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List For Goat
*Brunwulf*
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OKay- SAM has told Goat that he will look at things- which is brilliant.

There have been some AWESOME ideas thrown around esp by Crispin and Boon.

However, I think we have to be a bit realistic and accept that SAM isn't going to spend days re-writing loads of code for us 10 Scavvers (and I don't really blame him)

So lets put a small list of minor changes together that we can put to Goat to be our Scav spokesman to SAM.

I will start with:

1) Courier Missions. Standard payment of 1 fuel for every mission.

2) VERY Slight tweaking of town event prizes, so that most of the food events are changed to maybe 1 random ammo for 1st place ONLY from a list of MMG, CR, HMG, RL, MML,

That's it from me-

Scav is brutally hard (and that's why I love it) but I am slowly, slowly- making progress- and If I can- then anyone can!
I DEFINATELY don't ever want to end up being able to scout 10 times a day with CCs - I have Normal DW for that- and it now bores me silly.

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Posted May 20, 2013, 6:58 pm Last edited May 20, 2013, 7:05 pm by Brunwulf
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Sent mine to goat via pm two weeks ago. But here is what I sent him.
1. Courier missions. (scav as the bad guy would be fun)
2. Some way to increase my mech without going on scouts only.
3. If 2 is not possible, then higher starting mech.
4. If 2 or 3 not possible the ability to repair from the start, like norms can do.
5. The ability to choose my winnings in town events. Or more useful prizes for scav.

-Gizmet


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Posted May 20, 2013, 7:24 pm
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In my PM to goat I spoke of town event prizes. To sum it up it was like this:
SS=less food and 20 bulk weapon ammo.
EF=Water and 30 bulk weapon ammo.
GW/BL random all classes of ammo and goods low payout.
SF= N/A weapons scraps and such.
TX= gas never water.
FL= ped guns and ammo and rocket reloads.

In my view this should give us a reason to spread acros the land for a purpose other than initial scout skilling.
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Posted May 20, 2013, 7:39 pm
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i have put them all in one list and am looking at duplicates.

knowing what i know some of the suggestions are over complicated.... a few have been argued against.

lets start with this one..

courier missions - is there any reason why players cant hit the iron mongers when they want to hit traders thereby keeping rep up with the civs and getting courier missions? Some people are very opposed to making courier missions easier to get. I dont think we will get consensus on this.

2.

jarkkos suggestion around mechs is brilliant but over complicated. think mech progression needs to be simpler... any ideas?

3.

prizes - seems simple... more variation and fewer useless items. boons idea to make prizes regional is interesting.. and would lead to player created courier missions i am sure. I would remove town events but that is not a poplar view so we will go with the majority.

4.

trader loot - traders should carry a mix of goods... not 300 water. some ammo.. some damaged weapons.. some bulk goods... some mail... medicines etc. Any objection?

5.

hero points should always give either a) weapons you cant get in game smoke, oil, rb etc or b) ammo you cant get much of in game... cc hcr atg etc. hero points in the southern towns should give some of the things you cant get in scav such as the osprey chassis (but only for LOTS of them

6. use of bulk goods... more complicated repairs should require plastics and electronic parts

7. gizmet suggested the mech bonus.. i personally dont like that. we already rain in event 1.5x faster than normal. i have a 200 mech and have hardly been caning the game.

there are lots more but lets kill each other over those for a few minutes first.


For sam to do this we cant have the main game bitching and hung polls... lets try to find things we can actually agree on.

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Posted May 20, 2013, 9:18 pm Last edited May 20, 2013, 9:20 pm by goat starer
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if nobody replies i will assume you all agree ;)
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Posted May 21, 2013, 8:59 pm
*Brunwulf*
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goat starer said:
if nobody replies i will assume you all agree  ;)


I agree with all points- except courier missions.

I would like Scav gangs to be able to advertise for courier missions. 1 can of fuel as standard payment.

This is what i want above all else- and if it is not put forward I will cry and wail, and throw all my toys out of my pram!  :o
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Posted May 21, 2013, 9:03 pm
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Brunwulf said:
goat starer said:
if nobody replies i will assume you all agree  ;)


I agree with all points- except courier missions.

I would like Scav gangs to be able to advertise for courier missions. 1 can of fuel as standard payment.

