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Specialism strategy
d0dger
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technically it doesn't increase range or improve accuracy...

It reduces the accuracy penalties applied for range.

So, yeah. Effectively, it increases the range you can accurately shoot.
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Posted Dec 16, 2011, 1:57 am
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d0dger said:
technically it doesn't increase range or improve accuracy...

It reduces the accuracy penalties applied for range.

So, yeah. Effectively, it increases the range you can accurately shoot.
Errr, and by it's very nature it increases the accuarcy at all ranges...

Becuase 25% less penalty = boost in accuarcy, regardless of range it gives a boost.
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Posted Dec 16, 2011, 2:27 am
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*JeeTeeOh* said:
Wow. And all this time I've been selecting skills specific to my preferred weapon rather than the obvious "give me super powers" choice, which is Sniper.


It's the water I've swam in since the day I started 21 months ago.  I talked to a lot of people who I saw making long shots in somerset scouts, they told me how it's done.

I hate that you struggled doing things the hard way, but it wasn't necessary.

This issue was exhaustively debated in the public and RC forums less than 7 months ago, changed were made, they were reverted due to public outcry.

It got very ugly.  Lots of personal attacks.  I'd rather not have the community go through another repeat of that so soon.


More Range/Less Penalty=semantics.
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Posted Dec 16, 2011, 2:37 am Last edited Dec 16, 2011, 2:42 am by *Tango*
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*Tango* said:
*JeeTeeOh* said:
Wow. And all this time I've been selecting skills specific to my preferred weapon rather than the obvious "give me super powers" choice, which is Sniper.


It's the water I've swam in since the day I started 21 months ago.  I talked to a lot of people who I saw making long shots in somerset scouts, they told me how it's done.

I hate that you struggled doing things the hard way, but it wasn't necessary.

This issue was exhaustively debated in the public and RC forums less than 7 months ago, changed were made, they were reverted due to public outcry.

It got very ugly.  Lots of personal attacks.  I'd rather not have the community go through another repeat of that so soon.


More Range/Less Penalty=semantics.


I agree that revisiting "much ugliness, lots of personal attacks" would be a bad thing. Guess I missed it the first time around... was pretty new and not so forum-aware.

As for me I think I'll continue with "the hard way." I'm not much for line-fighting and blowing baddies up at range anyway. I find a good dogfight -- win or lose -- to be far more entertaining and in the end I'm here for fun, not to try and rule the wastes.

That said, I'll bow out of the sniper discussion. With my play style I've already accepted the fact that my gangers will never survive long enough to be competitive (with or without the sniper skill) with the real pros around here, so I really don't have much at stake.

Should the issue ever really be revisited though, I'll stand firmly in the "it really needs a fix" camp. I'll just make sure to hide behind something till the other guys get close.  ;)

[[EDIT]] And why are all my posts showing up under my scavenger gangname? I'm pretty sure all my scavs have died from neglect by now....
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Posted Dec 16, 2011, 3:16 am Last edited Dec 16, 2011, 3:19 am by *JeeTeeOh*
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I don't disagree the system is very slanted. It could have been done differently when it was made. Changing it will doubtless be popular with some and unpopular with others. The community isn't close to any consensus of how to change it. Discussions last time broke down to people making personal attacks because they disagreed. Everyone who has been playing a while has a lot vested in the time they put in making their characters do what they can do, it's a bit of a sacred cow.
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Posted Dec 16, 2011, 3:40 am
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*Tango* said:
I don't disagree the system is very slanted.  It could have been done differently when it was made.  Changing it will doubtless be popular with some and unpopular with others.  The community isn't close to any consensus of how to change it.  Discussions last time broke down to people making personal attacks because they disagreed.  Everyone who has been playing a while has a lot vested in the time they put in making their characters do what they can do, it's a bit of a sacred cow.


It doesn't have to be if there is a respec.
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Posted Dec 16, 2011, 3:43 am
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I did a thunk-kabout specs over the time since the sniper nerf and decided I like how it is.

.... :thinking:....

a very wise person said:
In a word, RIDICULOUS. Sniper should be limited to increasing the effective range of rifles. A fully automatic machinegun is NOT a sniper weapon. Neither is a flamethrower or bazooka or mortar or anything else.

My vote, as the poor sucker who's just now learning about this amazing skill, is apply it to rifles only or eliminate it entirely and create a "rifles" skill that works in the same manner as every other weapon specialization in the game.


yeah, definitely.

Random ganger spec cap
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Posted Dec 16, 2011, 5:08 am Last edited Dec 16, 2011, 5:18 am by *Bastille*
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OR...

To bring this more in line with reality (and a level playing field) why not keep the spec modifiers as they are, but only when the weapon is fired from a stationary vehicle?

(For our purposes "stationary" could be defined as anything under 10mph so you're not ruined by recoil.)

This limitation would reflect the fact that a sniper must do many things -- precise aiming, adjusting for increased distance and "bullet drop," etc -- that cannot be done well in a car bouncing over a charred landscape at 70mph.

It will also allow the line fighters -- probably the guys most interested in this spec -- to continue more or less as they are.

...So much for leaving it alone! Sorry. haha
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Posted Dec 16, 2011, 3:02 pm
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*JeeTeeOh* said:
It will also allow the line fighters -- probably the guys most interested in this spec -- to continue more or less as they are.

