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List For Goat
*StCrispin*
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Any progress on this?

I see Morgan got a tweak, though not a huge one, but havent noticed any word on Scav.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 14, 2013, 2:40 am
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good question...

5 that don't seem contentious.... yet


tweaks to event prizes

hero point town gift adjustments

traders to carry diverse loot

more variation in mech ability .. 100 mechs should not be able to fix anything

use for plastics, eps etc in repairs

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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 14, 2013, 9:49 am Last edited Jun 14, 2013, 11:08 am by goat starer
*StCrispin*
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So basically 4 items that wouldnt be useful for those just starting and 1 item from the original list? Not that im,against the 4 "vet-grade" items. I sure would like a use for my stone and plastic. And random odd loot would be nice. But I think the overall goal was to have more "just starting out" items than "established player" items. Though anything we get is nice.

How did "Smaller bulk or User Defined Bulk and Destination" courier missions end up stricken from the list? The non-opposed version either granted no (or very little or 1 fame bump per squad) reputation and/or was limited to 1 mission per squad/car unless the load size was smaller than capacity and the full load was taken
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 14, 2013, 11:21 pm Last edited Jun 14, 2013, 11:42 pm by StCrispin
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StCrispin said:

How did "Smaller bulk or User Defined Bulk and Destination" courier missions end up stricken from the list?  The non-opposed version either granted no (or very little or 1 fame bump per squad) reputation and/or was limited to 1 mission per squad/car unless the load size was smaller than capacity and the full load was taken


im all in favour of allowing advertised courier missions for small prizes.. it did have some opposition though.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 15, 2013, 12:12 am
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The opposition was resolved by removing rep gains.

Advertised missions require bulk exceeding reason. (810 bulk to Morgan is one example... 958 bulk to SV is another) scavs dont have Lorrys to use for training scouts on courier runs.

These need to fit in a 4L Pho (50 bulk or kess) or a 3.2L Pickup (100 bulk or lower) to achieve their purpose as stated prior. Which is to give Non-eatablished scavs some reason to travel town to town to train a scout so the can begin scouting. Plus, unless you scout and gain rep, you cant get missions. Which creates a catch-22.

Also most scav players trying to get establushed can not travel to places beyond GW or Elms. The missions dont often include nearby towns.

I believe the BIGGEST request in tge original thread was

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Posted Jun 15, 2013, 1:15 am
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User Defined Destination with a bulk that fit in our cars (preferably Defined by the User but a choice of sizes 25/50/75/100 would be acceptable as well). Something that fits. Something that can be accomplished. For Non-Established Scavs.

The whole point was to make Scav logical and more approachable for fresh scavvers. It isnt for thoae of us established already as much as it is for the fresh scavers.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 15, 2013, 1:19 am
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StCrispin said:
scavs dont have Lorrys to use for training scouts on courier runs.




i do
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Posted Jun 15, 2013, 1:32 am
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Also, what was the opposition to a greater variety if cars being chosen for Amature night Combats? That was in the top 3. As it also applied primarily to fresh scavers and promoted the playing of scav by making it more attractive to the uninitiated.
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Posted Jun 15, 2013, 1:34 am
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surely it whould work exactly the same as in normal...

advertise... person offers mission and payment (in stuff) if you dont like payment dont do it.

im guessing sam has the mechanism in place to transfer the code for swapping race prizes for cash and swapping mission prizes for cash

the arguments against...

1. this is scav... economies that pay people to deliver goods seem a little organised

2. its not really necessary... i'm not a prolific player anymore but my scav gang is as good as many peoples normal gangs

3. scav should be player organised... if people want courier missions i can give them multiple small bulk missions to GW.. just ask
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Posted Jun 15, 2013, 1:37 am
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goat starer said:
StCrispin said:
scavs dont have Lorrys to use for training scouts on courier runs.




i do


Perhaps you misunderstood...  I doubt very much that you put a 20 scout in a lorry and drive him around in it for the purpose of increasing his skill to 50 so that he is scout capable.

I know you are established enough to probably not need a skilled scout, but that is the point if the user defined bulk/destination for the fresh scavers such as Gizmet, Lostsoul, and Rudereality...  And those I forget...
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 15, 2013, 1:43 am Last edited Jun 15, 2013, 1:48 am by StCrispin
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nobody needs a scout for scouting

i will happily scout ss with no scout and 20 gunners.

scouts are for travelling in my view.. so get them by travelling.. if necessary for fun



to clarify this... in scav you will at best be scouting with a pair of phos or similar... even without a scout that is 3 or 4 cars (5 or 6 if you get chaos canyon but it is easy to run away there). its not bad odds... what do you want?
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 15, 2013, 1:53 am Last edited Jun 15, 2013, 1:54 am by goat starer
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Thats what we want.  A mechanism like we have in normal. 

However, it doesnt exist.

It seems odd that, this being a harsh scav world, that towns need nothing.  That NPCs need nothing (or only hire NPCs and shun the players for their needs)

its a little confusing as to why the final list only has 1 item from the original list, and the rest of the items only benefit established players such as Brun, Boon, and myself, who dont need anything.  The point of the tweaks was to make scav less daunting for fresh scavs, and more logical in its functionality.

