Darkwind - Viewing Topic: That sniper *adjustment*
Welcome Guest! » Darkwind » DW: Scavenger » [Scav] Discussion » That sniper *adjustment*

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
That sniper *adjustment*
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Was thinking long and hard on this

What if sniper was changed to Car Riffle specialism?

I mean it's odd that a sniper skill could increase machine guns that are not accurate at long ranges anyways right?

And heavy weapons? they seem too big and unwieldy


Plus the Rockets skill and heavies and MGs already has it's specialism .. just a thought
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 13, 2011, 11:21 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Was that 3... no... 4...
I think that's the 5th time it's been suggested in this form...

GO FOR IT ALREADY :cyclops:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 13, 2011, 11:25 am
Rokkitz
Monarchs
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 277
Joined: Nov 26, 2009

Send an email to Rokkitz Send a personal messsage to Rokkitz Reply with a quote from this post Go to the top of the page

+1 (it would rebalance a lot of the other weapons).

Would be cool with a VSG/flechette improvement too.
.........................
vet wv

Posted Dec 13, 2011, 11:29 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Another option would be to hard cap sniper for all the weapons except the CR to level1
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 13, 2011, 11:48 am
betterlucky
Freewheel Burning
Autodueller

Civs Faction

Member Level

Group: Members
Posts: 278
Joined: Jul 18, 2009

Send an email to betterlucky Send a personal messsage to betterlucky Reply with a quote from this post Go to the top of the page

I like the idea of having a sniper shot increase the number of turns it takes to make a shot in return for increased damage. It seems more sniper-y and aimed shot to me. It'd mean having to code in an extra attack type of course, so it's less likely to be adopted for that reason.

It does kind of fit with scav though as even though when at low levels it may end up reducing damage per turn (it'd need to be high before equality or better), it would increase damage per ammo used greatly.
.........................
vet wv zom

Posted Dec 13, 2011, 12:26 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Lucky, that's the third time I've seen that suggestion, "Aimed Shot"... Still better than the current sniper and I'm all for that to :)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 13, 2011, 2:41 pm
Rokkitz
Monarchs
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 277
Joined: Nov 26, 2009

Send an email to Rokkitz Send a personal messsage to Rokkitz Reply with a quote from this post Go to the top of the page

oh! oh! and:

suppressing fire (incurs heavy stress, heavy ammo use)
Wild attack (low chance to hit, better initiative)
.........................
vet wv

Posted Dec 13, 2011, 2:59 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

We could certainly make some sniper changes for Scav-only, yeah.. I personally liked the way we tried before, where it only worked for certain weapons
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Dec 13, 2011, 4:22 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

*sam* said:
We could certainly make some sniper changes for Scav-only, yeah.. I personally liked the way we tried before, where it only worked for certain weapons
No love for the sniper ability, instead of the passive boost the ability to make sniper shots :)

Target X turns for Large boost, needing to target between every shot  :)

(For balance, only works at low speed otherwise it would be rear weapon abused)
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 13, 2011, 4:27 pm
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Sweet Sam


...err how did that work before?
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 13, 2011, 4:28 pm Last edited Dec 13, 2011, 4:29 pm by *Tinker*
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

At the risk of being made the "goat" for sniper being broken again...

My original Idea:

Quote:
Sniper gone - introduce "Rifle spec". Allow respec only for snipers. Rifles/CR/HCR - same/similar bonus as heavy weapons give CC and TG and ATG.

Laserfire - gives accuracy bonus(equal to bonus heavyweapons/rifle spec /etc and Rocketry would give). To be clear - Lasers actually are going to be worse after no sniper spec, this just gives an equivalent accuracy bonus(like heavy weapons or rocketry) for the weapon spec.

Add SubMG to Machine gun spec.

Add misc weaps spec (Fletchette/shotgun/VS/crossbow/whatever).

Bonus points(not as dire a situation as sniper, and only my opinion):
Rapid shot needs a nerf.
DD needs a nerf.