This is what i want above all else- and if it is not put forward I will cry and wail, and throw all my toys out of my pram!  :o


ah... i hadn't understood that.... thought you wanted stock missions

I would suggest payment should be multiples of fuel if you go further?
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Posted May 21, 2013, 9:21 pm
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No- courier missions- whatever the bulk that you take, to whatever the destination- you just get 1 can of fuel.

This would help with rep re-building, and also scouter training.

1 can of fuel as a standard payment would mean that you can do courier missions in the north, for scouter training- but if you want to travel further south you would need to use your own fuel stocks.



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Posted May 21, 2013, 10:00 pm Last edited May 21, 2013, 10:04 pm by Brunwulf
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the payment would have to exceed the outlay or it make no sense in the game.

i would suggest a fuel plus basic ammo type thing
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Posted May 21, 2013, 10:42 pm
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Section 7
I don't think mech bonus is needed. I do however feel we should be able to Atempt to fix items under skill 100. Say mech is 50 you have a 25% chance to repair 25% to damage item more and 50% chance to not change damage to item with loss of repair goods.
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Posted May 21, 2013, 10:43 pm
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Boonwolf said:
Section 7
I don't think mech bonus is needed.  I do however feel we should be able to Atempt to fix  items under skill 100. Say mech is 50 you have a 25% chance to repair 25% to damage item more and 50% chance to not change damage to item with loss of repair goods.


interesting.... but i would make the risk bigger than reward
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Posted May 21, 2013, 10:50 pm
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goat starer said:
Boonwolf said:
Section 7
I don't think mech bonus is needed.  I do however feel we should be able to Atempt to fix  items under skill 100. Say mech is 50 you have a 25% chance to repair 25% to damage item more and 50% chance to not change damage to item with loss of repair goods.


interesting.... but i would make the risk bigger than reward

50% you trashed your 90% gun greed sucks salvaged 50% of materials
25% it may not shoot better but it looks damn cool all materials used
25% it now works like it's fresh out of the box

Would this be more to goats liking?

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Posted May 22, 2013, 1:02 am
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goat starer said:
Brunwulf said:
goat starer said:
if nobody replies i will assume you all agree  ;)


I agree with all points- except courier missions.

I would like Scav gangs to be able to advertise for courier missions. 1 can of fuel as standard payment.

This is what i want above all else- and if it is not put forward I will cry and wail, and throw all my toys out of my pram!  :o


ah... i hadn't understood that.... thought you wanted stock missions

I would suggest payment should be multiples of fuel if you go further?


Sorry, I should have explained that by 'Courier Missions' I am meaning the ones in Normal DW where you choose your own bulk and destination.

Therefore, with this option, we would not only be able to repair rep, but MORE omportantly have a purpose to travel around- while training scouter skill (which trains sooooooooo slowly just by regular scouting)

I would like to stress again that I don't want too many changes to the ammo situation.
After all- it's called Scav for a reason.
I am nearly out of MMG ammo- but I just aquired some FT ammo. So now I need to scout with Flamethrowers.
That's the whole point of Scav isn't it?
I am certainly no gaming god- so if I can make my way (slowly) in Scav - anyone can.
It's supposed to be HARD. The risks are high and the rewards are small.
That's why I love it- and I don't want abundance of ammo and resources.



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Posted May 22, 2013, 12:44 pm Last edited May 22, 2013, 1:09 pm by Brunwulf
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yeah.. for me its about fixing anomolies not making it easier

thats why my prioritiies are really....

to stop looting a lorry meaning you don't have to worry about food for a whole year

to make hero points give you very small amounts of stuff you cant get in game so as to fix the 'missing' weapons issue
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Posted May 22, 2013, 6:59 pm
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I agree with Brun and Goat, don't want to make it easier, but it would be nice to be able to ATTEMPT to scout.

I can't scout at all unless I WIN an ANC (which if the computer would not run into me head on at full steam I might be able to do...:) ) and then I have to hope the vehicle that makes it out of the ANC is in decent shape.

Why? because I have no ammo, so I can't shoot while in the ANC just so I can scrap the weapon for ammo.

OR, I have to wait around for days/weeks for an event that has MG or MMG ammo as a prize.

Basically what I am asking for is more ammo events or some other way to get them. I have enough food to feed my gang for a year.

As far as the Mechanic thing goes I would like to be able to ATTEMPT to repair my stuff, I am sitting on 2 or 3 4L 70% or worse engines I can't do anything with, 2 or 3 MMGs at about 50% or worse (no ammo) and no way to repair them or scrap them for anything other than ammo. So, since I don't get charged storage fees I am hanging onto them IF I ever do get my Mech on a scout, and survive, to increase his skill.

