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Darkwind II
*SmokeyKilla*
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http://s1096.photobucket.com/user/chuggie1/media/Screenshot%203_zpsjnchycqt.png.html


http://s1096.photobucket.com/user/chuggie1/media/Screenshot%204_zpsbponm8ub.png.html

new game im working on
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vet wv marshal paintball semiprocombat pvp5

Posted Feb 23, 2015, 8:34 pm Last edited Feb 23, 2015, 8:45 pm by *SmokeyKilla*
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[img]http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%206_zpsqupdtpp9.png[/img]

http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%203_zpsjnchycqt.png

[img]http://i1096.photobucket.com/albums/g335/chuggie1/Screenshot%204_zpsbponm8ub.png[/img]
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vet wv marshal paintball semiprocombat pvp5

Posted Feb 24, 2015, 3:25 am
*SmokeyKilla*
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https://www.facebook.com/video.php?v=1047041981988885&pnref=story


small video of gameplay
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vet wv marshal paintball semiprocombat pvp5

Posted Feb 24, 2015, 12:48 pm
Grimm Sykes
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*SmokeyKilla* said:
https://www.facebook.com/video.php?v=1047041981988885&pnref=story


small video of gameplay



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vet wv pvp5 pvp4

Posted Feb 24, 2015, 2:47 pm
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Reminds me of Hard Truck Apoclypse in look.
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vet wv ss2fl67 pvp5 paintball pvp3 pvp2

Posted Feb 24, 2015, 5:26 pm
*SmokeyKilla*
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should be able to view it now
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vet wv marshal paintball semiprocombat pvp5

Posted Feb 24, 2015, 10:04 pm
*Bastille*
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B)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Feb 25, 2015, 12:22 am
Parapsycho
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Looks great! Looking for help?
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vet wv paintladder

Posted Feb 25, 2015, 1:52 am
*SmokeyKilla*
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yeah for sure
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vet wv marshal paintball semiprocombat pvp5

Posted Feb 25, 2015, 3:10 am
*sam*
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Nice work! :-)

Here's some footage of some stuff I did last November/December. I ran out of steam on it for the moment, though.

https://www.youtube.com/watch?v=rmNOKbXGHWE

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 25, 2015, 9:46 am
Grimm Sykes
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I still don't get why both of you are going for real time with only 1 vehicle to control. There's already plenty of games out there like that.
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vet wv pvp5 pvp4

Posted Feb 25, 2015, 1:03 pm
*sam*
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Getting the ghost car working well is actually really hard on any of the game engines I have been using recently (Unity, Shiva).. it's only because the physics in Torque is coded directly into the engine that I could modify them at such a fundamental level to get it done well in DW.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 25, 2015, 2:03 pm
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