Please - if anything is done with sniper - PLEASE take the opportunity to do it right and not simply create a new UBER spec(rapid shot).  PLEASE do not cause a #### storm over this proposed change ( AND I DID NOT CAUSE THE LAST ####STORM), by causing a simultaneous nerf of lasers or creating a new uberweapon somehow.  Take your time and do it right (I speak to Sam and/or RC).
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Dec 13, 2011, 4:30 pm Last edited Dec 13, 2011, 5:13 pm by Joel Autobaun
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page


agreed with 'Rifle spec" idea, i.e sniping only good for rifle type weapons, (or see option 3 bellow same principle of the RS)

as for Rapid shot,

option 1)
what about making it work only with
machine guns, GG, submachine guns and rocket pod/racks?

option 2)
or for RS all weapons hard caped to 1st level except the above?

option 3)
or just give most weapon a -1 RS penalty, and the bigger canon weapons a -2 penalty? and leave the above as it is
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 13, 2011, 5:10 pm
Juris
Hessians
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 1,706
Joined: Sep 16, 2010

Send an email to Juris Send a personal messsage to Juris Reply with a quote from this post Go to the top of the page

Joel Autobaun said:
At the risk of being made the "goat" for sniper being broken again...

My original Idea:

Quote:
Sniper gone - introduce "Rifle spec". Allow respec only for snipers. Rifles/CR/HCR - same/similar bonus as heavy weapons give CC and TG and ATG.

Laserfire - gives accuracy bonus(equal to bonus heavyweapons/rifle spec /etc and Rocketry would give). To be clear - Lasers actually are going to be worse after no sniper spec, this just gives an equivalent accuracy bonus(like heavy weapons or rocketry) for the weapon spec.

Add SubMG to Machine gun spec.

Add misc weaps spec (Fletchette/shotgun/VS/crossbow/whatever).

Bonus points(not as dire a situation as sniper, and only my opinion):
Rapid shot needs a nerf.
DD needs a nerf.


Please - if anything is done with sniper - PLEASE take the opportunity to do it right and simply create a new UBER spec(rapid shot).  PLEASE do not cause a #### storm over this proposed change ( AND I DID NOT CAUSE THE LAST ####STORM), by causing a simultaneous nerf of lasers or creating a new uberweapon somehow.  Take your time and do it right (I speak to Sam and/or RC).


Totally agree.  Isn't it funny that the specs that depart the most from CW (Sniper, Rapidshot, Defensive Driver) are the most broken... hmm.  Can you imagine some munchkin at the CW table wanting to shoot three times as far and fire twice as fast as the 'bad guys'?  Oh, and his car can dodge bullets like Keanu Reeves.



.........................
vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Dec 13, 2011, 5:12 pm Last edited Dec 13, 2011, 5:28 pm by Juris
Rokkitz
Monarchs
Autodueller

Mutants Faction

Member Level

Group: Members
Posts: 277
Joined: Nov 26, 2009

Send an email to Rokkitz Send a personal messsage to Rokkitz Reply with a quote from this post Go to the top of the page

SAM, go for it!

I liked the nerf (although I have already started sniper speccing my scavs....)
.........................
vet wv

Posted Dec 13, 2011, 6:11 pm
Blaer
Andre Assault
Autodueller

Renegade

Member Level

Group: Members
Posts: 276
Joined: Mar 9, 2008

Send an email to Blaer Send a personal messsage to Blaer Reply with a quote from this post Go to the top of the page

Break down the incredible ones? sounds good to me... but who really took sniper anyways? In scav? really? MG is like THE gunnery spec... but what do I know... I fight in cars with multiple breached locations ;P
.........................
vet wv

Posted Dec 13, 2011, 10:33 pm
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

FireFly said:
Was that 3... no... 4...
I think that's the 5th time it's been suggested in this form...

GO FOR IT ALREADY  :cyclops:


Because it's a five time loser.

Nobody has any objective data to even start from.

