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Travel speeds
lordhuey
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Serephe said:


You could easily say that 15mph is double checking compared to 30mph, and 45mph is screw the obstacles drive through them, using the same logic.

It's easy to justify game changes in world, it's more important to justify them for balance.


Absolutely!  I could not agree more.  If you want a new skill b/c it is fun and possibly needed (as in this case where there don't seem to be enough spec's for scouts) then for sure, make a new skill.

The example I can remember of when new rules for "reality" go wrong is 3rd Edition "Dungeons and Dragons."  This pen and paper game is so detailed that you have modifiers for just about everything.  So, when the modifier isn't there, the "reality" players bug out.  It seems the more detail you have, the harder it is for some people to let other things just slip into the abstract.
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Posted Nov 11, 2012, 3:45 pm
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JuaN VaLDeZ said:
when i change speed, it tells me the estimated travel time. then when i start the travel and refresh the squad pane, it shows time of arrival as if I had only been going 30, travel time has not been shortened.


After I seen some squads with arrival times estimated to arrive before they event have departed i realized the issue is that estimates are shown in local time, not server time. This is a bit confusing
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Posted Nov 11, 2012, 11:22 pm
JuaN VaLDeZ
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Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?
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Posted Nov 11, 2012, 11:46 pm
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Quote:
The example I can remember of when new rules for "reality" go wrong is 3rd Edition "Dungeons and Dragons."  This pen and paper game is so detailed that you have modifiers for just about everything.  So, when the modifier isn't there, the "reality" players bug out.  It seems the more detail you have, the harder it is for some people to let other things just slip into the abstract.


guidelines for mods are great, but really, it should all be GMs stuff.

A reason I like things to be a bit hidden here and not always a fixed figure. When things are considered to be a certain way, you get narky (I rather) and start wondering why things are going wrong, rather than except that the gang just picked up some HD ammo or super gripper tyres or some heavy plate for their cars.
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Posted Nov 12, 2012, 12:01 am
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JuaN VaLDeZ said:
Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?


That makes sense.

I like it when you are not claiming to break stuff jaun. Makes it much easier to follow your good ideas.

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Posted Nov 12, 2012, 12:04 am
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JuaN VaLDeZ said:
Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?


Jesus... A good idea....


But I would add. Higher speed should increase chances of a head on encounter
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Posted Nov 12, 2012, 12:23 am
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yes, agreed.

Often when travelling with my 5 ram trucks I would like to charge the pack, but when starting at 30, its very hard to pick up speed and not get snogged before you get there. Even with 3+ HSS in the mix, nitro, rocket boosters and lots of car cannons to break their concentration. Its something I only consider in special circumstance.
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Posted Nov 12, 2012, 12:40 am
lordhuey
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Right, just like old D&D... starts with a "realistic" mod... turns into a bunch of "wouldn't it make sense if..." bring in the rules lawyers... oh look... exploitation!
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vet wv

Posted Nov 12, 2012, 5:26 am
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goat starer said:
JuaN VaLDeZ said:
Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?


Jesus... A good idea....


But I would add. Higher speed should increase chances of a head on encounter


both great ideas
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Posted Nov 12, 2012, 10:10 am
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goat starer said:
JuaN VaLDeZ said:
Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?


Jesus... A good idea....


But I would add. Higher speed should increase chances of a head on encounter

I don't think its that good of an idea.  We aren't ALWAYS travelling at 30mph.  Its an average speed.  You might get jumped while you are standing still, or while booking at 70mph down a clear stretch of smooth road. 

The starting speed should be randomized, based on your average speed.
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Posted Nov 12, 2012, 5:23 pm
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if we travel at 45 miles per hour is there a boost to the amount of skill that you earn in scoutinjg skill?

travel faster get more encounters should be balanced by getting more scouting skill

that was in my oiriginal suggestion for this years ago
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vet wv

Posted Nov 12, 2012, 7:15 pm
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What about the argument for simply keeping what works? When was the last time you were on a scout and heard someone complaining about 30 mph? Never, right? So why change?

It is a game mechanic. This is a game, not virtual reality: 1) the game map appears; 2) you place your game pieces on the board; 3) *boom* everyone starts fighting at 30 mph. Seems fun enough to me.
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Posted Nov 12, 2012, 7:21 pm
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Mad Mike said:
if we travel at 45 miles per hour is there a boost to the amount of skill that you earn in scoutinjg skill?

travel faster get more encounters should be balanced by getting more scouting skill

that was in my oiriginal suggestion for this years ago


I really don't see this as necessary. Not even certain if I agree with the logic, as I could argue that if you are driving faster, you are doing a poorer job of scouting and should get less skill as a result.

And of course a lot of this depends on how exactly the mechanic for training the scout skill works. If the amount of training one gets on a travel is based primarily on the distance traveled, you already are in essence getting a boost from traveling faster, since it will permit you do more travels than you otherwise could.

If training is based on the time spent scouting, then traveling faster is reducing your scout training on a travel.

(This is just considering the issues of time and distance - I know that there are other factors that matter as well.)

And I really don't want to know how training works to that level of detail.
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Posted Nov 12, 2012, 7:41 pm
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lordhuey said:
What about the argument for simply keeping what works?  When was the last time you were on a scout and heard someone complaining about 30 mph?  Never, right? So why change?

It is a game mechanic.  This is a game, not virtual reality: 1) the game map appears; 2) you place your game pieces on the board; 3)  *boom* everyone starts fighting at 30 mph.  Seems fun enough to me.


If you are going to be travelling faster, may as well spawn faster I guess. I guess as is, It could be considered that they have caught you on a slow bit.

Alec Burke said:
And I really don't want to know how training works to that level of detail.


Yay for AB!  :)
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Posted Nov 12, 2012, 11:12 pm Last edited Nov 12, 2012, 11:12 pm by *Bastille*
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Jose Bagg said:
goat starer said:
JuaN VaLDeZ said:
Wouldnt it make sense that our travel speed, is the speed which we start encounters at? If i'm traveling at 20 MPH why do I start off at 30 MPH in the encounters?


Jesus... A good idea....


But I would add. Higher speed should increase chances of a head on encounter

I don't think its that good of an idea.  We aren't ALWAYS travelling at 30mph.  Its an average speed.  You might get jumped while you are standing still, or while booking at 70mph down a clear stretch of smooth road. 

The starting speed should be randomized, based on your average speed.


yep... actually i agree

but i think if you start fast you should have a higher risk of ambush or head on
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Posted Nov 12, 2012, 11:38 pm
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yeah I missed that, good one.
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Posted Nov 12, 2012, 11:45 pm
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what about when your ambushed going 10 mph or whatever and they spawn going 45 mph in your spawn circle :cyclops:
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Posted Nov 12, 2012, 11:57 pm
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that would suck, and cause much complaint. People would curse and threaten to get on their bikes.
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Posted Nov 13, 2012, 12:25 am
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I think it's a great addition to the game. Can't wait to try it out. Thanks, Sam.
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vet wv

Posted Nov 13, 2012, 12:57 am
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I just thought today that instead of typing in a speed, a drop down menu should be there where you can select:

safe speed
faster speed
reckless speed..

and of course for you spaceball fans

LUDICROUS SPEED lol

or something like that... that way the speed to avcerage isnt related to an actual MPH but the type of speed ... for those that do not know the faster you go the bigger the chance of ambush etc...

cant wait to travel with a mega scout and select the fastest speed!
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vet wv

Posted Nov 13, 2012, 1:38 am
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