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Advanced Gear
*StCrispin*
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It has been stated that "Upgraded" Gear will be lootable.

How will I know that what I have looted is an upgraded version of something?



And by the way the new Font makes a 95% weapon look like it is a 195% weapon when mousing over a car in the loot screen.  Dislike...
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jul 6, 2014, 3:52 am Last edited Jul 6, 2014, 3:52 am by StCrispin
*sam*
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It will show as upgraded on the webpage. I guess I could indicate it during looting too... was kindof thinking you'd have to get it home to assess properly first though, from a roleplaying point of view
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 6, 2014, 9:10 am
*Boonwolf*
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  Maybe. [*]  posable item with a 50% chance of failed inspection depending on mechanical skills?
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Jul 6, 2014, 9:55 am
*StCrispin*
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*sam* said:
It will show as upgraded on the webpage. I guess I could indicate it during looting too... was kindof thinking you'd have to get it home to assess properly first though, from a roleplaying point of view


getting it home first is fine.  I think that's a fair and realistic way of doing it.  But since I probably haven't found anything yet I just didn't know how i'd know.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jul 6, 2014, 10:13 am
*sam*
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Yeah, upgraded stuff shows on the website everywhere that equipment is listed (in cars, in lockups, etc.)... but currently only on the 'new' website, of course.. I'm working the display changes back into the current website.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 6, 2014, 10:21 am
JS
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Assessing gear should be a mechanic related skill, or even a new skill. More skill types = more depth to the game.
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vet wv pvp5 pvp3 pvp4

Posted Jul 6, 2014, 1:04 pm
*DoubleTap*
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How is upgraded gear "role played?" Is it a muzzle brake on an MG? Better optics on an ATG? In other words, something that would be fairly obvious at first glance?

Or would it just be (again, RP-theory-wise) a higher rate of fire or thicker barrel, which would not be as observable?
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vet marshal wv

Posted Jul 6, 2014, 1:22 pm
*Rezeak*
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JS said:
Assessing gear should be a mechanic related skill, or even a new skill.  More skill types = more depth to the game.


I think this is a great idea. Also along the same vein, maybe we could have a new scout skill that slightly increases the chance that we'll come across upgraded gear.
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jul 6, 2014, 2:37 pm
*sam*
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*DoubleTap* said:
How is upgraded gear "role played?" Is it a muzzle brake on an MG? Better optics on an ATG?  In other words, something that would be fairly obvious at first glance?

Or would it just be (again, RP-theory-wise) a higher rate of fire or thicker barrel, which would not be as observable?



Yeah, I guess some of it would be observable, some not. I was generally just thinking the stuff would be "high quality".

A mech test to identify stuff makes sense.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jul 6, 2014, 10:37 pm
*StCrispin*
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or Pay jake to test it
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Jul 7, 2014, 12:37 am
*DoubleTap*
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*sam* said:
*DoubleTap* said:
How is upgraded gear "role played?" Is it a muzzle brake on an MG? Better optics on an ATG?  In other words, something that would be fairly obvious at first glance?

Or would it just be (again, RP-theory-wise) a higher rate of fire or thicker barrel, which would not be as observable?



Yeah, I guess some of it would be observable, some not. I was generally just thinking the stuff would be "high quality".

A mech test to identify stuff makes sense.


Heck, it's the Apocalypse. Perhaps the good stuff is just cleaner.
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vet marshal wv

Posted Jul 7, 2014, 3:08 pm
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