...So much for leaving it alone! Sorry. haha
Lets further encourage the art of napoleonic warfare! Men, Stand in line with bullseyes pained on your shirt, dont worry, for we are more curagous than the enemy!
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Posted Dec 16, 2011, 3:05 pm
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The problem with sniper discussion is the Good Idea Fairy always makes a fkin appearance.

KISS Keep it simple stupid.
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Posted Dec 16, 2011, 3:07 pm
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FireFly said:
Lets further encourage the art of napoleonic warfare!


Doesn't really encourage it. Just doesn't actively DIScourage it. People are gonna fight the way they're gonna fight. I'm a dogfighter, others prefer a tank column; it is what it is.

But if an effective limitation can be found that somehow manages to avoid running a steamroller over half the community's toes, well, mebbe a fix could be agreed upon. This ain't the U.S. Congress, after all.
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Posted Dec 16, 2011, 3:15 pm
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*JeeTeeOh* said:
FireFly said:
Lets further encourage the art of napoleonic warfare!


Doesn't really encourage it. Just doesn't actively DIScourage it. People are gonna fight the way they're gonna fight. I'm a dogfighter, others prefer a tank column; it is what it is.

But if an effective limitation can be found that somehow manages to avoid running a steamroller over half the community's toes, well, mebbe a fix could be agreed upon. This ain't the U.S. Congress, after all.
But you're missing the thing here, people will want to keep using sniper even thou they may prefeer a faster style of play...

Meaning it's more likely people will build gunlines rather than dropping sniper, because people weigh sniper higher than moving in combat already anyway. People who were already trying moving combat might stop doing so, because sniper is more effective.
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Posted Dec 16, 2011, 3:28 pm Last edited Dec 16, 2011, 3:29 pm by FireFly
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FireFly said:
*JeeTeeOh* said:
FireFly said:
Lets further encourage the art of napoleonic warfare!


Doesn't really encourage it. Just doesn't actively DIScourage it. People are gonna fight the way they're gonna fight. I'm a dogfighter, others prefer a tank column; it is what it is.

But if an effective limitation can be found that somehow manages to avoid running a steamroller over half the community's toes, well, mebbe a fix could be agreed upon. This ain't the U.S. Congress, after all.
But you're missing the thing here, people will want to keep using sniper even thou they may prefeer a faster style of play...

Meaning it's more likely people will build gunlines rather than dropping sniper, because people weigh sniper higher than moving in combat already anyway. People who were already trying moving combat might stop doing so, because sniper is more effective.


Good point. In that case I'll recast my vote as "sniper is for rifles, allow a re-spec for those who built their lives around this skill." Not that there's any actual discussion and/or votes being cast here.  ;)
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Posted Dec 16, 2011, 4:02 pm
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stick both those points together, only works on Rifles and when stationary.

I don't know so much it would encourage more and bigger gun lines. It will make for dedicated snipers, and dedicated sniper positions.

Definitely the best two ideas I've heard so far to combat the issue.


Sniper can only fire every second turn was another that was floating about for a bit. Something to make sniper.... sniper, and not just 1000 x dex bonus.
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Posted Dec 17, 2011, 8:55 am
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*Bastille* said:
stick both those points together, only works on Rifles and when stationary.


This would be my ideal... but I'm trying to avoid the pitchforks and torches so I shied away from it.  ;)
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Posted Dec 17, 2011, 3:01 pm
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Leave my gangers and specs alone pls :)

Now where the hell did i leave my pitch fork??
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Posted Dec 17, 2011, 3:57 pm Last edited Dec 17, 2011, 3:59 pm by Utredd
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*Bastille* said:
stick both those points together, only works on Rifles and when stationary.

I don't know so much it would encourage more and bigger gun lines. It will make for dedicated snipers, and dedicated sniper positions.

Definitely the best two ideas I've heard so far to combat the issue.


Sniper can only fire every second turn was another that was floating about for a bit. Something to make sniper.... sniper, and not just 1000 x dex bonus.


Would certainly bring the Heavy Car Rifle into a lot more use.
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Posted Dec 17, 2011, 4:45 pm
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IMO we should not encourage line fighting unless we invent a new weapon - the car musket ;)
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Posted Dec 17, 2011, 7:31 pm
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sand worms


As the Bastardly one has pointed out on many occasions, if snp was to be nerfed other specs like rapid shot would need to be too. I stick to my original position, things work and I like hitting stuff at 150m with tank guns.... and I'm not wearing my pitchfork proof pants.
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Posted Dec 18, 2011, 11:41 am
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I realize I'm a few months late to the party--but everyone saying sniper is "too powerful" in relation to other specs, but that nerfing it would enrage those who've already taken it...

What about just buffing the other skills? Things like MG and Rocketeer increase accuracy more than they do now, and also increase damage done by weapon types. In the end, snipers will be better jack of all trades, but a cross-trained MGer would be more accurate and do more damage on MGs? I've always found it ridiculous that sniper makes you more accurate with MGs than MG spec does.
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Posted Feb 23, 2012, 12:01 am Last edited Feb 23, 2012, 12:02 am by Silvra
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