Darkwind - Viewing Topic: SS PvP Idea
Welcome Guest! » Darkwind » Discussion » Locked Discussions » SS PvP Idea

Pages: << prev 1, 2, 3 next >> Topic Locked Create New Topic Create New Poll
SS PvP Idea, or, more insanity from Jeet
*JeeTeeOh*
Loose Cannons
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,796
Joined: Oct 18, 2010

Send an email to *JeeTeeOh* Send a personal messsage to *JeeTeeOh* Reply with a quote from this post Go to the top of the page

So PvP in the wild, as I understand it, is uncommon at best and near nonexistent at worst. I'm also pretty sure it wasn't always this way.

In my opinion, PvP should be at the heart of this game. We go out there blasting NPCs like so many pop-up targets in Hogan's Alley, collect our paychecks, and go home. It's entertaining and sometimes dangerous but for the most part dead and bloody gangers are the exception rather than the norm.

We need to bring PvP up north, where the action is. The problem (among other things) is that's also where all the new guys are, and we don't want some intercept-happy veteran PvPing them right outta Evan.

SO. Whadda we do?

I'm proposing a simple modification to the CR-matching rule. Up north, put the attacking forces at a slight moderate disadvantage. Say, 15% down from the squad they're intercepting? This gives the squad that finds itself in a forced PvP encounter a fairly solid advantage in terms of pure firepower. It also gives the attackers something to think about: they may be victorious, but it ain't gonna come easy and they'll probably leave some blood on the dunes.

To cover the non-sub issue, there could be a coded restriction against PvP involving squads that contain even a single non-subscriber.

And of course there is always the PvP on/off button, which prevents those who want absolutely no involvement with this stuff from being forced into it. Of course, they'd better pay attention to their squad leader's settings if they don't want an unexpected surprise on a group scout.

ANYWAY, this got pretty long. Key idea is in a Somerset PvP encounter the attackers would be placed at a 15% combat rating disadvantage.
.........................
vet wv e2g marshal cont deathrceL1 sssc

Posted Mar 30, 2012, 9:01 pm Last edited Mar 30, 2012, 9:02 pm by *JeeTeeOh*
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Sure
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Mar 30, 2012, 9:08 pm
Tez
Blood Roses
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 579
Joined: Sep 13, 2009

Send an email to Tez Send a personal messsage to Tez Reply with a quote from this post Go to the top of the page

Sounds good to me, as long as the 15% is balanced enough.
.........................
vet wv combat1 pvp3 pvp51,4,0

Posted Mar 30, 2012, 9:46 pm
Juris
Hessians
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 1,706
Joined: Sep 16, 2010

Send an email to Juris Send a personal messsage to Juris Reply with a quote from this post Go to the top of the page

PvP sounds scary.  Vets would just attack noobs and take their recycled Chasers and Badlanders, because that is what they do.

Seriously, how would this increase the amount of PvP? It just makes it less advantageous to attack, wouldn't this decrease the amount of PvP?
.........................
vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Mar 30, 2012, 10:10 pm
*JeeTeeOh*
Loose Cannons
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,796
Joined: Oct 18, 2010

Send an email to *JeeTeeOh* Send a personal messsage to *JeeTeeOh* Reply with a quote from this post Go to the top of the page

The only increase would be in the opening up of PvP in Somerset -- there are vastly more squads going out, so more chances for intercepts and PvP. So I'm trying to find a way to use the SS event frequency while keeping new players viable in a PvP encounter.

EDIT: The other possible advantage for noobs in an SS encounter as opposed to elsewhere is they're in multiplayer scouts more often than not, generally with more experienced players. And don't forget the PvP flag, which could default to 'PvP Off' for new guys....
.........................
vet wv e2g marshal cont deathrceL1 sssc

Posted Mar 30, 2012, 10:15 pm Last edited Mar 30, 2012, 10:25 pm by *JeeTeeOh*
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Ok I'll play devils advocate and shorten this thread up about 10 pages... 

Anti PvP crowd says "hey I dont have time some some munchkin who gets his jollies attacking me and wasteing my time.

Pro-PvP crowd says "hey you were gonna use the time for scouting anyway".

Anti - PVP I want to play virtual-whack-a-mole until I'm bored of watching my gangers die of old age in SS Hospital and then play world of ####craft 17.  I dont want to pvp...at ALL m k get it?

Pro - PvP - Part a) then explain to the attacker and truce or pay the truce (usually ridiculously low if non-famous gang).  Part b) dont piss people off if you dont want PvP.

Anti-pvp crowd says "this could be used to bully and abuse me". 

Pro PvP : Report griefers as needed.

Anti - PvP : Basic coniption fit after the first wilderness intercept in 2 years...

