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Bulk Problem Not Fixed
*StCrispin*
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The glitch in Bulk Calculation and Cargo Space is still manifesting.

In this case, I loaded a Pickup and on the screen where you load a driver it says it has -1 bulk free.  It has a drop down to add driver but if I try adding a driver it says "Not enough room for driver"

On the screen for loading cargo it still shows 20 Bulk available.

I have not added it up myself to see if the numbers match with the vehicles available space.  Im guessing its really overloaded and at -1 but I don't know why its saying 20 free on one page and -1 on the other

http://stcrispin.webs.com/Bulk1.PNG

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http://stcrispin.webs.com/Bulk2.PNG
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Posted Nov 5, 2014, 10:20 pm Last edited Nov 5, 2014, 10:21 pm by *StCrispin*
*StCrispin*
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Additionally, when I later removed 20 Bulk, one screen read 19 and the other 40 free. the I took out 1 more expecting it to read 20 and 41. however it said 20 / 40 (didn't count it on the one)

I then Loaded a Driver.

the 20 screen (Normal View) did not change and stayed at 20 and the screen that said 40 became 20.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Nov 5, 2014, 10:26 pm
*StCrispin*
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Another PU I was loading in the same squad said:

Normal View: Bulk Available: -19
Cargo View: Bulk Available: 2

Driver can not be loaded

Upon removing cargo I ended up with 20 and 41 on the 2 screens. Loading a driver made this 20 and 21. Again "Normal View did not remove the bulk for the driver but the cargo screen did.

I then Loaded 20 points of cargo. (1EP, 1 Standard Tire and 1 Rifle ammo)

the screens calculated it as such:
Normal View: 20-20=0 (Correct)
Cargo View: 21-20=2 (Incorrect!)

This is all pretty confusing and for an inexperienced player could lead to frustration and anger.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Nov 5, 2014, 10:34 pm Last edited Nov 5, 2014, 10:35 pm by *StCrispin*
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There is something really screwy in the database at the moment. The bulk issues and the transmutation of substances being 2. Can't help feeling a review of the event ids and vehicle ids is a big overdue. I'm guessing Sam is rather busy with something but these seem pretty well documented now.
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Posted Nov 5, 2014, 10:43 pm
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Yeah, I've been seeing issues when changing vehicle weapon load-outs. I'm guessing some part of the calculation isn't taking account of the driver allocation.
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Posted Nov 6, 2014, 12:00 am
Grimm Sykes
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yup, still a issue, Check out this phoenix with 2 MG, 4L, 2 MG reloads, and still enough room for a driver and 2 gunners!

http://i60.tinypic.com/4qln3k.png
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Posted Nov 7, 2014, 11:56 pm
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how to load crew without looking at the vehicle sheet? add cars to a squad till it loads in the squad, but is never viewed. then remove all the other cars from the squad and ask another player to load 3 crew in, bulk isn't recalculated (obviously) when anyone other then the vehicle owner looks at the vehicle on the website. Additionally doing it with the lobby features add additional quirks to toy with.
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Posted Nov 7, 2014, 11:58 pm Last edited Nov 7, 2014, 11:59 pm by Grimm Sykes
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I have enough bugs with bulk VIEWING the car page, I don't need to use the method you are using to end up with errors. But both situation need fixed. It's frustrating and time consuming for a long time player, a new and skeptical player would just use it as wood on the fire to badmouth the game.
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Posted Nov 8, 2014, 4:47 am
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*StCrispin* said:
I have enough bugs with bulk VIEWING the car page, I don't need to use the method you are using to end up with errors.  But both situation need fixed.  It's frustrating and time consuming for a long time player, a new and skeptical player would just use it as wood on the fire to badmouth the game.


A long time experienced player may do it as well.
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Posted Nov 8, 2014, 6:05 am
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Problem for all players other than Grimm's issues would be open bulk on load crew has 20 bulk subtracted and loading equipment is showing true bulk. kinda confusing at first.
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Posted Nov 8, 2014, 7:11 am
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Also, when crews are pulled from cars the bulk is not updated. Like restore config on another car, or remove all crews from tavern.

It seems that all these bulk issues are due to the same thing.

available bulk of cars isn't queried until the user calls the information up. Some times this required 2 requests to get the correct information. Sometimes you can do all sorts of things without a query to the database at all.

Another issue like this is how the character page doesnt properly show everyones activity, unless you click on every single gangers name and open up a window for each, then refresh the character page.

I'm sure all of this was done to reduce server load. but if things have to be clicked on multiple times, wouldn't that mean it's creating additional server load?
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vet wv pvp5 pvp4

Posted Nov 8, 2014, 2:10 pm Last edited Nov 8, 2014, 2:10 pm by Grimm Sykes
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Grimm Sykes said:


Another issue like this is how the character page doesnt properly show everyones activity, unless you click on every single gangers name and open up a window for each, then refresh the character page.


This has been going on from about the time scavs came online.  If you take a <100% ganger scouting when he/she returns to town it reflects the activity level from the event.  That being 100% of whatever % they were before event started.
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Posted Nov 9, 2014, 4:06 am
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*Boonwolf* said:
Grimm Sykes said:


Another issue like this is how the character page doesnt properly show everyones activity, unless you click on every single gangers name and open up a window for each, then refresh the character page.


This has been going on from about the time scavs came online.  If you take a <100% ganger scouting when he/she returns to town it reflects the activity level from the event.  That being 100% of whatever % they were before event started.


That has been happening since I joined the game in 2007
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Posted Nov 9, 2014, 11:07 am
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same with camp bulk
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Posted Nov 10, 2014, 10:42 am
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Now, no car shows bulk right when you click on add remove any component. it's not taking off bulk for the driver, so if you set up a car and it shows 40 bulk free, when you go to load crews, it says only 20 bulk free, all cars are 20 bulk off in the install windows. As illustrated in the screenshots above.

I really don't understand why this is taking weeks to get fixed.
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vet wv pvp5 pvp4

Posted Nov 19, 2014, 3:01 pm Last edited Nov 19, 2014, 3:03 pm by Grimm Sykes
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Grimm Sykes said:
yup, still a issue, Check out this phoenix with 2 MG, 4L, 2 MG reloads, and still enough room for a driver and 2 gunners!

http://i60.tinypic.com/4qln3k.png


I think there the bug is caused by the unspecified driver line. On this page I noticed the driver space is never taken into account while it is on the other vehicule page.
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vet wv

Posted Nov 19, 2014, 3:54 pm
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it used to be taken into account. but something has been changed and now its glitched
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Posted Nov 19, 2014, 11:33 pm
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BUMP - Bulk still doing weird things...seems to keep adding 20 free bulk when driver is removed.
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Posted Nov 21, 2014, 8:52 am
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seems to be sams fix for bulk recalculations is incomplete


too little, too late
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Posted Nov 21, 2014, 2:14 pm
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Woohoo now I got 8 wheels too

http://i61.tinypic.com/2d91zpk.jpg
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Posted Nov 24, 2014, 8:00 pm
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