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Sidewinder Raceway
Tez
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Going to add some changes to both the ramps, firstly the run up to the first ramp has been smoothed some more, so hopefully you nitro bastards can get some purchase on the blacktop. Also the ramp is now steeper, a little longer & there's now a small landing area for you, if you dare.
http://i281.photobucket.com/albums/kk201/TezzaMeister/ramp1_zps163a6a5d.png
Secondly, the second ramp up has been changed also, since it was also impossible. There's now a longer & wider run into the run up, but if you go too fast you'll run into the pointiest of pointy tyre shredding rocks this side of Badlands. Enjoy yourselves.
http://i281.photobucket.com/albums/kk201/TezzaMeister/ramp2_zpsd3aec466.png
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 9, 2013, 12:27 pm
*Bastille*
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I noticed both you and I went to cut straight to the next path on both chances there (you know what I mean, the others are not meant to) has that been altered to make those routes a little harder? I'm like it either way, but jst a thought while ya there.

<----goes to play with his boots.

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 9, 2013, 12:48 pm
Tez
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*Bastille* said:
I noticed both you and I went to cut straight to the next path on both chances there (you know what I mean, the others are not meant to) has that been altered to make those routes a little harder? I'm like it either way, but jst a thought while ya there.

<----goes to play with his boots.



I think this is supposed to be in English.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 9, 2013, 12:53 pm
*goat starer*
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Tez said:
*Bastille* said:
I noticed both you and I went to cut straight to the next path on both chances there (you know what I mean, the others are not meant to) has that been altered to make those routes a little harder? I'm like it either way, but jst a thought while ya there.

<----goes to play with his boots.



I think this is supposed to be in English.


australian
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 9, 2013, 1:03 pm
*Bastille*
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well thats all settled then :rolleyes:
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 10, 2013, 7:22 am
*sam*
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A new version of this track has been patched in
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 11, 2013, 3:31 pm
Tez
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Ok, I think the first one is fine, just the second one is still plagued with the black death, more tweaks needed.
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vet wv combat1 pvp3 pvp51,4,0

Posted Feb 12, 2013, 1:25 pm
Lord Foul
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Unsure why this track went live, I fully expected some more testing and revisions to be done to the design, but I see that did not happen.

1- don't create a bottleneck a the start of the race, especially one that the player can circumvent if you spawn to the left.

2-As I previously stated, certain large chassis like the racing tractor will probably never complete this track.

3-Assuming you don't run out of armor it could take the average player around 15-30 minutes to complete 1 lap, depending on the chassis. I'm not sure players really want to spend around 30 minutes trying to get a sporty van around this track.

4-Forcing the player to risk his driver/co pilot in multiple ways to finish the race is not a good idea. The construction guys can carve this track out of a mountain, but can't extend the finish line into a safe area to stop the car..riiiight. Cris cross traffic is one thing to attempt to finish the race safely, having to face a wall at high speed the first second you pass the finish line is silly. Even if you can spin out and stop in time, if you don't turn around to head back over the finish line in time to avoid incoming traffic, you are dead meat.

It's a given the AI can't handle this track to well and you don't want to be stuck bunched up with them as you'll have trouble getting speed to make jumps if you can't break free.

If you don't break free from the NPC pack within the allotted time, don't expect to survive a deathrace on this track.

The good

If you don't take the race seriously or care if your driver lives, the jumps could be fun with a few other players.

No offense, but in my opinion this track is not ready. It appears to exist as a suicide track for a few minutes of jumping fun. a track like this should have been made into an arena with jumps the player could fool around in during combats instead of a race track.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Jun 12, 2013, 7:41 am Last edited Jun 13, 2013, 5:33 am by Lord Foul
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They took this death trap live!
The one time i raced it the in race line bumps near the end killed my crew, i cleared the hall of death but no NPC shal pass.

Ill have to race it again one day see if it has been changed from version a few months back if not you wont see my dead body there.

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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jun 12, 2013, 8:36 am
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I think I shattered my spine on this track...

Exciting to look at, unfortunatly Ludicriss to play. I'll have to try the new version to see if the stupidity factor was reduced. Like the AI rammin the starting line gate and dying so that it was a players only race. (if they didnt fall off the hill or get stuck at the beginning)
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 12, 2013, 9:35 am
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I agree with most of LFs points. Its a really fun idea, but a bit of polish might be good.

The starting line needs a change imo. As far as I can tell the AI just fails to get past this point (which is not the fault of the AI).

Many of the secondary tracks you don't use here as they are not fast. I have only used them to try them out. (The same could be said about my Dunes track, which now with hindsight I can see many things I would change to make it a more playable track)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jun 12, 2013, 10:54 am
musashi_san
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i love this track. sometimes you just have an affinity for something for no rational reason. yes, everything you all say is all too true, but it changes nothing. you'd have to be totally insane to run a deathrace here, or one of the larger chassis, but otherwise it's genius.
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vet wv pvp4 pvp2 pvp1

Posted Jun 13, 2013, 11:30 pm
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I always called this track the Hot Wheels track. It reminds me of one.
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vet wv combatL1 semiprocombat marshal elmsautumn northernsummer0,1,0

Posted Jun 14, 2013, 1:01 pm
musashi_san
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yeah, maybe thats it. still needs a loop, though.
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vet wv pvp4 pvp2 pvp1

Posted Jun 14, 2013, 6:39 pm
Bolt Thrower
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did this track get taken offline?
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vet wv northernsummer1,92,1

Posted Oct 21, 2013, 11:32 pm
musashi_san
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good question.
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vet wv pvp4 pvp2 pvp1

Posted Oct 21, 2013, 11:46 pm
*Bastille*
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Its still in the track list for custom events.

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Oct 22, 2013, 9:56 am
Bolt Thrower
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Cool, may have to look at it.
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vet wv northernsummer1,92,1

Posted Oct 23, 2013, 4:55 am
Juris
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Darn fine track :)

I've done a few Pro races on it, has it been removed?

Edit: Ah, think I got my tracks mixed up. I was thinking of the Speedway :)
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vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Oct 23, 2013, 5:31 am Last edited Oct 23, 2013, 6:24 am by Juris
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Juris said:
Darn fine track :)

I've done a few Pro races on it, has it been removed?


It was only live for a short time in June of 2013 as it still needs/needed some work. This was Tez's track and he was the one working on it back then, but he has not been active for quite a while.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Oct 23, 2013, 6:12 am Last edited Oct 23, 2013, 6:13 am by Lord Foul
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