It's all "feelings" and "I want".  Neither of which is something to base such a large change on, although I will admit they are fine things to base temper tantrums on.

.........................
vet wv pvp5 pvp3 pvp4

Posted Dec 14, 2011, 12:52 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

JS said:
FireFly said:
Was that 3... no... 4...
I think that's the 5th time it's been suggested in this form...

GO FOR IT ALREADY  :cyclops:


Because it's a five time loser.

Nobody has any objective data to even start from.

It's all "feelings" and "I want".  Neither of which is something to base such a large change on, although I will admit they are fine things to base temper tantrums on.

Baseless... are you saying our opinions on the sniper specs are... baseless?
Not sure if trolling...
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 14, 2011, 6:47 am
Blaer
Andre Assault
Autodueller

Renegade

Member Level

Group: Members
Posts: 276
Joined: Mar 9, 2008

Send an email to Blaer Send a personal messsage to Blaer Reply with a quote from this post Go to the top of the page

I'd be ok with Sam applying crunch to sniper, but that's as I have yet to get it perhaps... Lest it be such a minimal boost? Does MG make me better than a sniper on an MG? Or is sniper the ONLY way to go? Cause if so.... Fix required

Semi-tanked, I can still keep an eye open ;)
.........................
vet wv

Posted Dec 14, 2011, 9:38 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Blaer said:
I'd be ok with Sam applying crunch to sniper, but that's as I have yet to get it perhaps... Lest it be such a minimal boost? Does MG make me better than a sniper on an MG? Or is sniper the ONLY way to go? Cause if so.... Fix required

Semi-tanked, I can still keep an eye open ;)


My 58 MG spec died, I think it helped a little compared to other MGs, but was still getting way behind on purple next to a 34 LGner on a HMG
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Dec 14, 2011, 10:33 am Last edited Dec 14, 2011, 10:35 am by *Tinker*
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

FireFly said:
JS said:
FireFly said:
Was that 3... no... 4...
I think that's the 5th time it's been suggested in this form...

GO FOR IT ALREADY  :cyclops:


Because it's a five time loser.

Nobody has any objective data to even start from.

It's all "feelings" and "I want".  Neither of which is something to base such a large change on, although I will admit they are fine things to base temper tantrums on.

Baseless... are you saying our opinions on the sniper specs are... baseless?
Not sure if trolling...


It's not trolling FF.  Disagreeing with someone on a very important issue is not trolling.

1.  This idea has lost at least 5 times - Fact.

2.  There is no objective data of any kind regarding this.  This issue is tied into the lack of a stated problem.  what is the problem we are trying to fix? 

3.  The problem we seem to be trying to fix is how some people "feel" about the sniper spec in the game and what they "want".  Without a stated problem and objective data it is simply what some few want over what others want. 

  a.  I'll state the problem as I see it.  Specs need a CR attached so we have an objective system of balance with which we can then adjust specs and measure the change in an objective manner.  AFTER that, we can mess with their actual mechanics.

I didn't call the arguments so far baseless (those are your words by the way, not mine, and that is a typical/poor rhetorical style of argument), they are based on something.  It's just not the right thing.

I'm not against tweaking things.  I'm not specifically against changing the sniper spec itself.  I am against over reaction.  I am against changing something without a clear goal or reason.  I am against blind changes which address one small issue and then create five more. 

At the end of the day I have virtually zero input anyway, other than the forum.  It is hardly trolling to state ones opinion of the subject.

EDIT:  Someone I was just talking to reminded me this may be a discussion for Scav.  If it is, I temper my thoughts with that in mind.  My points are still on the table, but experimenting in Scav is a good way to test these ideas, and I have zero issue with that.  Scav can give "objective" results which we can see first hand.
.........................
vet wv pvp5 pvp3 pvp4

Posted Dec 14, 2011, 11:23 am Last edited Dec 14, 2011, 12:07 pm by JS
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » DW: Scavenger » [Scav] Discussion » That sniper *adjustment*

0.1082 seconds - 30 queries - 0.40 load