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Don't include ballistic weapons in DW2
simonmaxhill
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My humble opinion:

Indirect fire weapons from moving vehicles at moving vehicles is

1. silly
2. bypasses terrain, the skillful use of which is fundamental to dogfighting
3. pretty unrealistic

Either ditch em, make them so wildly inaccurate that even in the hands of the most skilled ballistics gunner, they'd be worthless except against packs of opponents.

And get rid of the paint ones, because those are 10x silly. Like 80's movie hairspray flamethrower silly.


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vet wv

Posted Feb 10, 2014, 12:08 am
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agreed
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 11, 2014, 2:46 pm
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I agree penalties for shooting ballistics from moving platform are too low, but I don't think they should be wiped. I think there should be some terrain bypassing weapons. Plus they are useful against mountain top snipers.

While I like paint guns, the ballistics ones are are probably a little silly. But having grown up playing Autoduel, I would be very sad is paint was excluded from the game.
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vet wv northernsummer1,92,1

Posted Feb 11, 2014, 7:52 pm
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simonmaxhill said:
My humble opinion:

Indirect fire weapons from moving vehicles at moving vehicles is

1. silly
2. bypasses terrain, the skillful use of which is fundamental to dogfighting
3. pretty unrealistic

Either ditch em, make them so wildly inaccurate that even in the hands of the most skilled ballistics gunner, they'd be worthless except against packs of opponents.

And get rid of the paint ones, because those are 10x silly. Like 80's movie hairspray flamethrower silly.




Actually Indirect fire is Very common from a Moving Vehicle.

Example:  M1A1 Abrams Tank.

Any fire beyond what is Classified as POINT BLANK RANGE (Defined as the range at which the trajectory is flat and ballistics properties do not matter) is in fact Indirect.

Once again you have suggested something that takes DW farther away from a simulation of vehicular combat and closer to being a Twitch and Click Arcade Shooter game.

You might want to try Spy Hunter if that's your type of game.  As for myself I prefer something believable at least to a small degree. (since DW does not calculate deflection of shells which strike at extreme obliquities.  It isnstead figures a 90 degree obliquity and a 15 degree obliquity to inflict the same penetration damage.  oh well.)
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Feb 12, 2014, 1:05 am
JS
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simonmaxhill said:
My humble opinion:

Indirect fire weapons from moving vehicles at moving vehicles is

1. silly
2. bypasses terrain, the skillful use of which is fundamental to dogfighting
3. pretty unrealistic

Either ditch em, make them so wildly inaccurate that even in the hands of the most skilled ballistics gunner, they'd be worthless except against packs of opponents.

And get rid of the paint ones, because those are 10x silly. Like 80's movie hairspray flamethrower silly.




No

They are interesting and add a different dimension.  Removing interesting bits is stupid.
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vet wv pvp5 pvp3 pvp4

Posted Feb 12, 2014, 1:58 am
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I think rockets are dumb blah blah blah 9x retarded blah blah and don't get me started in on that 15 shot spooky thing.
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Feb 12, 2014, 3:15 am
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I do sometimes wonder if people realise this is the dw2 forum... Making suggestions for a faster game with appeal to mass market. Nobody is suggesting removing things as there are no things in it as yet.
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Posted Feb 12, 2014, 8:32 am
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Where this leads:  I think we should remove shooting.  Guns on cars is unrealistic, silly, yada yada yada.

Personally I'd rather wait to see what Sam puts in the game before saying what should be left out.  I'd rather see MORE put into it that is later removed due to it being unappealing, than people being upset that their style of play isn't supported by the game.

Oh...  and...

simonmaxhill said:
Like 80's movie hairspray flamethrower silly


Hairspray?  I don't know if that works but I used to use WD-40 Spray Lubricant as a flamethrower to kill wasps when I was a teenager.  Not silly.  Effective.  You cant swat them because they dodge and sting you?  WD-40 Flamethrower takes their wings off in mid-air.  then step on the buggers
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Feb 12, 2014, 10:50 pm
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Well I think you will be disappointed. The object of dw2 is to make a successful game... Not to replicate dw1. That will mean prioritising gameplay over realism, simplifying the mechanics and making the turn sequence faster. Anyone with an autistic desire for realism over gameplay is probably going to be saddened by it...

