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media v.126, new track
Lord Foul
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*Bastille* said:
Lord Foul said:
Thank you for your hard work on this Bast.

Question, will this track be in a testing phase until it goes live? I noticed your morgan tracks appear to still be in a testing phase even though they've been in the game quite a while.

Thanks  ;)


This is your new goal on the RC, your foulness, getting NPC gangs in Morgan  :D


I would suggest you work this out with Sam, trust me on this. ;) Maybe mention it to Sam in the thread you have going for the racetracks in development.
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Posted Feb 3, 2013, 2:01 am
*sam*
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I think Bast is planning on smoothing the track a bit more. A proper technical speed circuit would be awesome.
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Posted Feb 3, 2013, 12:01 pm
*Bastille*
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yeah, the bumps have come out a bit deeper than I expected.

These are washouts and cracked tarmac, but at the moment a car can burry its nose in there bretty bad. I busted up a 5Lv12 and broke an arm earlier today in testing. could stick to the corners at 247 in a Mkenzie though.
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Posted Feb 3, 2013, 12:40 pm
Tez
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Tracks awesome, don't change it. Except the look of it, doesn't look very Somerset-ish.
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Posted Feb 3, 2013, 2:55 pm
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Yup, a technical speed circuit would be pretty awesome!

Now you just need to add more stock cars I guess? Dem cars be turning left.
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Posted Feb 3, 2013, 4:01 pm Last edited Feb 3, 2013, 4:02 pm by FireFly
*Bastille*
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Tez said:
Tracks awesome, don't change it. Except the look of it, doesn't look very Somerset-ish.


yeah used the new sand (pickens desert stuff if ya looking, same as outback. Cool stuff) will add more red to the light, that should do it
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Posted Feb 4, 2013, 12:30 am
Serephe
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221392

Racing tractors get pretty squirrely at 200mph.
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Posted Feb 4, 2013, 7:02 am
Juris
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*sam* said:
I think Bast is planning on smoothing the track a bit more. A proper technical speed circuit would be awesome.


Lol

221409

Caught fire on first turn in a Vintage Eaton from the moguls on the 'speed track'
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Posted Feb 4, 2013, 6:44 pm
*Bastille*
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yeah, they are a tad big.

As for big.....


Big shout out to Checkers who gave me the idea for how to make this thing. I know he has something special planned and can't wait to see that out there.
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Posted Feb 4, 2013, 9:58 pm
*sam*
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A new version of this track has been patched in. Awesome new lighting (big thanks to Bastille for all the work that he put into this) and with a special 'rolling start' system: most vehicles should start at 80mph. Those with 'super low gears' (i.e. offroad buggy, wurzel) will start at 50mph
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Posted Feb 11, 2013, 3:32 pm Last edited Feb 11, 2013, 3:32 pm by *sam*
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It's too tame now, you've let yourself go shoelace. Looks more Somerset-ish now & I love the rolling start, but where's the dragon teeth in the middle of the racing line?

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Posted Feb 11, 2013, 4:18 pm
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Katrina the stormer approves of this track  :cyclops:

http://i.imgur.com/FOQ76Nb.jpg
(almost hit 400kph, yay)
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Posted Feb 11, 2013, 5:36 pm
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OmG is a death race version even in the works or would that be the most idiotic/suicide track ever for one?
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Posted Feb 11, 2013, 5:53 pm
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*Tinker* said:
OmG is a death race version even in the works or would that be the most idiotic/suicide track ever for one?
I'd be scared to fire a gun due to the recoil... Hell, in that pic I spun out shortly after and lost all 4 tires in one turn  :rolleyes:
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Posted Feb 11, 2013, 6:11 pm
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*Tinker* said:
OmG is a death race version even in the works or would that be the most idiotic/suicide track ever for one?


If it wasn't int he works, it should be now  :cyclops:
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Posted Feb 11, 2013, 8:52 pm
Lord Foul
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Just watched the first live race, it's odd seeing 3.2l voyagers go above 200mph. Unfortunately going at these speeds means one bump or mistake and you're into a wall or another car.

Also it appears 1/3 of the racers have all their tyres destroyed before every finishing the race.

Comical to watch as long as it's not you.

It's my opinion the cars should start the normal way and reach their regular racing speeds that these cars can normally handle.
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Posted Feb 21, 2013, 6:31 am
*Bastille*
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they will still reach that speed but atm they do it more quickly, so that they are nearly at full race speed on the first corner.

Were you not one of the proponents to rolling starts?
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Posted Feb 21, 2013, 9:45 am
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is it now live to regular town event? I haven't tried them yet
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Posted Feb 21, 2013, 10:16 am
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Lord Foul said:
Just watched the first live race, it's odd seeing 3.2l voyagers go above 200mph.


Good point but that's a game engine flaw, would it be possible to hard cap vehicle speeds based more on their chassis? But I know motor homes are ridiculously slow even with a 5l, is it their weight or aerodynamics?
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Posted Feb 21, 2013, 10:19 am
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*Tinker* said:
I know motor homes are ridiculously slow even with a 5l, is it their weight or aerodynamics?


No, it's due to the drivers ducking down to avoid the shame of being seen in one!  :)
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Posted Feb 21, 2013, 10:38 am
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