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Travel speeds
*JeeTeeOh*
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Vroomhoff said:
Nice job, Sam! Thanks for listening to the community!!


He doesn't listen to us... he just gets tired of hearing us suggest the same thing over and over so he throws us a bone now and then.  :cyclops:

Thanks Sam!

gnaw
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gnaw
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Posted Nov 8, 2012, 8:31 pm
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who wants to bet he was already working on this? :)
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vet wv ww

Posted Nov 8, 2012, 8:37 pm
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Woaw you're faster than light !
Well done hehe

Thanks
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Posted Nov 8, 2012, 9:02 pm
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Interesting new options... Will certainly check them out!
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Posted Nov 8, 2012, 11:00 pm
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sounds cool, and yeah would be icing on the cake to know how long travels take, maybe have it say "travel times range from X to X"? keep it in hours not time of arrival to save space?

btw what happens if you got a lvl 4 PF and a lvl 8 NEG riding together, and decide to go slower or faster?

gas milleage would be cool to throw in the mix, specially for the scavies ;)
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Posted Nov 8, 2012, 11:12 pm Last edited Nov 8, 2012, 11:19 pm by *Tinker*
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I particularly like that the total travel time is updated immediately on the squad page when you modify the squad speed. Nice touch.

One MAJOR point I wanted to bring up though... Since travelling at higher speed has a chance of damaging armor as you roll, then it goes without saying that lower travel speeds should build up armor as you go...

Ok, I'm done  B)
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Posted Nov 8, 2012, 11:53 pm
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Can we pick up hitchhikers below 30?

Good change, I like the travel time listed in advance.

So Pathfinder has no effect at 30 right?

Problem is if Pathfinder doesn't reduce your chance of an encounter at any speed it won't be as good as Negotiator, which doesn't reduce your chance of an encounter BUT it does let you force a truce. What I'm getting at... Pathfinder should be better at avoiding encounters while traveling than Negotiator, otherwise it will be an inferior spec.
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Posted Nov 9, 2012, 12:02 am Last edited Nov 9, 2012, 12:04 am by Juris
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Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?
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Posted Nov 9, 2012, 12:07 am
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:)
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Posted Nov 9, 2012, 1:42 am
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Juris said:
So Pathfinder has no effect at 30 right? 


Not the way I understood it... Pathfinder works with the "hidden dice roll" - period. You increase your chances of intercept the faster you go - period.

The way I read it they are mutually exclusive, thus they are BOTH in effect all the time.

I also suspect that since you can change speed by increments of 1 mph that it's a sliding scale type of effect...
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Posted Nov 9, 2012, 3:54 am
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Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.

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Posted Nov 9, 2012, 5:54 am Last edited Nov 9, 2012, 5:55 am by Lord Foul
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*jimmylogan* said:
Juris said:
So Pathfinder has no effect at 30 right? 


Not the way I understood it... Pathfinder works with the "hidden dice roll" - period. You increase your chances of intercept the faster you go - period.

The way I read it they are mutually exclusive, thus they are BOTH in effect all the time.

I also suspect that since you can change speed by increments of 1 mph that it's a sliding scale type of effect...




You're mostly correct Jimmy. All apart from the 30mph bit: pathfinder doesn't actually have an effect at this speed.

It's very much non-linear: 30mph is 'normal' and there's a totally different calculation going on above 30 than goes on below 30. Each 1mph above 30 adds more danger than is saved by going 1 mph less than 30, if you get me. Particularly if you don't have a pathfinder, going slow gives very little benefit.
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Posted Nov 9, 2012, 8:23 am Last edited Nov 9, 2012, 8:25 am by *sam*
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Lord Foul said:
Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.




Doesn't this all depend on the 'hidden rolls' behind the pathfinder spec LF? Maybe you're right maybe you're wrong, but surely you can't say this without having witnessed the effects of pathfinder. It's all about balance.

You are right that pathfinder and negotiator have a large overlap in terms of function, though. We could consider some changes to negotiator maybe.
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Posted Nov 9, 2012, 8:26 am Last edited Nov 9, 2012, 8:28 am by *sam*
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Vroomhoff said:
Still would like to see a Scout spec called "fuel mizer" that helped reduce the amount of fuel required for travels. 5% or 10% per level, maybe?


“Fuel Mizer” nice idea but it may be better as a driver skill than a scouts.

Could add it to a skill with the ability to maintain a high average speed for less chance of damage – say ‘Wilderness Driver’

“Ability to maintain higher speed in the Wilderness whilst reducing fuel use and chances of damage from the landscape”
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Posted Nov 9, 2012, 10:08 am
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Racing Robbie said:
Vroomhoff said:
Still would like to see a Scout spec called "fuel mizer" that helped reduce the amount of fuel required for travels. 5% or 10% per level, maybe?


“Fuel Mizer” nice idea but it may be better as a driver skill than a scouts.

Could add it to a skill with the ability to maintain a high average speed for less chance of damage – say ‘Wilderness Driver’

“Ability to maintain higher speed in the Wilderness whilst reducing fuel use and chances of damage from the landscape”
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Posted Nov 9, 2012, 10:32 am
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Sorry- messed up the last post!

What I meant to say was that 'fuel mizer' would be EVEN BETTER as a Trucking spec

That would mean that the trucking skill would be worth training up in if you run lorries, tankers etc, whereas now, i'm sure most players just drive trucks with a scouter don't they?
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Posted Nov 9, 2012, 10:35 am
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Brunwulf said:
whereas now, i'm sure most players just drive trucks with a scouter don't they?


No - scouting skill is "enhanced" by the vehicle. I feel confident that a lorry would make a poor scouting vehicle...
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Posted Nov 9, 2012, 12:34 pm
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Fuel miser would be great if any of you could spell miser
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Posted Nov 9, 2012, 12:44 pm
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I was thinking more of an universal skill - driver and trucker – being able to drive around lumps and bumps in the wilderness.

So that the Pathfinder finds the best way to go, whilst the Wilderness Driver finds the smoothest bit to drive on.
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Posted Nov 9, 2012, 12:57 pm
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having Trucker-specific spec(s) is a nice idea in general, though
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Posted Nov 9, 2012, 12:59 pm
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