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Travel speeds
*Brunwulf*
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goat starer said:
Fuel miser would be great if any of you could spell miser


LOL- I thought it was an Amercanism, like color, or armor!
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Posted Nov 9, 2012, 2:17 pm
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No, we spell miser the same way.
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Posted Nov 9, 2012, 2:30 pm
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Would Pathfinder effect return encounters (I would LOVE this)?

Would Fuel Miser be more appropriate as a Mech skill (tuning, etc?)

Would some sort of ramming skill make sense as a trucking speciality?
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Posted Nov 9, 2012, 2:43 pm
*jimmylogan*
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*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.
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Posted Nov 9, 2012, 2:49 pm
*DoubleTap*
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*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?
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Posted Nov 9, 2012, 2:51 pm
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I think rammers would be upset with you.
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Posted Nov 9, 2012, 2:52 pm
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fuel miser is simpler applied to a whole squad, let's keep it simple then on a per car basis, plus the scout skill is the one lacking many specialism.... right

the skill could be some kind of management style "Fuel Conservation Kerosene Rationer" job description
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Posted Nov 9, 2012, 4:49 pm Last edited Nov 9, 2012, 4:55 pm by *Tinker*
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Am I the only one being thrown off by the fact the time is local time and not server time?
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Posted Nov 9, 2012, 4:53 pm
*jimmylogan*
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*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).

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Posted Nov 9, 2012, 5:49 pm
Alec Burke
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*jimmylogan* said:
*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).


According to the wiki, neither Offensive Driver or Mine Layer are available as Cyclist specs. All the other Driver specs are. Trucker has all the Driver specs except Jumpstart and Deathracer. There are no Tucker or Cyclist specs which are not available to Driver.
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Posted Nov 9, 2012, 5:52 pm
lordhuey
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I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details. My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours. When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc. You could come up with a million new skills, rules, and calculations to cover different situations. For example, what about gear? Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels?

I prefer to think abstractly when playing games. It is more fun that way.
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vet wv

Posted Nov 9, 2012, 6:05 pm Last edited Nov 10, 2012, 3:41 pm by lordhuey
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Alec Burke said:
*jimmylogan* said:
*DoubleTap* said:
*jimmylogan* said:
*DoubleTap* said:
Would some sort of ramming skill make sense as a trucking speciality?


One of the options is Offensive Driver.


Ah, good point. What if that were moved to a trucking spec? Would that cause a tear in the space/time continuum around here, you think?


It's already available as Driver AND Trucker (probably Cyclist too, but I don't have a spec'd cyclist ;)  ).


According to the wiki, neither Offensive Driver or Mine Layer are available as Cyclist specs. All the other Driver specs are. Trucker has all the Driver specs except Jumpstart and Deathracer. There are no Tucker or Cyclist specs which are not available to Driver.


Sweet!
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Posted Nov 9, 2012, 6:08 pm
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Lord Foul said:
Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.



I'm no expert, but isn't the chance to avoid encounters heavily based on the CR of the squad? Going out on a limb here but perhaps the advantage of Neg is for use with bigger squads, where you get caught and have to talk your way out of it?

That said Neg is heavily influenced by your global fame, if you don't play much it get much harder to truce even with a level 8 negotiator.
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Posted Nov 9, 2012, 9:23 pm
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Plus, 50% chance to truce is bloody good. You can't expect much better than that, having garaunteed truces would completely ruin game balance.

Oh yeah, slaver players, lololol.
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Posted Nov 10, 2012, 12:32 am
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when i change speed, it tells me the estimated travel time. then when i start the travel and refresh the squad pane, it shows time of arrival as if I had only been going 30, travel time has not been shortened.
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Posted Nov 10, 2012, 8:57 pm
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lordhuey said:
I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details.  My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours.  When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc.  You could come up with a million new skills, rules, and calculations to cover different situations.  For example, what about gear?  Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels? 

I prefer to think abstractly when playing games. It is more fun that way.


I'm with ya on all of this stuff... Well said.
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Posted Nov 10, 2012, 10:20 pm
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I like tweeking things.
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Posted Nov 10, 2012, 10:25 pm
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*Tinker* said:
Lord Foul said:
Groove Champion said:
Chances of trucing with negociator are fairly poor at low spec levels, and are also subject to faction relation.

High-level pathfinder would be a good choice when travelling at higher speeds (31mph+), and might be better at avoiding combat than Negociator?


Agree, and this is a new problem created with the new spec. in my opinion. Considering even Neg 6-8 for me is usually rejected 50% of the time in an encounter, this new pathfinder spec appears to be better than Neg due to the added chance to avoid encounters while being able to go faster with slight risks.

So the question would be, why have a Neg 8 that get's rejected 50% of the time in an encounter even on short trips of 1-2 encounters between towns when a level 8 Pathfinder can avoid these encounters to begin with. Plus you get the added opportunity of being able to go faster with a slight chance of tyre/armor damage and have the new spec counter most of it at level x

Pathfinder appears to offer a lot more than the Neg spec as it only works "if" you have an encounter. Pathfinder being really good is nice, but on paper it appears to kill the use of neg quite a bit.



I'm no expert, but isn't the chance to avoid encounters heavily based on the CR of the squad? Going out on a limb here but perhaps the advantage of Neg is for use with bigger squads, where you get caught and have to talk your way out of it?

That said Neg is heavily influenced by your global fame, if you don't play much it get much harder to truce even with a level 8 negotiator.


On the CR I don't believe so, it's based on your global fame comment. Which is a good point that I forgot to mention in my original post.

So in theory, if you are a "casual" player that does not reach higher levels of global fame, taking pathfinder will probably be a better spec to take than Negotiator. Or at least take Pathfinder as your main scout spec and then take a few negotiators specs in case you do have an encounter. Something like 3/1, 4/2, 5/3 or 6/2.
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Posted Nov 11, 2012, 2:50 am Last edited Nov 11, 2012, 2:51 am by Lord Foul
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goat starer said:
Fuel miser would be great if any of you could spell miser


silent w - m - an eye? - sir.
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Posted Nov 11, 2012, 4:24 am Last edited Nov 11, 2012, 4:24 am by Groove Champion
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lordhuey said:
I am not speaking to anyone specifically in this thread, but have had games ruined by people who obsess about concrete details.  My point is that, in these conversations, we can not forget games like DW are played in the abstract and therefore don't need to constantly focus on "realism" in the minutiae.

When thinking concretely, your individual drivers are setting cruise control for 30 mph, working hard to keep that average over several hours.  When thinking abstractly, your "30 mph" convoy goes as fast as it can, stops to remove obstacles from the road, waits while your scouts chat up some nomads to find out the conditions of the road ahead, changes to an alternate route to avoid an ambush, charges through stretches of good road, etc.  You could come up with a million new skills, rules, and calculations to cover different situations.  For example, what about gear?  Isn't a well heeled group going to move faster than the Desert Hyenas simply because they own better shovels? 

I prefer to think abstractly when playing games. It is more fun that way.


You could easily say that 15mph is double checking compared to 30mph, and 45mph is screw the obstacles drive through them, using the same logic.

It's easy to justify game changes in world, it's more important to justify them for balance.
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Posted Nov 11, 2012, 7:20 am
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