I am not looking to make the game easier, but PLAYABLE would be nice. As of right now scav, for me at least, is not playable. I will keep hammering away and eventually make it I am sure, but it is so frustrating right now that after the last couple days (losing two vehicles, 2 gangers dead, and three of my best gangers out of action for atleast two weeks due to rad poisoning and broken bones.)I will most likely not play my scav gang for several weeks.

-Gizmet
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Posted May 22, 2013, 9:13 pm
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i have always thought the solution to that is being able to ped scout and meet, typically, one car in pretty poor condition
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Posted May 22, 2013, 9:43 pm
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goat starer said:
courier missions - is there any reason why players cant hit the iron mongers when they want to hit traders thereby keeping rep up with the civs and getting courier missions? Some people are very opposed to making courier missions easier to get. I dont think we will get consensus on this.


So whats the big issue with "User defined Courier missions"?

We already HAVE courier missions but they are imbicillic.

RECENT corier missions I have been offered:

---Haul 898 Bulk to Morgan for 10 Pistol ammo
-
---Take a passenger to Sarsfield for 3 cans of water
-
---Haul 1321 Bulk to Firelight for 10 Smokescreen ammo


We already have server defined courier missions.  So obviously the issue isnt the ability to GET them.  The issue is THEY DONT FIT!  I have 51 space in my runner Pho.  around 100 and a little more in my PU.  But none of the missions are that small.  I want to be able to get something that FITS.

We arent adding anything, just making it logical.  Plus can something big enough to haul 898 bulk even go to Morgan even in Normie?

it isnt "Courier Missions" being asked for.  it is the "User Defined Bulk" portion of whats already part of Normie.  And I dont care about REP.  I dont need REP.  I will NEVER hit a Merchant.  Nor will I need to.  IT ISNT ABOUT REP.

Its about towns who have nothing to sell us, not needing anything brought to them.  Obviously they arent needy, they are just vindictive hate fill greedy jerks with infinite supplies of foor, water, fuel, cars, parts, who are intentionally depriving us of those things.  They sure dont need our help running goods around unless it is 898 bulk to Morgan
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Posted May 22, 2013, 9:52 pm
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Brunwulf said:
goat starer said:
if nobody replies i will assume you all agree  ;)


I agree with all points- except courier missions.

I would like Scav gangs to be able to advertise for courier missions. 1 can of fuel as standard payment.

This is what i want above all else- and if it is not put forward I will cry and wail, and throw all my toys out of my pram!  :o


I disagree with the 1 can of fuel idea.  It isnt for REP.  Its for STUFF and for a reason to travel.

I think 3 to 5 magazines of some useful ammo is more realistic.  ---  I have managed to find ONE mission since I re-started playing scav.  51 Bulk to Emls for 3 MMG ammo.  That didnt seem bad and it was a game generated mission so it was obviously not considered too "good" or it wouldnt have been within the game parameters

But it should be 1 Mission per run.  not "Im gonna put 8 missions 5 bulk each in my 40 space car"  It should be 1 squad, 1 mission.
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Posted May 22, 2013, 10:00 pm Last edited May 22, 2013, 10:08 pm by StCrispin
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goat starer said:
i have always thought the solution to that is being able to ped scout and meet, typically, one car in pretty poor condition


Agreed.  Personally I'd love this.  IF we had weapons to do it with like rifles and crossbows from the start.  Or SMGs.  maybe recruitment needs changed so it isnt Pistol and Shatgon but a smaller % have rifle crossbow (maybe 1 in 20)or a 1% of them hav an SMG or RPG
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Posted May 22, 2013, 10:05 pm
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StCrispin said:
goat starer said:
i have always thought the solution to that is being able to ped scout and meet, typically, one car in pretty poor condition


Agreed.  Personally I'd love this.  IF we had weapons to do it with like rifles and crossbows from the start.  Or SMGs.  maybe recruitment needs changed so it isnt Pistol and Shatgon but a smaller % have rifle crossbow (maybe 1 in 20)or a 1% of them hav an SMG or RPG

Ped Scout for loot piles 1-5mi spawn some bugs or with luck a crappy car after 5-15 turns. If crew is out to lond or to often get hit of rad sickness.    For this to work loot piles need to be fixed to many times I have had people told to loot but only do for 1 turn and stop.

I looted a SMG from loot piles befor
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Posted May 22, 2013, 11:27 pm
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