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Travel speeds
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you have mised out...

dangerously SLOW sunday driver speed
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Posted Nov 13, 2012, 8:01 pm
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Just my two cents:

Higher speed should increase chance of a head on but not of an ambush.
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vet wv pvp4 pvp2 pvp1

Posted Nov 15, 2012, 3:26 pm
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My take on this is higher speed = more ambushes because of all that dust your making, (what's the word? dust would be exemplified on sandy maps?) that bad guys can spot you with, but perhaps getting encounters with a bit more muscles in them? just a though...


Agreed with more head-ons
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Posted Nov 15, 2012, 7:34 pm
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and arriving at high speed you have much less chance to spot an ambush
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Posted Nov 15, 2012, 8:17 pm
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But they have less time to prepare an ambush...
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Posted Nov 15, 2012, 8:35 pm
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Just one car travelling at speed, you can see a dust ploom from Miles away, even in high wind if you are looking. Get out the Backgammon, Play cards, look at noodie mags, you have THAT much time.
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 15, 2012, 11:24 pm Last edited Nov 15, 2012, 11:25 pm by *Bastille*
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it all depends what terrain, on a desert landscape they could have 30 minutes, in the maze 30 sec :P

but there's also the noise
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Posted Nov 15, 2012, 11:27 pm
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Here's a question. Does having two scouts, one with Pathfinder and another scout with Negotiator, mean that you have less chance of an encounter and, if an encounter does occur, you have a better chance of negotiating a truce?

I assume this is the way. However, maybe only one scout spec applies per encounter?

Do both scouting specs apply or just one?
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Posted Nov 26, 2012, 6:07 pm
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i believe you set the scout for a travel.. and use their skills (and they get the training)
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Posted Nov 26, 2012, 7:41 pm
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you don't have a choice on who is scout, like you do the mech...
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Posted Nov 26, 2012, 7:55 pm
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Brings up interesting question. If I have a 300+ scout with Neg 6 and another 250+ scout with Neg 5 and Path 1, do I get the pathfinder bonus? I would think I wouldnt....Ill have to try it when my pathfinder gets to camp.
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Posted Nov 26, 2012, 8:18 pm
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Longo said:
Brings up interesting question. If I have a 300+ scout with Neg 6 and another 250+ scout with Neg 5 and Path 1, do I get the pathfinder bonus? I would think I wouldnt....Ill have to try it when my pathfinder gets to camp.


I would hope that you would get the best of both so that people could customize their scouts instead of having every scout be the same.
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Posted Nov 26, 2012, 8:42 pm
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i would hope you get to use one scouts skills only

you know... the 'lead' scout who insists on conducting negotiations even though they are #### at it

or the great negotiator who 'negotiates' to do the pathfinding despite having someone much better sitting behind them


thats how the real world works!
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Posted Nov 26, 2012, 8:55 pm
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*jimmylogan* said:
you don't have a choice on who is scout, like you do the mech...


Additionally, if you have a higher skilled scout in a chassis with a negative modifier, you can sometimes have a lesser skilled scout actually do the work.  Essentially, it is the highest skill after all the modifiers which is your "scout" for that event.

Also, as a side note, it appears you cannot get scout points from travels in solo Lorrys.  not sure if there are other chassis like that.
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Posted Nov 26, 2012, 10:23 pm
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I ran a pathfinder 1 at 50 skill with another scout in the same car of 168 skill. pathfinder was active as I only got 1 encounter for that stretch compared to 2 or 3 without a pathfinder at 45 MPH. The pathfinder spec seems to be independant of who's actually the main scout of the squad.
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Posted Nov 26, 2012, 10:41 pm
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That's a REALLY small data pool to sound so sure about it.
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Posted Nov 26, 2012, 11:08 pm
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yeah definitely, Ive had no encounters with no scout travelling at speed.

Ive only got eh one PF and so far it states on the squad page that:

Note that this squad can travel a little faster than most without additional risk due to the presence of a Pathfinder scout.

I take that pretty much how I see it (But as us Reds well know, people can't read  :p). But have not had a squad with more than one scout and a PF as of yet.
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Posted Nov 26, 2012, 11:30 pm Last edited Nov 26, 2012, 11:31 pm by *Bastille*
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Actually I don't think putting a scout in a lorry does anything at all. I put a scout in a Tanker in a convoy (Neg5 I believe). I launched the travel and arrived at camp with a gunner in the buzzer going from 9 to 11 scout skill lol
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Posted Nov 26, 2012, 11:42 pm Last edited Nov 26, 2012, 11:42 pm by Juris
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Juris said:
Actually I don't think putting a scout in a lorry does anything at all.  I put a scout in a Tanker in a convoy (Neg5 I believe).  I launched the travel and arrived at camp with a gunner in the buzzer going from 9 to 11 scout skill lol


yup.
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Posted Nov 27, 2012, 12:30 am
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my sole experience with PF is a 6-7 vehicle squad from BL to GW with a lvl 4 PF, got like 4-5 encounters, he was in a muscle car too.

was7 vehicles Total CR: 1714, made it to SS from GW with only one encounter
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Posted Nov 27, 2012, 10:49 am Last edited Nov 27, 2012, 1:49 pm by *Tinker*
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