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The best way to hunt a player
Juris
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If the flag was just because of Darth and he's gone, then why are we all still running from a ghost?
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Posted Aug 6, 2012, 6:01 am
*Snipe*
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Because even if the player is gone there are more like them. And we are all afraid of the griefer that will ruin our years of work. But honestly I am on the fence these days on if I will resub again....there just isnt that much action for a group scouter anymore. Kicking back into PvP there will at least be interaction. I will take screaming obscenities in the lobby over hours of silence while people are busy grinding.....please......maybe we should make Morgan a PvP spot, have up to 10 cars enter...last standing takes the prize..something like that. I dont know, but I am in total agreement that there should be more PvP involved in a game like this. We can deal with the griefers when they come.
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vet wv gateautumn sssc santa1 raceL1 deathrceL1 marshal pvp2 zom combatL1 pvp52,6,2

Posted Aug 6, 2012, 6:34 am
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Personally.. I say let the carnage resume.

Admittedly, I'd like the flag to be universal.

However... IF you don't have a flag.. then you are not privvy to ANY PVP action, including leagues ,ladders, and the like that combat related. Racing and paintball are still open for ya however, as well as glad combats.
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Aug 6, 2012, 6:38 am Last edited Aug 6, 2012, 6:38 am by Necrotech
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Snipe said:
maybe we should make Morgan a PvP spot, have up to 10 cars enter...last standing takes the prize..something like that.  I dont know, but I am in total agreement that there should be more PvP involved in a game like this.  We can deal with the griefers when they come.


I wanted a town which would spawn a load of rare stuff not available anywhere else, but which was 100% open PvP, including returns and everything.  I don't think shanty counts as evidence it wouldn't work, because shanty is such a massive pain in the ass to scout out of.
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vet wv marshal pvp2 cont

Posted Aug 6, 2012, 8:54 am
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shanty is pretty easy to scout from, you just need ammo. if you use MGs, RLs and basic weapons, you can get loads of ammo. I just shift in ammo from Texan. I do run out at times, and my convoys need to move through there with little to no ammo, adds to the spice, for PvE anyway.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Aug 6, 2012, 10:04 am
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Juris said:
If the flag was just because of Darth and he's gone, then why are we all still running from a ghost?


Seems like my car is always chasing a ghost. HA! Get it? There's a ghost car and each turn you... nevermind.

Stuff stuff PvP everywhere including SS stuff stuff etc.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Aug 6, 2012, 1:55 pm
Iron Wraith
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I was chatting about this to Juan the other day and he pointed out that after three months with his PvP flag set on he'd been challenged once.

I see the same few people arguing to force everyone to PvP, but as usual the vast majority of players don't seem interested. Even those that are interested don't seem to be taking full advantage of the opportunities.

I don't see that not wishing to allow you to have your squads ambushed should automatically exclude you from other events where a player may or may not show up.

If you make a town where PvP is forced all that will happen is no-one that isn't into PvP will go there. Not sure what difference that will make to any of the issues raised here.

Keep the PvP flag. Let it apply globally (SS included). Don't allow auto trucing if the flag is set. As far as I see that solves all the "problems" in a trice, without screwing the game for the PvP averse.
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vet wv raceL1 deathrceL1

Posted Aug 6, 2012, 6:36 pm
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Iron Wraith said:
I see the same few people arguing to force everyone to PvP, but as usual the vast majority of players don't seem interested.  Even those that are interested don't seem to be taking full advantage of the opportunities.


What opportunities? If there was a quick and easy way to engage in PvP, I'd spend the (very) little gameplay time I have doing it.

Do you seriously expect me to sit in the lobby for 30-45 minutes, waiting for a squad to:

1. Leave a town
2. Leave a town I have gangers/vehicles in
3. Leave a town while I'm focused on the client and not checking the website, etc.

Especially when I know I might not play again for a week or more. I've given up on even trying to PvP because I simply can't.
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vet combatL1 wv cont0,5,0

Posted Aug 6, 2012, 7:13 pm Last edited Aug 6, 2012, 7:31 pm by Groove Champion
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There is a fly in that ointment....

You spoke to "He who should not be named."

That is an "individual" (I use the term loosely due to the fact of multi's) who AVOIDS PVP at every oppurtunity by using every exploit, cheat, and other means to dodge that, all while having the PVP on.

Iron Wraith said:
I was chatting about this to Juan the other day and he pointed out that after three months with his PvP flag set on he'd been challenged once.

I see the same few people arguing to force everyone to PvP, but as usual the vast majority of players don't seem interested.  Even those that are interested don't seem to be taking full advantage of the opportunities.

