Darkwind - Viewing Topic: Camping
Welcome Guest! » Darkwind » Discussion » The Marketplace » Camping

Pages: << prev 1, 2, 3, 4 next >> Reply to Topic Create New Topic Create New Poll
Camping
Serephe
Collision Force
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,496
Joined: Dec 9, 2007

Send an email to Serephe Send a personal messsage to Serephe Reply with a quote from this post Go to the top of the page

Camps only found as maps in loot. Find a camp that's already occupied? Congratulations, attack them and conquer it for yourself.

Tears from carebears.

Nevermind, just throw some money at it. :rolleyes:
.........................
vet wv paintladder ww0,3,0

Posted Jul 12, 2013, 3:29 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

yeah.. more draconian measures might be an idea, but not without 'due diligence' etc.. can we discuss this? for example, how about every week there is no owner or manager logging in, the camp takes substantial damage and after a few weeks it gets razed by bandits?

for the moment though, I have no problem getting a new camp created.. just PM me your preferred location and size and I'll pick a survey fee out of the air.. er.. apply my careful and fair costing formula to objectively determine the survey fee. (Some locations are already too busy with camps so I may reject them and/or suggest an alternative near-ish-by)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 12, 2013, 12:56 pm Last edited Jul 12, 2013, 12:57 pm by *sam*
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

Longo said:
or if they are not used for a while, remap them and make them a chance at being loot like the old days  :)


+1
.........................
vet wv marshal pvp2

Posted Jul 12, 2013, 1:42 pm
Necrotech
Vendetta Inc.
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,872
Joined: Jul 18, 2011

Send an email to Necrotech Send a personal messsage to Necrotech Reply with a quote from this post Go to the top of the page

Respectfully...

Being a heavy camper, I see some issues.

A - There is a *TON* of camps already. Adding more IMHO makes the situation worse. They should of a limited quantity and highly valued.

B - I do believe that camps, if ill tended or abandoned, should take *SUBSTANTIAL* damage or penalties. If an active camp owner has unsubbed or whatever, instead of handing over for free a member via a vote, it should be paid for C/O the First Bank of Somerset by the heir apparent (if there is one) or just let it get swallowed by the desert and removed from the map after an alotted amount of time.

Example... I love Karz Master, but there is no reason that Red Light District should exist as a camp.

Cry Havoc... same thing

Even be nice and automatically move all player gangers to the nearest or even just Somerset.

But the camp and contents... Gone and taken apart by creatures and nomads.


C - There should be a mechanism that camps should be able to be attacked. If raiders and other malcontents can do a camp attack, the option for a player squad based from a camp should be able to take the place of that attack.

Leave the CR limits and defensive modifiers. Camps should have defensive strength modifier.

Even have the capability to build defensive structures that bump defensive modifiers, but they count against the upkeep and fame numbers as well.



.........................
vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Jul 12, 2013, 1:48 pm Last edited Jul 12, 2013, 2:06 pm by Necrotech
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Quote:
for example, how about every week there is no owner or manager logging in, the camp takes substantial damage and after a few weeks it gets razed by bandits?


A week is pretty short. You could set your camp up to survive (and yet still take some heavy damage as it is) with supplies to last a few weeks if you wanted to take a break. With the level of attention a camp requires in the first place, I would not think this is against the spirit of the game if you wanted a break and couldn't find anyone to take care of things short term.
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 12, 2013, 3:05 pm
Sarge
K R U
Autodueller

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 392
Joined: Mar 6, 2011

Send an email to Sarge Send a personal messsage to Sarge Reply with a quote from this post Go to the top of the page

Also, as has happened to me recently, the camp manager decides not to return to the game and sort out a hand over, so we are screwed if the vote mechanism wasn't there.

Perhaps when you take over a camp you should decide in some recordable way who your choice is of who would take over your camp if you went AWOL?

I think it should default to someone who is a camp manager with a vote amongst the managers if needed to decide amongst them. (Which is pretty much what happens now after a 6 week absence by the owner).
.........................
vet wv0,3,0

Posted Jul 12, 2013, 3:13 pm
Necrotech
Vendetta Inc.
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,872
Joined: Jul 18, 2011

Send an email to Necrotech Send a personal messsage to Necrotech Reply with a quote from this post Go to the top of the page

"If an active camp owner has unsubbed or whatever, instead of handing over for free to a member via a vote, it should be paid for C/O the First Bank of Somerset by the heir apparent....."