It is not intended to be an updated and improved version of dw1. Dw1 will remain and may be database linked allowing you to play characters in both games. dw2 will be a very different game... And it will certainly lose lots of things from dw1 whilst gaining many others.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 13, 2014, 12:26 am
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Good point. Well said.
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Posted Feb 13, 2014, 1:45 am
JS
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goat starer said:
Well I think you will be disappointed. The object of dw2 is to make a successful game... Not to replicate dw1. That will mean prioritising gameplay over realism, simplifying the mechanics and making the turn sequence faster. Anyone with an autistic desire for realism over gameplay is probably going to be saddened by it...

It is not intended to be an updated and improved version of dw1. Dw1 will remain and may be database linked allowing you to play characters in both games. dw2 will be a very different game... And it will certainly lose lots of things from dw1 whilst gaining many others.


Wow, I was unaware you were producing this game.  Good luck with it, I'm sure you'll knock it dead in the free market.
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vet wv pvp5 pvp3 pvp4

Posted Feb 13, 2014, 11:03 am
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JS said:
goat starer said:
Well I think you will be disappointed. The object of dw2 is to make a successful game... Not to replicate dw1. That will mean prioritising gameplay over realism, simplifying the mechanics and making the turn sequence faster. Anyone with an autistic desire for realism over gameplay is probably going to be saddened by it...

It is not intended to be an updated and improved version of dw1. Dw1 will remain and may be database linked allowing you to play characters in both games. dw2 will be a very different game... And it will certainly lose lots of things from dw1 whilst gaining many others.


Wow, I was unaware you were producing this game.  Good luck with it, I'm sure you'll knock it dead in the free market.


I'm not

Sam is

contrary too popular opinion I'm not an Alt account for Sam  :rolleyes:
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 13, 2014, 11:24 am
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http://25.media.tumblr.com/2c71305f530733f749b02a1dc6f7fe5c/tumblr_n0xnxs8dUw1tsn3ueo1_400.jpg
:cyclops:
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vet wv

*Posted Feb 13, 2014, 12:00 pm
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if that picture is correct i might be an alt for Sam... that pretty much reflects his race performance. :cyclops:
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Posted Feb 13, 2014, 12:52 pm
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Don't forget....
http://a2.l3-images.myspacecdn.com/images02/139/d83cb65a5c224d6a866f3cb0ce824801/l.jpg
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vet wv zom marshal paintladder cont

Posted Feb 13, 2014, 4:05 pm
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What you don't see is that smile broadening when he wrongs my neck in the next frame
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Posted Feb 13, 2014, 10:31 pm
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goat starer said:
making the turn sequence faster


You may have missed this part Goat...

DW2 is supposedly going to be Real-Time.  No Turn sequence at all!  Cant get faster than that.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Feb 14, 2014, 7:18 am
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goat starer said:
gameplay over realism, simplifying the mechanics


Amusing that this mindset in game design is exactly what lead to the death of wargaming as a hobby and wargame design as an industry.

Simplified mechanics of play and "Playability" over "realisim" led to the bankruptcy of many once profitable game companies such as Avalon Hill, Games Design Workshop, West End Games, Victory Games...  etc...
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Feb 14, 2014, 7:23 am
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StCrispin said:
goat starer said:
gameplay over realism, simplifying the mechanics


Amusing that this mindset in game design is exactly what lead to the death of wargaming as a hobby and wargame design as an industry.

Simplified mechanics of play and "Playability" over "realisim" led to the bankruptcy of many once profitable game companies such as Avalon Hill, Games Design Workshop, West End Games, Victory Games...  etc...


What a bizare statement... There are more people wargaming today than at any point in history. The conferences are full.. there are thousands if thriving indie manufacturers.... The internet has allowed a revival of old games... It's a thriving industry and a thriving hobby. You are only talking about a small number of companies who could not compete with the games workshop behemoth.

The fallacious assumption that because lots of wargames are now on computers if has somehow died is just misinformed. Walk into any youth centre in the UK and you will still find tabletop games being played. Wargaming is very much alive... When I was a young wargamer independent wargames exhibitions were held at community centres... Today they take exhibition space at excel.

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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 14, 2014, 3:00 pm Last edited Feb 14, 2014, 3:52 pm by goat starer
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StCrispin said:
goat starer said:
making the turn sequence faster


You may have missed this part Goat...

DW2 is supposedly going to be Real-Time.  No Turn sequence at all!  Cant get faster than that.



No it isnt
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Feb 14, 2014, 3:00 pm
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