I don't see that not wishing to allow you to have your squads ambushed should automatically exclude you from other events where a player may or may not show up.

If you make a town where PvP is forced all that will happen is no-one that isn't into PvP will go there.  Not sure what difference that will make to any of the issues raised here.

Keep the PvP flag.  Let it apply globally (SS included).  Don't allow auto trucing if the flag is set.  As far as I see that solves all the "problems" in a trice, without screwing the game for the PvP averse.
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vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Aug 6, 2012, 7:21 pm Last edited Aug 6, 2012, 7:23 pm by Necrotech
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Groove Champion said:
Iron Wraith said:
I see the same few people arguing to force everyone to PvP, but as usual the vast majority of players don't seem interested.  Even those that are interested don't seem to be taking full advantage of the opportunities.


What opportunities? If there was a quick and easy way to engage in PvP, I'd spend the (very) little gameplay time I have doing it.

Do you seriously expect me to sit in the lobby for 30-45 minutes, waiting for a squad to:

1. Leave a town
2. Leave a town I have gangers/vehicles in
3. Leave a town while I'm focused on the client and not checking the website, etc.

Especially when I know I might not play again for a week or more. I've given up on even trying to PvP because I simply can't.


Yes, there is a quick and easy way.

It's called squad challenge.

Find a like minded person, challenge them, set up your automatically successful battle and have a nut.  I've seen any number of people yammering on about how much they want PvP in these forums.  Yet there is a pefectly reasonable and easy game mechanic to do it.

What we are talking about here, as usual, is not "PvP" writ large as there is lots of PvP easily available in the game.  Town events, SCL, Leagues, COE.  Scads of it.

It is very important that we talk about what the real issue is.  Not PVP as an over arching issue, but a small part of PvP.  That small part is intercepts.

We are talking about intercepts.  I find this distinction very important because painting people who are not interested in the intercepts part of PvP with a broad brush of "anti-PvP" is not helpful, nor is it true.

Lastly, do you suppose that your limited and valuable time playing, which you don't want to waste on an intercept mechanic that you do not like is any less valuable than the persons time who does not want to be intercepted and forced to play against you?
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vet wv pvp5 pvp3 pvp4

Posted Aug 6, 2012, 7:49 pm
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Since the pvp flag came out pvp intercepts/camp pvp has been entirely optional.

Some people WANT that PvP in their game.

Some people DO NOT want that PvP in their game.

Some people WANT their PvP flag set to ON while still being able to AVOID any form of PvP, which is what I have a problem with.

Because of people like that, interceptions are impossible now. There is NO WAY to intercept somebody even if they have their box ticked to YES I WANT TO PVP because they can pay an extremelly minor sum to get out of it whenever they choose.

I don't care if people want to avoid PvP, fine, turn off their flag. Some people suggest that without PvP on they shouldn't have any PvP interaction at all, no leagues with weapons, etc. I can see their point. But you might as well say that they can't affect the economy in any way, since they can participate in economic pvp even with the flag off. It wouldn't work.

Make it simple; if your PvP flag is on, you can be intercepted anywhere. If your pvp flag is off, you cannot be intercepted anywhere.

As far as mixed squads go there's many choices;

Make it all on, and people who don't want to pvp get dragged into it.

All off and people can use others squads to avoid pvp while attacking anyone when THEY want to.

Split the squad if it is attacked; PvP players are forced to participate in PvP, non-PvP can continue on to their PvE encounter.

Either way I don't really care, I just want to be able to engage in global pvp like the old days, before people started crying their big crocodile tears.
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vet wv paintladder ww0,3,0

Posted Aug 7, 2012, 4:00 am
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Serephe said:
Since the pvp flag came out pvp intercepts/camp pvp has been entirely optional.

Some people WANT that PvP in their game.

Some people DO NOT want that PvP in their game.

Some people WANT their PvP flag set to ON while still being able to AVOID any form of PvP, which is what I have a problem with.

Because of people like that, interceptions are impossible now. There is NO WAY to intercept somebody even if they have their box ticked to YES I WANT TO PVP because they can pay an extremelly minor sum to get out of it whenever they choose.

I don't care if people want to avoid PvP, fine, turn off their flag. Some people suggest that without PvP on they shouldn't have any PvP interaction at all, no leagues with weapons, etc. I can see their point. But you might as well say that they can't affect the economy in any way, since they can participate in economic pvp even with the flag off. It wouldn't work.

Make it simple; if your PvP flag is on, you can be intercepted anywhere. If your pvp flag is off, you cannot be intercepted anywhere.

As far as mixed squads go there's many choices;

Make it all on, and people who don't want to pvp get dragged into it.

