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Helpful Advice for Newbies
*Splurs*
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Please note this is only my advice and going off experience, and please if others have input throw it in here too.

So as of late I have noticed a growing amount of people wanting to use Anti Tank Guns ATGs, Car Cannon CC, Car Grenade Launchers CGL, Napalm Guns NG and Mine Droppers MD, and what they all do in a scout.

Going off experience and yes I lost gangers early on from this, ATGs and CCs are useless unless you have good gangers I would recommend at least 50 in guns and HvyG, this is because you get 2 or 3 shots out of the clip that hit, then are reloading for 10+ rounds. It does nothing to help out the others your with and you get shot to pieces trying to reload.

CGLs and Nape guns, definately have their place in a combat, a CGL is a poor mans Mounted Mortar, however used effectively they are great, the down side is when they are taken into combat with poor escorts as once they get engaged close or your commrades get engaged close they are useless weapons. If your going to take these weapons I would recommend you take a weapon to shoot with when things turn bad.

Mines, well they look awesome, sound awesome however they are even worse than CGLs and NGs, sure if you are having a long drawn out battle on narrow roads they can be quite effective, in Sommerset, or north the NPCs mainly just drive around them.

The last one is the effect they have on a scout. Sure I can run a Trash Truck with Car Cannons on all sides, and take out a lorry with 2 CGLs on each side, however those 2 vehicles alone would be at a guess close to 1000 CR combined. that is 10 cars worth. Now unless I have awesome gangers, and even then it would be a hard fight to win. Sometimes less is better. Running a car that has a high CR draws alot of attention that if your gangers cant handle you die pretty quick.

Like I said all my personal experience and opinion, and I invite other vets to come and have their say too about everything I have written.

I'm not trying to tell anyone how to play, I am offering help so that new people dont get upset when their TT gets blown up or they lose their CC that they saved up for, I was there once and I learnt the hard way, had I of listened a lot more of my gangers would still be alive.
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vet wv marshal

Posted Jul 27, 2015, 10:49 am
*The X Man*
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All this makes a lot a sense Splurs, but you know how new players are when they see vets using these weapons in events. New players are going to want these guns, but they need to experiment with them and learn from it to get better. This should be done in a smaller and more controlled event to keep others from paying for their mistakes.

But your last sentence says it all.... "If you had listened more". We can give all the tips and advice possible, but if they don't listen to experience, not much more we can do.

One thing I will point out is that all players need to understand is a scout is a TEAM event. Meaning working together and communicating from spawn stage to engaging the enemy and throughout the combat. The rogue players who like to run off and do their own thing is what causes the most problems, not their choice of weapons on their vehicles.

Players should know how good their characters are from weapon range to reloading. If you can't hit at range, sustained targeting is a must before firing your first shot. Then set up on higher terrain so if you miss your target, you can still get splash damage
(helpful for Rocket types and Large Guns).

Reloading is not a surprise. You know when it is going to be needed, so plan for it. Best tip is a weapon build where you have a 10 clip weapon and a 20 clip weapon together. When the first weapon needs reloading, you still have 10 rounds in the other weapon to fight with and that keeps you from being a sponge. Also, having a dedicated driver on board so both your gunners can reload is a big plus.

But if players insist on builds like twin ATGs, you will have a lot of reload down time. So you better learn how to use terrain for cover and stay mobile in case a group of AI heads your way.

The best classroom for all this is a 2 player squad, multiple vehicles, one vet one new player. This way the vet can always be there to clean up if things go bad for the new guy. This isn't done very often, but the 1 on 1 tutoring can be a very valuable tool.

When in doubt, use a time out and plan it out.
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Jul 27, 2015, 6:23 pm
DirkNotSoGently
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Agree with X-man

Grimm was kind enough to take me under his wing when I started on just one condition - I listened - worked out okay and taught me a lot about using the map etc.
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vet wv deathrce1 pvp5 pvp1 pvp2 circuit3 circuit2

Posted Jul 27, 2015, 6:41 pm
*K1500*
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Splurs said:

Mines, well they look awesome, sound awesome however they are even worse than CGLs and NGs, sure if you are having a long drawn out battle on narrow roads they can be quite effective, in Sommerset, or north the NPCs mainly just drive around them.


This is very true. There's two main ways to use mines.

1) Line breaker.
The AI will drive to avoid mines, they usually won't just roll over them. As such they're good for breaking the chase lines of vehicle after you if you're trying to run away, but again they're only really of use if you use them in a confined area where the AI can't just swing around them.

2) Sliding Trap.
If you want to use mines offensively then consider pairing your dropper up with either an oil jet or a flaming oil jet. If you're going to do this you need to remember that your mines inherit the velocity of you vehicle, whereas your oil drops don't. This means you may want to start your mine drop a turn or so before your oil. You want the AI to hit your oil BEFORE they spot your mines and try and turn away, but your mines still need to be close enough to your oil that they'll slide into them. Again using choke points makes this much more effective - corners also work well (preferably with a large cliff next to it).

Also dropping in a straight line is not ideal as it allows the AI to roll around you drops. Slowing and making a zig-zag placement pattern makes it harder for the AI to avoid both your mines and oil. Be careful of braking if you are dropping mines as they can easily slide under your own vehicle.

I mostly use drops up in Morgan as there's a number of tight maps and maps with obvious choke points which the AI will funnel towards. Mines/Oil should be used to shepherd the AI into a killing field and stop them getting themselves under control and facing your way.

K

[Oh and it's worthwhile to remember that some mines won't go off - they're duds]
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Posted Jul 27, 2015, 8:40 pm Last edited Jul 27, 2015, 8:46 pm by *K1500*
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