Sam : Creates PvP flag or some new unneeded, overly complicated game mechanic to placate the forum screamers.
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Mar 30, 2012, 10:44 pm
*JeeTeeOh*
Loose Cannons
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,796
Joined: Oct 18, 2010

Send an email to *JeeTeeOh* Send a personal messsage to *JeeTeeOh* Reply with a quote from this post Go to the top of the page

I should just stop thinking about this, shouldn't I?
.........................
vet wv e2g marshal cont deathrceL1 sssc

Posted Mar 30, 2012, 10:58 pm
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Yup and here's why.

You can intercept in SS. Anyone who's flagged anyway. No one's done it and most people didn't even know it can be done. There are no trolls under the bridge despite all the bitching, hand wringing and consternation when Sam opened BL for PvP to anyone. Somehow SS got opened too (for flagged only). It's been that way for more than a year and no one said anything and no one did anything.

Even though I've had some enemies I would have loved to plow in that time period. It's just not worth casing them out... CR/ matching, casing out their squads and the risk of going in at a disadvantage (usually). The other times I usually just dont have the patience to kit out cars for PvP, have squads taken up for PvP, wait hours for a chance that happens when I am usually busy with something else.

Then If I was to actively pvp *anyone* even for fun ...catch and release, all I do is roll the dice on another forum *event* which might result in PvP nerfs.

.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Mar 30, 2012, 11:43 pm
Ragnak
Ragnaks Reavers
Autodueller

Renegade

Member Level

Group: Members
Posts: 315
Joined: Jul 7, 2010

Send an email to Ragnak Send a personal messsage to Ragnak Reply with a quote from this post Go to the top of the page

I wouldnt say that GT0, it's more the case that the pro PVP crowd need to win over more of the player base. There's a ton of options out there for you to use today and hardly anyone takes advantage of it.

You want PVP -

1. Pump up the interest in the SCL. Camp owners would back any new player interested in the leauges.

2. Do challenges and ladders.

3. Play the prey and RP. Declare you are bringing a lorry of rare equipment from BL to GW. Tell them when you are leaving, the CR of the squad, and declare no one has the gonads to intercept you. Have another player bounty you etc.
.........................
vet wv

Posted Mar 30, 2012, 11:46 pm Last edited Mar 30, 2012, 11:47 pm by Ragnak
Juris
Hessians
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 1,706
Joined: Sep 16, 2010

Send an email to Juris Send a personal messsage to Juris Reply with a quote from this post Go to the top of the page

When Scav first started and there were a lot of people playing I had a few random PvP intercepts, but that was because 1) there was no flag and 2) PvP was possible on returns. It was still only about 5% of my scouts, but it was there. You couldn't bounty out of it because Scav has no money. No CR balance either.

Nobody died. Nobody cried foul. I was actually glad to get hit on a return because I was pretty shot up and the 'enemy' squad was cool enough to let me go. If anyone had asked I would've let them go too.

Seems like we should do another 'experiment' with unlimited PvP in regular DW and see if the sky falls ;)
.........................
vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Mar 31, 2012, 12:55 am Last edited Mar 31, 2012, 12:55 am by Juris
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

You sure we can pvp in SS Joel? I've never succesfully had a pvp scout there catch a bite.
.........................
vet wv paintladder ww0,3,0

Posted Mar 31, 2012, 3:43 am
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Serephe said:
You sure we can pvp in SS Joel? I've never succesfully had a pvp scout there catch a bite.


hmm maybe not..I thought I tried it once just to see if it worked with someone...
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Mar 31, 2012, 3:59 am
iIIyB
Icarus Himself
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 58
Joined: Feb 16, 2010

Send an email to iIIyB Send a personal messsage to iIIyB Reply with a quote from this post Go to the top of the page

The biggest reason i never PvP is the gangers. Either they noobs who can perform and im fine losing them, or its my main crew and wouldnt risk them fighting someone WAY WAY smarter n deadlier then A.I. just not my style.

I would however play PvP if it was alil more like Tact. No loss of life. Example: i go scouting with 2 cars, get 2 loot cars, and head home. I lose my PvP attack on way home, so there goes all 4 of my cars. But my gangers are alive n unhurt, just lost money n pride. Or lets say i win that PvP, my 4 take out his 3, now i ride into SS with 7 cars to sell. U could even ransom special cars back to people ;)

what do you guys think?
.........................
vet wv

Posted Mar 31, 2012, 5:38 am
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

I think anti-PvP players deserve their PvP-free zone. Arguing in favor of opening up SS to PvP is going to cause much anger among the crowd that wants to play Farmville-on-wheels. They're entitled to their own slice of the game regardless of the opinion of PvP advocates.

I say we keep SS excluded from PvP but spice it up everywhere else: let's make attackers anonymous! This would have a few notable benefits:

1. A player could attack other players in hopes of looting equipment and vehicles that simply don't spawn with NPCs without being systematically accused of sparking a vendetta against the victim. (For the sake of balance, attacks on a player should be limited to 1 or 2 per week to avoid abuse.)

2. An attacker who does want to start a vendetta against his victim would have the choice of either declaring his identity or applying a decal to his vehicles to give hints about his identity.