How has it become a tweaks-for-vets out of all of this discussion?

goat starer said:
surely it whould work exactly the same as in normal...

advertise... person offers mission and payment (in stuff) if you dont like payment dont do it.

im guessing sam has the mechanism in place to transfer the code for swapping race prizes for cash and swapping mission prizes for cash

the arguments against...

1. this is scav... economies that pay people to deliver goods seem a little organised

2. its not really necessary... i'm not a prolific player anymore but my scav gang is as good as many peoples normal gangs

3. scav should be player organised... if people want courier missions i can give them multiple small bulk missions to GW.. just ask
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jun 15, 2013, 2:03 am
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Just wanted to add an opinion from the perspective of a newer player. In both scav and in normal DW there should be an eye for making changes that benefit and help recruit new players to our beloved game. Tweaks and fixes need to be a 2/3s to 1/3 ratio in favor of newer vs older player base. I say this not because I would benefit personally from this attitude, but the game itself would by making it more attractive to fresh players and ideas. Those in charge need to ask "how many will benefit from this change? If the answer is just a few, established players, then perhaps it's not really needed. Not asking to make the game easier, like the challenge, just perhaps less pro vet. Just my opinion, and you know what those are like...
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vet wv

Posted Jun 15, 2013, 4:18 am
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RudeReality said:
Just wanted to add an opinion from the perspective of a newer player. In both scav and in normal DW there should be an eye for making changes that benefit and help recruit new players to our beloved game. Tweaks and fixes need to be a 2/3s to 1/3 ratio in favor of newer vs older player base. I say this not because I would benefit personally from this attitude, but the game itself would by making it more attractive to fresh players and ideas. Those in charge need to ask "how many will benefit from this change? If the answer is just a few, established players, then perhaps it's not really needed. Not asking to make the game easier, like the challenge, just perhaps less pro vet. Just my opinion, and you know what those are like...


With you 100% this whole thing started out to help recrut and hold NEW scavers NOT what apeales to established scavengers.

Points were:
  Useful town event Ammo avalibelity upon starting
  Reasons for travailing / scout skilling
  And as a Posable side tweak use for unused bulk items and mech uses.
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Posted Jun 15, 2013, 5:03 am
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IDK where goat got his list. It isnt even close to what was discussed. In fact, in some cases it is the complete opposite. "100 mech should NOT(?) be able to fix anything" ??? WTF? Thats way off base!

Sigh...

It looks more like a "what Goat wants, if he wanted anything" type of list rather than the 3 to 7 concise items we had in our lists.

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Posted Jun 15, 2013, 5:27 am
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goat starer said:
nobody needs a scout for scouting

i will happily scout ss with no scout and 20 gunners.

scouts are for travelling in my view.. so get them by travelling.. if necessary for fun



to clarify this... in scav you will at best be scouting with a pair of phos or similar... even without a scout that is 3 or 4 cars (5 or 6 if you get chaos canyon but it is easy to run away there). its not bad odds... what do you want?

    Not sure what game your playing but I for one tryed scouting with no scout. Not bad odds but 3Vs5 until the weapons factor in them 2ATGs 4MGs 2RLs  and a HMG B armor acting cars VS my 2 HMG 3MGs 1MMG. C armor slugs
After getting sick of getting killed EVERY outing I spent a week and skilled th 35 no issues after that.  So don't say you don't need some sort of scouting skill to play with 20 skilled gunners that can't hit a parked van from 20 M
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Posted Jun 15, 2013, 8:47 am
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goat starer said:
3. scav should be player organised... if people want courier missions i can give them multiple small bulk missions to GW.. just ask


So, we can do that right now, without any game code tweaking.
I will do this today:
I put some scraps to Elms and add to Sellers Notes.
I give one Fuel-can per 3 scraps transferred to Somerset.

Another player can even give me 3 scraps right away from own Somerset carage. and I give 3 scraps and 1 fuel.

If there is items with condition %, then those actual items must be really transferred, needs some coordination via messages between players.
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vet wv

Posted Jun 15, 2013, 10:56 am
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EXACTLY

if anyone wantb to transport some ammo to GW i will reward them handsomly
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Posted Jun 15, 2013, 7:36 pm
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I am new and this is probably too late, but it would be nice is a mechanic could repair equipment to double his rating, i.e. a 20 mechanic can fix something below 40% to 40%.

Or maybe smaller engines could be less complicated, so you only need a 20 mech to work on a 1.6L engine. As it is I am not sure I will ever leave town in SCAV. Things have not gone well when I tried. Trying to get a mech to a level where they can do anything useful seems like suicide.

If it is to much QQ just ignore me.
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vet wv northernsummer1,92,1

Posted Oct 21, 2013, 10:53 pm
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There are some of us who can help you get started I for one will repair any item you want in SS as long as it's worth fixing.

If were ever all on line we should set up a mega scout.
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Oct 22, 2013, 12:30 am
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