The problem is that I have seen, and in a small part helped others abuse this "transfer of ownership"

Free is way too easy....
.........................
vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Jul 12, 2013, 4:39 pm
Necrotech
Vendetta Inc.
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,872
Joined: Jul 18, 2011

Send an email to Necrotech Send a personal messsage to Necrotech Reply with a quote from this post Go to the top of the page

I love the "treasure maps" as loot though

.........................
vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Jul 12, 2013, 4:41 pm
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

Camps are our money sinks...for this reason I am against them as loot.

They are end game that should be accessible to anyone with time , determination, hours put in this game. That is often best represented via money...or a camp handing over inheritance....not getting lucky vs shanty pirates
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Jul 12, 2013, 5:20 pm
Necrotech
Vendetta Inc.
Darkwind Guru

Mutants Faction

Member Level

Group: Members
Posts: 1,872
Joined: Jul 18, 2011

Send an email to Necrotech Send a personal messsage to Necrotech Reply with a quote from this post Go to the top of the page

Make money a limited commodity... aka there is only a fixed amount of dollars in Evan, then money would be worth something.

Whole another topic.

But camps shouldn't also be an initially FREE item, inherited or otherwise. That money is investiture into that camp.

But also camps should have the ability to be attacked at least on some open basis.

Being CLOSED should not mean the camp walls are immune to cannon fire and mortar shells.


.........................
vet wv santa1 deathrceL1 pvp4 gwped raceL1 combatL1 paintladder pvp3 ped2 pvp5 semiprocombat circuit2 pvp1 pvp2 slay2013 gwextrav triangle1

Posted Jul 12, 2013, 5:32 pm
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

*sam* said:
yeah.. more draconian measures might be an idea, but not without 'due diligence' etc.. can we discuss this? for example, how about every week there is no owner or manager logging in, the camp takes substantial damage and after a few weeks it gets razed by bandits?

for the moment though, I have no problem getting a new camp created.. just PM me your preferred location and size and I'll pick a survey fee out of the air.. er.. apply my careful and fair costing formula to objectively determine the survey fee. (Some locations are already too busy with camps so I may reject them and/or suggest an alternative near-ish-by)


I think your exact mechanism is not as important as the basic idea that eventually the wastes swallow them up (bandits raise them, make a new base out of the them, etc).  This lets other players have a chance to create them from scratch.
.........................
vet wv pvp5 pvp3 pvp4

Posted Jul 12, 2013, 9:33 pm
Lord Foul
.-^-HellRazors-^.
Darkwind Guru

Mutants Faction

Member Level

Group: Rules Council
Posts: 3,543
Joined: Jan 12, 2008

Send an email to Lord Foul Send a personal messsage to Lord Foul Reply with a quote from this post Go to the top of the page

Necrotech said:
Respectfully...
Example... I love Karz Master, but there is no reason that Red Light District should exist as a camp.

Cry Havoc... same thing



It's not that they should not exist as camps, the camps should be handed off to active members and sold if the still active members decided it was not worth keeping the camp.

If I had the camp, I would ask all active members their thoughts about what to do with the camp, if it was decided it was to much effort it would have been sold off and the cash split up amongst the remaining active members. The new owners could then do as they pleased, either allow the active members to stay and contribute are have them leave.

.........................
vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Jul 12, 2013, 10:33 pm
Juris
Hessians
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 1,706
Joined: Sep 16, 2010

Send an email to Juris Send a personal messsage to Juris Reply with a quote from this post Go to the top of the page

Don't all camps get attacked every few weeks by raiders? I know if the camp doesn't fight or loses camp buildings take damage. Why not just say when all the buildings are destroyed the camp is destroyed?
.........................
vet wv pvp1 pvp5 pvp4 race1 zom pvp2 deathrce1 pvp3 combat1

Posted Jul 12, 2013, 10:38 pm
Philyn
Holy Mutant Death Squad
Autodueller

Badlands Truckstop Faction

Member Level

Group: Members
Posts: 303
Joined: Nov 1, 2008

Send an email to Philyn Send a personal messsage to Philyn Reply with a quote from this post Go to the top of the page

