrap, ammo, and ability to armor it all up in B armor. At this point, you are on your own.

If you lose your level 50 mech, it is back to borroweds being available. This seems like a way to keep those that are newbies, or those gangs that just lost their mechanic and fielded cars (returning to newbie) a chance to get started climbing up the ladder again.
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vet wv

Posted Sep 29, 2011, 11:59 pm
*sam*
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OK, point taken about ammo. To some extent you can blame the beta testers, heh.. they kept shouting at me to make it more hardcore and reduce prizes in town events etc. :rolleyes:

I'm (right now) going to code it up so that when you scrap a weapon with more than half a clip of ammo, you get a clip from it.
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Posted Sep 30, 2011, 9:03 am
*Rezeak*
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*sam* said:
OK, point taken about ammo. To some extent you can blame the beta testers, heh.. they kept shouting at me to make it more hardcore and reduce prizes in town events etc.  :rolleyes:


Ammo?! This is hardcore mode! You don't need ammo! Get out and kick them to death!
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Posted Sep 30, 2011, 9:13 am
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4saken said:
you have no way to scrounge many broken things and make one functional thing. You could loot ten Pho chassis but have no way to take the parts and combine them into one good one (not without a 50+ mech, at any rate)


This i love

if code was not a problem, the real "car parts" would be great

cal it

car part (axle)
car part (steering)
car part (struts)
car part (chassis)

heh maybe that's too complicated, but something that let's you make something from that junk in the garage
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Posted Sep 30, 2011, 9:17 am Last edited Sep 30, 2011, 9:18 am by *Tinker*
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Each weapon I have salvaged knowS exactly how much ammo is in it? Would it be so difficult to code by shot as opposed to by clip? Also, fuel is a sour-puss for me... Whenever I solo scout, I must bring an Elim along to have fuel for it and my empty vehicle (one can used for a mere 2 unit tank) thought it has been brought up before... Pulling fuel/syphon it from my cars when I get home and "bank" it? Oh... And about the prizes in events? I've heard of some sick prizes... I get 2 water and I'm tickled pink, but did someone say they got 10 ammo from one? Holy cats! That's a bit lucrative ain't it? (I'm all for minimal prizes... Events don't "much" make sense w/o own vehicle use) driving around in event after event in all these fancy non-league requested thingies? Seems to be the wrong flavor to me as well...
+1 @ Stevello's idea!
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vet wv

Posted Sep 30, 2011, 10:18 am Last edited Sep 30, 2011, 10:21 am by Blaer
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