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If you were going to change characters..., ... what would you do?
*StCrispin*
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Is this in referance to changing caracters with the existing DW1 or as materiel for consideration for DW2?

I'd like to see an expansion of types of skills. and activities to use them on.

Like STEALTH or SCULLDUGGERY used to jump some other gangers dudes in town like how thug beat you up in towns where you arent liked. I'd love to be able to say "hey, CoE GW is coming up, im going to assing Joe Blough to perform an act of Scullduggery on... idk, Joel, Necro... someone I want to be at a disadvantage that week... and try to put his driver or drivers in that town into an injured status. Or for other reasons like if you are fueding with someone over something. Could be done like a Static Maneuver action similar to how MERP/RM did it.

Would like to see Gunnery and Large Guns skills broken down into specific gun types instead of having specs which people seem to not use very often. Such as... I go out on a scout in a car with a CR and a GG. another car with MML and CC. As it is now, im looking at 3 guys potentially training Gunnery and 1 LG. The way I'd rather see it would have 1 guy training specifically Machineguns, one Missiles/Rockets, one Cannons/Guns, and one for whatever CR would be called. It is differnt how you engage a target with each. Machineguns for example, when engaging a vehicle or person(s) is about putting your cone of fire (beaten ground) footpring on the general area the enemy occupes. 10m radius of raining steel where it sits. But a weapon like a CR or ATG has to be directed to hit the target with a single shot. Missiles of course similarly so but have differnt flight dynamics.

So I see skills more like:
---General Gunnery Skill (Base skill with any gun) equal to 1/2 of the best skill in the catagory. this is the lowest any weapon skill of that type will be even if untrained.
MG: includes GG, LMG, MG, MMG
Directed Penetrators: CR and ???
Missiles/Rockets: Including Mini, Light, Med, and MML or MRP

Similarly break down other major catagories.

Eliminate Specs. Make them more of a random "gift" based on skill rather than a guarantee. example: upon reaching skill 100+ in gunnery, you can "roll" each week (or the server rolls for you on server refresh) for a spec "advantage". such as: Bubba is skill 106 Gunnery, 128 LG, and 99 HG. IF he is TRAINING a training center for gunnery, he has a 6% chance to be granted a special skill. if it was LG he was training he would have 28% (or maybe they can be a cap to the %). if in HG, no chance. Special skills could include things like Moving Targets or something not involved in the skill alone. I havent though too deeply on this stuff...
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jan 20, 2013, 7:44 am
*StCrispin*
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Plus, I would like to do stuff with my guys, without having to travel, or scout or anything to do with a car. What do my guys do when they arent out driving around? Gardening maybe? Maybe I loot the dead guys cloths on a scout and have a big bin full of old cloths and want to use the cloth to make cloths out of... Crafting.

This isnt far fetched. Guess where VC uniformes went in Vietnam... Villagers took them and made cloths out of them for their kids. This is the apacalypse, It makes sence we are scroungers and scavengers.

Maybe I want to craft Leather goods out of Mutant animals I kill in the wild. Anyone want custom made Wolfskin seats in their Pike?

Sewing
Skinning
Leatherworking
Farming
Boozemaking
Drug making
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jan 20, 2013, 7:52 am
*Tinker*
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yeah like the ideas above.

Especially the part about how you get a chance to get specs a week. I'd also like it to make sense what specs you can have, i.e. you spend more time on a machine-gun you get offered specs that make sense like NOT getting Sniper for example.


StCrispin said:
So I see skills more like:
---General Gunnery Skill (Base skill with any gun) equal to 1/2 of the best skill in the catagory.  this is the lowest any weapon skill of that type will be even if untrained.
MG: includes GG, LMG, MG, MMG
Directed Penetrators:  CR and ???
Missiles/Rockets:  Including Mini, Light, Med, and MML or MRP

Similarly break down other major catagories.

Eliminate Specs.  Make them more of a random "gift" based on skill rather than a guarantee.  example: upon reaching skill 100+ in gunnery, you can "roll" each week (or the server rolls for you on server refresh) for a spec "advantage".  such as:  Bubba is skill 106 Gunnery, 128 LG, and 99 HG.  IF he is TRAINING a training center for gunnery, he has a 6% chance to be granted a special skill.  if it was LG he was training he would have 28% (or maybe they can be a cap to the %).  if in HG, no chance.  Special skills could include things like Moving Targets or something not involved in the skill alone.  I havent though too deeply on this stuff...



but this i don't understand the workings

Quote:
---General Gunnery Skill (Base skill with any gun) equal to 1/2 of the best skill in the catagory.  this is the lowest any weapon
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 20, 2013, 12:05 pm
Blaer
Andre Assault
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[quote]---General Gunnery Skill (Base skill with any gun) equal to 1/2 of the best skill in the catagory. this is the lowest any weapon[/quote]

I read this as.. Machine Guns - 40
Rockets -60
Car Rifles - 10

Will fire car rifles at 30 skill because of Rockets
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vet wv

Posted Jan 25, 2013, 1:05 am Last edited Jan 25, 2013, 1:05 am by Blaer
Vroomhoff
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Racer

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The current PVP system pretty much only allows you to get at players through car combat or ped combat. The "skullduggery" suggestion could give a new avenue to PVP.

Politics could be interesting. Maybe you could periodically vote in town mayors and they could make laws in towns?

Make player created bounties more useful in a way that's still balanced for veterans and newbs.

Instead of "choosing what drugs your gang allows", perhaps you could have gang policies, that allow your gang members to make choices of their own with the support of their leader (or not)?

There was a previous conversation about AI gangs remembering how player gangs treat them in combat (if the players show mercy, then the AI shows mercy back - unless their gang is of a more brutal nature).
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vet wv race1 e2g ped2 circuit3 semiprocombat northernsummer pvp5

Posted Jan 29, 2013, 1:05 pm
simonmaxhill
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*sam* said:
Put in character personalities and inter-relationships, along the lines of Dwarf Fortress.


Somewhere, buried in your forums, I think I wrote up a fairly in-depth proposal for this - both with regards to friends, foes, favorite cars, favorite weapons etc.

I'm a huge fan of the doll-house side of the game and would love to see it expanded in DW2.
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vet wv

Posted Feb 9, 2014, 11:56 pm
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