All off and people can use others squads to avoid pvp while attacking anyone when THEY want to.

Split the squad if it is attacked; PvP players are forced to participate in PvP, non-PvP can continue on to their PvE encounter.

Either way I don't really care, I just want to be able to engage in global pvp like the old days, before people started crying their big crocodile tears.


What a ####ing mess just forget it.
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Posted Aug 7, 2012, 6:28 am
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Serephe said:
Since the pvp flag came out pvp intercepts/camp pvp has been entirely optional.

Some people WANT that PvP in their game.

Some people DO NOT want that PvP in their game.

Some people WANT their PvP flag set to ON while still being able to AVOID any form of PvP, which is what I have a problem with.

Because of people like that, interceptions are impossible now. There is NO WAY to intercept somebody even if they have their box ticked to YES I WANT TO PVP because they can pay an extremelly minor sum to get out of it whenever they choose.

I don't care if people want to avoid PvP, fine, turn off their flag. Some people suggest that without PvP on they shouldn't have any PvP interaction at all, no leagues with weapons, etc. I can see their point. But you might as well say that they can't affect the economy in any way, since they can participate in economic pvp even with the flag off. It wouldn't work.

Make it simple; if your PvP flag is on, you can be intercepted anywhere. If your pvp flag is off, you cannot be intercepted anywhere.

As far as mixed squads go there's many choices;

Make it all on, and people who don't want to pvp get dragged into it.

All off and people can use others squads to avoid pvp while attacking anyone when THEY want to.

Split the squad if it is attacked; PvP players are forced to participate in PvP, non-PvP can continue on to their PvE encounter.

Either way I don't really care, I just want to be able to engage in global pvp like the old days, before people started crying their big crocodile tears.


If the flag was a simple yes/no to intercept PvP then I have zero problem with most of wha tyou said.

If it is further tied to bonuses/advantages then I disagree, in general, with the bonuses/advantages.  One possible exception as has been brought up before is a PvP open town, so long as it does not impede others from getting to other areas of the game.  Morgan is a great type of area for that mechanic, or Sarsfield, towns at the outer edge where PvP interceptors can do what they will.



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Posted Aug 7, 2012, 9:13 am
Serephe
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Bonuses were a stupid ####ing idea I agree completely.
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Posted Aug 7, 2012, 9:15 am
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I cannot believe this is stil an open topic after all these years,
Anybody seen the film ' catch 22 '
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Posted Aug 7, 2012, 4:47 pm
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*Grograt* said:
I cannot believe this is stil an open topic after all these years,
Anybody seen the film ' catch 22 '
ITS ALIIIIIIVE!

(good to see ye)
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Posted Aug 7, 2012, 5:07 pm
Iron Wraith
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Maybe it is still alive becasue it wasn't successfully resolved in the first place?

The bonuses were brought in to try to encourage people to PvP as Sam had a stated aim to increase the PvP in the game.

With death Rallys, Leagues, Ladders, Squad combats etc. There is plenty of PvP if people want it.

The ending of bonuses for just having a PvP flag set would end any exploiting as there would be no benefit. Instead PvP would simply be a marker for like minded fellows to identify one another. No trucing would be allowed.

If it wasn't too hard to code, you could allow the bonuses to apply but only if an intercept actually occurs.

If the owner of the squad has a set PvP flag, the squad is PvP regardless of the flag settings of the rest of the squad. If the squad page shows the PvP flag status, no-one can complain they were being duped. If you don't have you flag set, but decide to join a PvP squad and it is intercepted you get the same benefits that a PvPer gets (after all you are subject to the same risk).

I think that fixes it.

Code on ;)



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vet wv raceL1 deathrceL1

Posted Aug 7, 2012, 7:06 pm
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*Grograt* said:
I cannot believe this is stil an open topic after all these years,
Anybody seen the film ' catch 22 '


It's alive because we have a legion of vocal cowards flaming the forums, bragging about getting away with murder (figuratively only) and heckling players while those who would LOVE to confront these agitators and shut them down in-game instead of wasting their time in the forums simply cannot do it.
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vet combatL1 wv cont0,5,0

Posted Aug 7, 2012, 7:50 pm
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Groove Champion said:
*Grograt* said:
I cannot believe this is stil an open topic after all these years,
Anybody seen the film ' catch 22 '


It's alive because we have a legion of vocal cowards flaming the forums


Really? A legion?  :o
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vet wv0,3,0

Posted Aug 7, 2012, 9:38 pm
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Fifth's got a legion.

S'in his name an everything.
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Posted Aug 7, 2012, 10:26 pm
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