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Scattered Hills is back!
Vroomhoff
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*sam* said:
Give the AI a few weeks, Crispin.. they need a bit of time to build up their knowledge of the map; after that, hopefully their pathfinding will improve.


Seriously? Your AI learns the maps??

Or are you just pulling our legs?
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Posted Sep 20, 2012, 5:40 pm
Juris
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Nope, it learns

Why, does it make you uncomfortable that an AI is getting better and better at trying to kill you?

::Check out Sam's bio::
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Sep 20, 2012, 5:44 pm Last edited Sep 20, 2012, 5:45 pm by Juris
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This is the beauty of the AI in DW and why I find playing against the NPCs in this game much more than playing whack a mole. Some of the more remote areas will of course take longer for it to learn than the more common routes, but even basic terrain pathing is quite clever in this game, such as breaking los. It is also quite smart in the way it can place itself to avoid/draw/take gun fire. Some of those tricks mean they ram each other, but doing all the above is quite a complex ask of a bot. They need to take into account speed, risk assessment over terrain, angles, los, hiding, working in groups (watch the way they use each other as shields, quite clever).
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Posted Sep 21, 2012, 1:44 am
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Vroomhoff said:
*sam* said:
Give the AI a few weeks, Crispin.. they need a bit of time to build up their knowledge of the map; after that, hopefully their pathfinding will improve.


Seriously? Your AI learns the maps??

Or are you just pulling our legs?


Crowd-sourced pathfinding paper  ;-)
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Posted Sep 21, 2012, 10:24 am Last edited Sep 21, 2012, 10:25 am by *sam*
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Best game EVER.
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vet marshal wv

Posted Sep 21, 2012, 2:32 pm
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Juris said:
StCrispin said:


Then I realized they dont like driving in the canyon, and the canyon does less damage to your tires than the road!

sweet.


Thx I'll try that - the canyon looked impassible


Drive slow, in a good climber like an eaton.  My landy had a little more trouble as the AI shot my roof while I climbed and then tried to follow (but in poor climbers, so I got distance fast)

Not saying they dont try to follow, but they dont seem too good at it.  Im sure by the time I resub they will be ready to eat my lunch.
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Posted Sep 22, 2012, 1:43 am
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It won't be too good in a large group though. Its now bloody brutal for anyone caught in one of those crossings.

I'd like to see how that pans out before making any further comment.
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Posted Sep 22, 2012, 3:53 am
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Bring back the bridges!


One day... Without any discussion that I noticed... The best map in the game got removed and now we get a poorer version back.

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Posted Sep 22, 2012, 11:24 am Last edited Sep 22, 2012, 11:25 am by goat starer
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don't you have anything better to do :rolleyes:
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Posted Sep 22, 2012, 11:48 am
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*Bastille* said:
don't you have anything better to do  :rolleyes:


nope... i appreciate the map getting back into the game.. and the effort to make that happen (as you know)

but i dont appreciate the fact that my favorite map (because ambushes were genuinely dangerous) was removed without so much as a by your leave.

put it back or i will go all shark on everyone!!! honest!
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Posted Sep 22, 2012, 8:34 pm
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goat starer said:
*Bastille* said:
don't you have anything better to do  :rolleyes:


put it back or i will go all shark on everyone!!! honest!


Et Tu, Goate' ?

To quote a certain Roman...
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Posted Sep 22, 2012, 10:59 pm
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Goat said:
but i dont appreciate the fact that my favorite map (because ambushes were genuinely dangerous) was removed without so much as a by your leave.


Just wait till you get some of the new ambushes (not just here but elsewhere). I spend quite a bit of time trying to think up nasty places for them to be.  The one here in question was my main inspiration.
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Posted Sep 23, 2012, 1:24 am
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i don't want new ambushes.. i want the old ones that were perfectly serviceable

say NO to progress! long live luddism
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Posted Sep 23, 2012, 8:12 pm
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Hey Bast, have you tried or considered trying the wooden bridge used on the canyon joust track in place of the old ones in scattered hills?

How about the bridge used for the southern plateau map?

In my opinion, the more narrow the bridge, the harder it is for the NPCs to navigate due to the limited pathing. If the wider bridges wre used, it appears to give th NPCs more options and they manage them a little better.
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Posted Sep 23, 2012, 10:11 pm
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From what Ive heard down the grape vine,... they are actually one and the same ;)

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Posted Sep 24, 2012, 2:15 am
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LF- the problem is that pathing is done very differently in the wilderness and on the racetrack. In the wilderness there is a 'cliff avoidance' test which unfortunately screws with their ability to cross bridges - they're too scared, basically, since the terrain under the bridge drops off. On some maps (e.g. Southern Plateau) I have disabled this test since the map is mostly flat; however on Scattered Hills disabling the cliff avoidance would cause a lot more trouble for them.
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Posted Sep 24, 2012, 11:11 am
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It causes issues on Southernn Plataeu anyway, since there's a sharp curve before the bridge. Even if the road didn't have the curve, a player could simulate one by following the cliff edge before the bridge.
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Posted Sep 24, 2012, 12:38 pm
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S496170

FYI I was able to maneuver a lorry here, but setup was good to start. Trucker skill was around 120+.
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Posted Sep 26, 2012, 2:23 am
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Good feedback. Im glad you posted that Longo.

Im hoping it won't get too difficult here for some. Im kinda dreading coming through the region with several trucks and support. :thinking: Especially if its an ambush.
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Posted Sep 26, 2012, 3:26 am
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I'd give it a go, even with my current gang! Just need someone to hook me up with a lorry and some v8's for my escorts. ;)
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Posted Sep 26, 2012, 8:59 am
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