Camps can only be attacked if they are "Open" meaning building or harvesting. This is a good option at times because you get 48 hour notice of an attack and it is nice to be able to close down if you are going to be unavailable for a time. I think a option to consider is every camp must be open for at least 1 day a month. If a camp never opens you can assume that it is deserted. At that point maybe everything there goes into "storage" for a time and the camp is locked down(owned by the bank) and after a time the unclaimed camp is actioned off. This would allow non owners to claim their items.
.........................
vet gwped wv northernsummer

Posted Jul 12, 2013, 10:56 pm
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

dear god.... you have scav.. its sorts this stuff out... it would make camps meaningful making ammo or fuel or water or pumpkins... but keep it the way it is.. its funny
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jul 13, 2013, 12:17 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

Joel Autobaun said:
Camps are our money sinks...for this reason I am against them as loot.

They are end game that should be accessible to anyone with time , determination, hours put in this game.  That is often best represented via money...or a camp handing over inheritance....not getting lucky vs shanty pirates


Could there be another measure of success to allow a camp to be found as end game content?

{gives joel bunny ears}
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 13, 2013, 1:37 am
*Bastille*
Raging Scavengers
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 7,513
Joined: Mar 31, 2009

Send an email to *Bastille* Send a personal messsage to *Bastille* Reply with a quote from this post Go to the top of the page

goat starer said:
dear god.... you have scav.. its sorts this stuff out... it would make camps meaningful making ammo or fuel or water or pumpkins... but keep it the way it is.. its funny



Hmmm, scav camps, what a wonderful idea.
.........................
marshal vet wv pvp4 zom cont pvp32,12,1

Posted Jul 13, 2013, 1:38 am
JS
Hitmen Trucking Inc -CI-
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 3,238
Joined: Jan 9, 2010

Send an email to JS Send a personal messsage to JS Reply with a quote from this post Go to the top of the page

Juris said:
Don't all camps get attacked every few weeks by raiders?  I know if the camp doesn't fight or loses camp buildings take damage.  Why not just say when all the buildings are destroyed the camp is destroyed?


Yes, they have a chance to be attacked by NPCs.  These are cap defenses.  Not sure what happens if they are reduced to 0, but they should be destroyed.
.........................
vet wv pvp5 pvp3 pvp4

Posted Jul 13, 2013, 6:09 am
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

I'd rather be able to make my small camp BIGGER. or move it to a different location (load it all up and move like nomads).

I think that failed defenses or inactive camps shoudl shrink in size until it is thew smallest i can be, but with time effort and cash spent, a tiny camp could grow in size to be useful. Mine is fun, but not terribly useful to "the masses". it's just a hole in the wall for a few of us to play in. Would be nice to change the dynamic of how camps grow and shrink.
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jul 13, 2013, 6:32 am
Daveyh
Electric Dave
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 121
Joined: Oct 20, 2012

Send an email to Daveyh Send a personal messsage to Daveyh Reply with a quote from this post Go to the top of the page

*sam* said:
yeah.. more draconian measures might be an idea, but not without 'due diligence' etc.. can we discuss this? for example, how about every week there is no owner or manager logging in, the camp takes substantial damage and after a few weeks it gets razed by bandits?

for the moment though, I have no problem getting a new camp created.. just PM me your preferred location and size and I'll pick a survey fee out of the air.. er.. apply my careful and fair costing formula to objectively determine the survey fee. (Some locations are already too busy with camps so I may reject them and/or suggest an alternative near-ish-by)


Sam - thought about it some more.

Someone may leave for whatever reason - found something new, RL , etc. - and them come back.  Destroying the camp would probably cause them to leave as they spent time (our real currency) in building something in a game to have it taken when they are out.  So the real Even mechanic of loot and pillage is valid, but for gaming, it would not help with players. 

Just bury it in the sand and take it off the map.  They can pay a fee of cash and time to dig it back up.  Sam will still know where they are. 

I would like to see the map cleaned up.  Until recently I've just  thought all the camps were operational. 
.........................
vet wv sssc gwextrav ped1 paintball gateautumn paintladder gwped ped2 e2g raceL1 deathrceL1 combatL1 pvp5 race1

Posted Jul 13, 2013, 3:09 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » The Marketplace » Camping

0.0888 seconds - 30 queries - 0.97 load