3. Most importantly, because of point #1, players wouldn't be afraid of initiating PvP like they are now (barring a few more aggressive exceptions).

4. PLAYERS COULD USE MY BRAIN SLUG SKIN TO GUARANTEE THEIR ANONYMITY: IT'S A FREE SKIN! ;)
.........................
vet combatL1 wv cont0,5,0

Posted Mar 31, 2012, 5:49 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

iIIyB said:
The biggest reason i never PvP is the gangers. Either they noobs who can perform and im fine losing them, or its my main crew and wouldnt risk them fighting someone WAY WAY smarter n deadlier then A.I. just not my style.

I would however play PvP if it was alil more like Tact. No loss of life. Example: i go scouting with 2 cars, get 2 loot cars, and head home. I lose my PvP attack on way home, so there goes all 4 of my cars. But my gangers are alive n unhurt, just lost money n pride. Or lets say i win that PvP, my 4 take out his 3, now i ride into SS with 7 cars to sell. U could even ransom special cars back to people  ;)

what do you guys think?


NO

:P Sorry but one of the best parts about pvp in this game, is that you risk losing guys that you've put hours upon hours into -- and risk killing guys that they've put hours upon hours into, REALLY pissing them off. Which means you gotta start watching your back.
.........................
vet wv paintladder ww0,3,0

Posted Mar 31, 2012, 6:12 am
*JeeTeeOh*
Loose Cannons
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 1,796
Joined: Oct 18, 2010

Send an email to *JeeTeeOh* Send a personal messsage to *JeeTeeOh* Reply with a quote from this post Go to the top of the page

I agree with Sere, and only wish there were a bigger font.

Removing death is completely unacceptable. I'm on the other end of the spectrum: I want to NORMALIZE death, make it routine so gangers aren't protected like endangered pandas. That's wishful thinking though.

In response to the need for at least one "PvP-Free Zone," doesn't the flag solve that?
.........................
vet wv e2g marshal cont deathrceL1 sssc

Posted Mar 31, 2012, 6:23 am
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

The flag does solve that EXCEPT that people scouting with flagged people can be attacked even if they don't want to.

Because of this, and the fact that SS is where MOST of the new guys hang out I see no problem with SS being non-consensual PvP free (you can still do a squad challenge I believe).

But everywhere else, PvP should have consequences beyond simple gear.
.........................
vet wv paintladder ww0,3,0

Posted Mar 31, 2012, 6:40 am
*Tango*
2ManyRads CI
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals
Posts: 2,543
Joined: Mar 21, 2010

Send an email to *Tango* Send a personal messsage to *Tango* Reply with a quote from this post Go to the top of the page

https://encrypted-tbn1.google.com/images?q=tbn:ANd9GcQZ5VrxMMN8J10iiwpp5Q3Q14jDPs_5f0bPvk212c9Y8sCBf-T4RA
.........................
marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Mar 31, 2012, 12:05 pm
Groove Champion
The Groove Champions
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 4,813
Joined: Sep 16, 2008

Send a personal messsage to Groove Champion Reply with a quote from this post Go to the top of the page

HA! :D
.........................
vet combatL1 wv cont0,5,0

Posted Mar 31, 2012, 12:24 pm
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

Joel Autobaun said:
Ok I'll play devils advocate and shorten this thread up about 10 pages... 

Anti PvP crowd says "hey I dont have time some some munchkin who gets his jollies attacking me and wasteing my time.

Pro-PvP crowd says "hey you were gonna use the time for scouting anyway".

Anti - PVP I want to play virtual-whack-a-mole until I'm bored of watching my gangers die of old age in SS Hospital and then play world of ####craft 17.  I dont want to pvp...at ALL m k get it?

Pro - PvP - Part a) then explain to the attacker and truce or pay the truce (usually ridiculously low if non-famous gang).  Part b) dont piss people off if you dont want PvP.

Anti-pvp crowd says "this could be used to bully and abuse me". 

Pro PvP : Report griefers as needed.

Anti - PvP : Basic coniption fit after the first wilderness intercept in 2 years...

Sam : Creates PvP flag or some new unneeded, overly complicated game mechanic to placate the forum screamers.


Yet, anyone can PvP any day most likely by advertising in the lobby for a squad challenge.

People PvP in SCL weekly.

There are PvP events on occasion like Rocktacular.

There is no "Anti-PvP" crowd.

Let's all try to be intellectually honest here, we are not talking about just "PvP" here.

When there is angst, it comes from intercepts which are a part of PvP.

There ARE, pro-intercept and anti-intercept factions and people in-between.

Keep the hysterical rhetoric out of it and make a point without the hyperventilation, and try to keep it honest.  Some people want to be able to intercept others at will, some of us do not. but please stop with the "Anti-PvP" non-sense because it is simply not helpful, nor is it true.

.........................
vet wv pvp5 pvp3 pvp4

Posted Mar 31, 2012, 12:27 pm
Topic Locked Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Locked Discussions » SS PvP Idea

0.1417 seconds - 30 queries - 0.46 load