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It's zombie time again..
*sam*
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Just wondering if anyone has met them in the combat arenas or on footsquad encounters yet?
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Posted Oct 20, 2011, 12:43 pm
Stingray191
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Yeah - I had some in my combat this morning - fun speed bumps!
And they ate some NPC resigns during it.
And I saw some new guy eaten in a foot squad by zombies in scav.

Last couple years we've been doing the town events - they've all been painful = better chance of a crit with higher skill?
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vet wv elmsautumn e2g ww

Posted Oct 20, 2011, 12:45 pm Last edited Oct 20, 2011, 12:51 pm by Stingray191
Joel Autobaun
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Maybe if hammer and chainsaw could actually be used on the zombies with out them destroying you. These weapons should have a little reach.
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Posted Oct 20, 2011, 1:59 pm
Juris
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Joel Autobaun said:
Maybe if hammer and chainsaw could actually be used on the zombies with out them destroying you.  These weapons should have a little reach.


+1 or better crits

When do the zombies attack town?

Does some crazy hobo/preacher have to mutter:
"When there's no more room in hell, the dead will walk the earth."
Cause I'm pretty sure that summons them :)
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Posted Oct 20, 2011, 5:32 pm
*sam*
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Zombie town attacks. Yep.. we need to agree on a schedule for these events and then I manually create them. It seems a bit early right now, maybe middle of next week?
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Posted Oct 20, 2011, 5:41 pm
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Sounds like a gr8 laugh
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Posted Oct 20, 2011, 6:03 pm
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Sounds awesome! BRAINS!
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Posted Oct 20, 2011, 6:49 pm
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Last year it seemed that only ciritcals to the head really hurt zombies at all. Your best bet is to bring a rifle and 4 backup clips.

Keep an eye out for vehicles with skins and decals that uniquely spawn during this time of year too! I looted a Dozer last night with the seasonal skin and a decal that spelled out DIE with the letters made from bones.
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Posted Oct 20, 2011, 7:20 pm
Rokkitz
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So THATs what it is!
My scavs bagged a flash with a "ghostly" face and hands logo. I have also seen a pumpkin-logoed symph.
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vet wv

Posted Oct 21, 2011, 11:38 pm
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I nailed a glowing skull Pho
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Posted Oct 22, 2011, 1:54 am
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