Darkwind - Viewing Topic: Darkwind 2: The ant farm of violence
Welcome Guest! » Darkwind » Discussion » Darkwind 2 » Darkwind 2: The ant farm of ...

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Darkwind 2: The ant farm of violence, Electric boogaloo
Tonic
Engine
Racer

Renegade

Avatar

Member Level

Group: Members
Posts: 159
Joined: Feb 26, 2009

Send an email to Tonic Send a personal messsage to Tonic Reply with a quote from this post Go to the top of the page

Here are my most recent ideas for Darkwind 2: Electric Boogaloo, presented here for discussion.

Keep car combat mostly the same. Add trailers, semis, and cycles (and more cycles). Streamline, streamline, streamline the interface and integrate the website with the GUI. Let casual players appoint a steward to handle ammo purchases, car repairs, etc. but keep all the wonderful detail-fiddly bits for those of us who get off on it.

Towns and camps should be a central part of the game. Let the players bring civilization back from the wasteland, one tarpaper shack at a time. Players can run missions to build up the infrastructure and secure it. They can decide to bring medical supplies to Elms to keep its hospital running, or they can flood Shanty with them (at Elms's expense) until the medical service there is quite good. Want a good car market in Firelight? Buy a car carrier and make runs.

I pick a spot in the desert and decide it's my home. By making runs with construction materials, I erect structures: a garage, barracks, etc. I improve gang morale with taverns and by hosting events. When I need new materials, I put jobs on the notice board: standard rate for bringing 300 units of food to Tonic's Gin Joint. Players might take it, or computer truckers might.

The computer does the same thing. The process that represents the gov't of Texan puts more and more "ship our lovely manufactured goods to Somerset" jobs on its board. If a player attacks Texan, it puts a bounty on that player and orders jobs to bring in more defensive equipment. If that player has a camp, Texan pays people to attack it.

It always bugged me that cities don't have gun-turrets. They're sitting ducks!

Back at the Gin Joint, the nearby town that I use for resupply has been going to the dogs as food gets more scarce--it looks like a player is hitting the shipments from the farm. I track that player down and make it expensive for him to keep doing it, but instead of moving on, he escalates. Eventually the warfare escalates, and the Powers That Be order us into mediation: an arena event, winner take all.

For now I win, and get big enough that I can charge gate fees and get a cut of repairs. I'm a whole town now! But eventually, I shoot my mouth off in the lobby and a coalition of players destroys my town and I must start over. I don't cry about it--this is the apocalypse, b***h. I hitch up my panties and move on.

Towns rise and fall and new ones are created, but there's always profit to be made by setting progress back. Two steps forward, two steps back, step-ball-chain and dosey-do. So goes the back-and-forth struggle to rebuild civilization, and to attack other people from behind the wheel of an armored '69 Camaro.
.........................
vet wv

Posted Feb 1, 2013, 9:21 pm
23Baker27
The Flying Circus
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 225
Joined: Jan 12, 2012

Send an email to 23Baker27 Send a personal messsage to 23Baker27 Reply with a quote from this post Go to the top of the page

I like it!
.........................
vet wv

Posted Mar 3, 2013, 5:23 am
Doc Death
Road Rifters
Racer

Civs Faction

Member Level

Group: Members
Posts: 151
Joined: Jun 8, 2009

Send an email to Doc Death Send a personal messsage to Doc Death Reply with a quote from this post Go to the top of the page

I want to play this....
.........................
wv vet

Posted Mar 3, 2013, 8:40 pm
*Rezeak*
The Dark Knights
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Marshals + Storytellers
Posts: 2,377
Joined: Aug 8, 2009

Send an email to *Rezeak* View *Rezeak*'s MSN profile Send a personal messsage to *Rezeak* Reply with a quote from this post Go to the top of the page

Yeah I've got to say that this concept does sound awesome
.........................
vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Mar 3, 2013, 10:33 pm
Fifth
Fifth Legion
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Jan 3, 2010

Send an email to Fifth Send a personal messsage to Fifth Reply with a quote from this post Go to the top of the page

Yessssssssssssssssssssssssssssss.
.........................
vet wv

Posted Mar 14, 2013, 2:59 am
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Sounds fun
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 14, 2013, 4:40 am
Blackwill
Shankill Butchers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 650
Joined: Jul 27, 2012

Send an email to Blackwill Send a personal messsage to Blackwill Reply with a quote from this post Go to the top of the page

This does sound fun, as a full fledged game. But, the world map should have resource areas, which can be controlled by a player or coalition of players. Need wood (and who doesn't these days?), strike a deal with the guys who control the forests (or take them by force).

Good idea.
.........................
vet wv deathrceL1

Posted Mar 14, 2013, 4:54 am
Fifth
Fifth Legion
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Jan 3, 2010

Send an email to Fifth Send a personal messsage to Fifth Reply with a quote from this post Go to the top of the page

Blackwill said:
This does sound fun, as a full fledged game.  But, the world map should have resource areas, which can be controlled by a player or coalition of players.  Need wood (and who doesn't these days?), strike a deal with the guys who control the forests (or take them by force).

Good idea.


Doubt wood would get used much, or would exist much in Evan, but food, water, metals, etc... all grist for the mill.

I'd have to insist on multiple resource areas, making it hard for one group to gain a true monopoly on any resource.
.........................
vet wv

Posted Mar 15, 2013, 4:00 am
*Tinker*
BibleThumpers Anonymous
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals + Contributors
Posts: 4,546
Joined: Aug 1, 2008

Send an email to *Tinker* Send a personal messsage to *Tinker* Reply with a quote from this post Go to the top of the page

Sounds good, and I think wood would be expensive being very rare, what do people use to warm themselves up with, and can also be used for all kinds of useful stuff?
.........................
vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 15, 2013, 10:11 pm
Fifth
Fifth Legion
Autodueller

Renegade

Member Level

Group: Members
Posts: 480
Joined: Jan 3, 2010

Send an email to Fifth Send a personal messsage to Fifth Reply with a quote from this post Go to the top of the page

*Tinker* said:
Sounds good, and I think wood would be expensive being very rare, what do people use to warm themselves up with, and can also be used for all kinds of useful stuff?


For building: plastics and metal. Lots of both.

For fuel: animal dung. Used for heating fuel in a lot of societies where wood was very rare, like the Mongols and Arabs pre-modern times. Means the fire doesn't small very good, but it means the camel, sheep, goat dung you're surrounded with all the time into something useful.
.........................
vet wv

Posted Mar 20, 2013, 3:59 pm
Skoaly
Deadwood Rangers
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 43
Joined: Sep 14, 2014

Send an email to Skoaly Send a personal messsage to Skoaly Reply with a quote from this post Go to the top of the page

I like it! I'd also like to add the possibility of finding random stuff while out scouting areas of the map... "oh look at that dune over there.. is that a... well holy *&^%, it's an old Walmart! I need some new pants and an oil change! Maybe I could make this a camp." or "Dang, what's with all these dead bodies laying around... what's that smell... oh *&^%! choke, cough, gag... Gas! Quick guys get yer masks on!"
.........................
vet wv

Posted Oct 9, 2014, 4:29 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Darkwind 2 » Darkwind 2: The ant farm of ...

0.1093 seconds - 21 queries - 0.23 load