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Travel speeds
*sam*
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Travel speeds have now been added: you get to pick the average speed of your squad from the range 15mph to 45mph.

30mph is still considered the maximum 'safe' speed. Above this, and your vehicles may take armour damage (especially to bottom and front armour) and tyre damage. You are also more likely to get encounters. Below 30mph you reduce slightly the risk of encounters.

All of these are affected in your favour by a new scout specialism "Pathfinder".

The patching is all server-side so no client updates needed.
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Posted Nov 8, 2012, 1:21 pm
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Any chance of getting the opportunity to respec old scouts? Always just had the one choice for spec.

If not, no biggie - just asking. :)
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Posted Nov 8, 2012, 1:31 pm
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Sounds interesting. Regarding the reduction of speed, other than the actual duration of travel, are there any other penalties? Is fuel efficiency modified by average travel speed?
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Posted Nov 8, 2012, 1:32 pm
*sam*
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No effect on fuel. Could be added in if important, but might be a bit tricky.
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Posted Nov 8, 2012, 1:34 pm
Manfred VonRichthofen
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What would be great is the expected travel time shown next to the speed.
With that, you would see for exemple how many time you loose travelling at 20 mph instead of 40.

Behind that : for exemple I will be working for 12 hours, so I want my travel to be completed when I get back home. Why running at 40mph when 20mph would be the same for me. For that I need to know approximatly how long is the travel according the speed
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Posted Nov 8, 2012, 1:43 pm Last edited Nov 8, 2012, 1:45 pm by Manfred VonRichthofen
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The wiki has town to town distances in miles... Just do the math...

And wow, implemented already. Good idea to finished in game in what, a week? Nice....
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Posted Nov 8, 2012, 1:57 pm
Alec Burke
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musashi_san said:
And wow, implemented already. Good idea to finished in game in what, a week? Nice....


Actually the idea has been suggested multiple times in the past. In fact, it would appear that much of the implementation may stem from previous discussions.

In any case, seems like a nice addition addition. Looking forward to training some Pathfinders and finding those shortcuts and safer paths!
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Posted Nov 8, 2012, 2:11 pm
musashi_san
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so what does pathfinder do, exactly?
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Posted Nov 8, 2012, 2:23 pm
*sam*
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musashi_san said:
so what does pathfinder do, exactly?


It reduces the chance of taking vehicle damage when travelling recklessly (>30mph)
It reduces the increased risk of encounters when travelling recklessly
It amplifies the risk-reduction effect when travelling carefully (<30mph)
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Posted Nov 8, 2012, 2:36 pm
Alec Burke
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musashi_san said:
so what does pathfinder do, exactly?

According to the pop-up on Travel Speeds, Pathfinder improves all of the effects related to travel in your favor. I take that to mean that it will reduce the amount of damage you take if traveling faster than 30 mphs, as well as reduce the chance of encounters at all speeds. I'm not reading that it further reduces the travel time, but I could be wrong on that.

EDIT: And Sam posted officially what it does while I was typing. :)
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Posted Nov 8, 2012, 2:38 pm Last edited Nov 8, 2012, 2:39 pm by Alec Burke
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I should probably point out that the behind-the-scenes numbers controlling all this are of course my best estimation at this time, so they may be subject to tweaking if necessary
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Posted Nov 8, 2012, 2:53 pm
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Thanks, Sam! I was shocked to see it in there this morning when I made my travel!


I like the idea above about a projected time of arrival.

Still would like to see a Scout spec called "fuel mizer" that helped reduce the amount of fuel required for travels. 5% or 10% per level, maybe?
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Posted Nov 8, 2012, 3:35 pm
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Just steal fuel from you defeated foes may save a few dollars here or there.

Dam I really must stop treating travels like scouts and learn to run away.....
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Posted Nov 8, 2012, 3:49 pm Last edited Nov 8, 2012, 3:49 pm by Bobski
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I assume arrival times will still round up to nearest hour? so my 8 mile trip from ft.raijuuk would still be an hour?
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Posted Nov 8, 2012, 4:01 pm
Manfred VonRichthofen
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Yes we could do the calculation by ourself with the wiki page, distance, fuel, calculator etc ... or there could be a reminder on the right side of the screen just for a quick look :)
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Posted Nov 8, 2012, 4:05 pm
*sam*
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Manfred VonRichthofen said:
What would be great is the expected travel time shown next to the speed.
With that, you would see for exemple how many time you loose travelling at 20 mph instead of 40.

Behind that : for exemple I will be working for 12 hours, so I want my travel to be completed when I get back home. Why running at 40mph when 20mph would be the same for me. For that I need to know approximatly how long is the travel according the speed


B)
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Posted Nov 8, 2012, 5:07 pm
*sam*
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*jimmylogan* said:
Any chance of getting the opportunity to respec old scouts? Always just had the one choice for spec.

If not, no biggie - just asking. :)



I guess so.. anyone that wants one or two characters respecc'd, PM me their names and how much negotiator spec to transfer to pathfinder.
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Posted Nov 8, 2012, 5:12 pm
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Sweet, love the new changes, the time is really nice to.
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Posted Nov 8, 2012, 5:18 pm
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why is everyone in such a hurry all the time!
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Posted Nov 8, 2012, 5:26 pm
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Nice job, Sam! Thanks for listening to the community!!
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Posted Nov 8, 2012, 5:35 pm
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