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Not everyone loves you
*Bastille*
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Im finding all my reps leveling out to neutral much quicker. I might have had 5+ positive reps at the start of last week, but now everything is near neutral including my chosen faction (which generally took months of inaction to reach its current state)
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 2, 2015, 3:33 am
Racing Robbie
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Same here - only the factions I scout regularly against are negative and obviously their opposites are positive
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vet wv northernsummer e2g raceL1 deathrceL1 slay2013 pvp3 ww pvp1 semiprocombat0,1,0

Posted Nov 2, 2015, 1:17 pm
Tallus
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*Bastille* said:
Im finding all my reps leveling out to neutral much quicker. I might have had 5+ positive reps at the start of last week, but now everything is near neutral including my chosen faction (which generally took months of inaction to reach its current state)


The good news: it's easier to balance reps at neutral.

The bad news: what's the reward to playing the rep game? And if there is little or no reward, doesn't this mean that the change has simply removed a dimension of play from the game?

"First do no harm?"


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vet wv ped2

Posted Nov 4, 2015, 5:25 pm Last edited Nov 4, 2015, 5:26 pm by Tallus
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Tallus said:
*Bastille* said:
Im finding all my reps leveling out to neutral much quicker. I might have had 5+ positive reps at the start of last week, but now everything is near neutral including my chosen faction (which generally took months of inaction to reach its current state)


The good news: it's easier to balance reps at neutral.

The bad news: what's the reward to playing the rep game? And if there is little or no reward, doesn't this mean that the change has simply removed a dimension of play from the game?

"First do no harm?"




the only thing that's been lost here is the ability to play a game to try and make everyone like you.  Hero points and faction reputation benefits have not changed.

This game is not peaceful post apocalyptic wasteland shipping and diplomacy.
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Nov 4, 2015, 5:45 pm Last edited Nov 4, 2015, 5:51 pm by *Tango*
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*Tango* said:
Tallus said:
*Bastille* said:
Im finding all my reps leveling out to neutral much quicker. I might have had 5+ positive reps at the start of last week, but now everything is near neutral including my chosen faction (which generally took months of inaction to reach its current state)


The good news: it's easier to balance reps at neutral.

The bad news: what's the reward to playing the rep game? And if there is little or no reward, doesn't this mean that the change has simply removed a dimension of play from the game?

"First do no harm?"




the only thing that's been lost here is the ability to play a game to try and make everyone like you.  Hero points and faction reputation benefits have not changed.

This game is not peaceful post apocalyptic wasteland shipping and diplomacy.


I Absolutely agree Tango.
Why would any wastelanders show favours just cos you killed a few of their enemies?
This is a good change IMHO.
It's dog eat dog out there- so just make sure your teeth are bigger, and your tail wags faster!
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vet ww wv e2g gwextrav sssc northernsummer gateautumn deathrce1 marshal race1 raceL1 combat1 pvp5 pvp4 pvp3 pvp20,1,0

Posted Nov 4, 2015, 6:50 pm Last edited Nov 4, 2015, 6:51 pm by *Brunwulf*
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*Tango* said:
Tallus said:
*Bastille* said:
Im finding all my reps leveling out to neutral much quicker. I might have had 5+ positive reps at the start of last week, but now everything is near neutral including my chosen faction (which generally took months of inaction to reach its current state)


The good news: it's easier to balance reps at neutral.

The bad news: what's the reward to playing the rep game? And if there is little or no reward, doesn't this mean that the change has simply removed a dimension of play from the game?

"First do no harm?"




the only thing that's been lost here is the ability to play a game to try and make everyone like you.  Hero points and faction reputation benefits have not changed.

This game is not peaceful post apocalyptic wasteland shipping and diplomacy.


Right, it is a manufacturing Sim where idiots fight to give themselves a magical manufacturing boost so they can build better stuff than the game environment even though NPC's outnumber players immensely and apparently have unlimited resources.

That is soooo much more apocalyptic. 

I mean seriously, have you witnessed how much actual death and destruction goes into balancing reps.
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vet wv northernsummer1,92,1

Posted Nov 4, 2015, 7:10 pm Last edited Nov 4, 2015, 7:13 pm by Bolt Thrower
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Bolt Thrower said:


Right, it is a manufacturing Sim where idiots fight to give themselves a magical manufacturing boost so they can build better stuff than the game environment even though NPC's outnumber players immensely and apparently have unlimited resources.
.


1.  That's not the issue being discussed.  Please start a new thread in the discussion forum if you'd like to discuss fame or join in one of the other ongoing discussions. 

2.  Referring to everyone participating in SCL and sponsorship auctions as an idiot is out of line.  Please keep it civil, if you can't get your message across without insults you are invited to keep it to yourself.


In the world Sam has designed the wilderness is rather wild and the towns are rather civil. They have advertising, manufacturing, trade, healthcare and sports. There is a great difference in between what goes on outside of towns and inside of them.  The cities are walled, gated or fenced with palisades or natural geographical features to make them castles or fortresses unto their selves and keep the wilderness at bay.  This may seem incongruous to you, but it's the way it is, has been and most likely will stay. 

Sam's made it very plain that he never intended the reputation system to allow unarmed, unarmored squads to move freely about unmolested. 
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Nov 4, 2015, 8:51 pm Last edited Nov 4, 2015, 9:43 pm by *Tango*
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*Tango* said:

the only thing that's been lost here is the ability to play a game to try and make everyone like you.  Hero points and faction reputation benefits have not changed.

This game is not peaceful post apocalyptic wasteland shipping and diplomacy.


As regards the bold part, as long as I only imply an insult but don't state it, it is OK.  Your statement seems hypocritical as you seem to want everyone to play like you.  Sorry if you found the sarcasm out of line.

He was pointing out changes and asking a simple question.  And yes, an element of play has been gotten rid of.  People who balance reps had to play everywhere, not just grinding the easy gangs in SS.  They also killed a lot of high  fame NPC gangs to get the movement of the reps..  So it is not peaceful shipping and diplomacy until after all the death and destruction.  Now there is no reason to play in SF (or any other town) unless your camp is there.

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vet wv northernsummer1,92,1

Posted Nov 4, 2015, 9:41 pm Last edited Nov 4, 2015, 9:44 pm by Bolt Thrower
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Bolt Thrower said:
*Tango* said:

the only thing that's been lost here is the ability to play a game to try and make everyone like you.  Hero points and faction reputation benefits have not changed.

This game is not peaceful post apocalyptic wasteland shipping and diplomacy.


As regards the bold part, as long as I only imply an insult but don't state it, it is OK.  Your statement seems hypocritical as you seem to want everyone to play like you.  Sorry if you found the sarcasm out of line.




Sarcasm is poorly transmitted via words on a screen with no tone of voice.  The word "like" in the sentence in question was meant in the forms of affectionate, not in the form of the same as.  Calling people idiots is not sarcasm.  I don't see any implied insults, maybe you're reading something into it that's not there because I disagree with your point of view.

I don't care if you play like me or not.  Personally I could do without racing, but I don't care if you devote yourself to it.  You're not being forced to play like me and pretending you are is spurious and without merit.  Your claim that it may not be as advantageous to be located in one town or another may hold merit but I'm not a good judge of that as I'm not in that town.  I can think of a lot of reasons to play in one particular town or another but that's another debate and getting off topic, start another thread if you like.

  The reputation system was being used in a manner that was unintended and you can talk circles around yourself but you will always come crashing back into that solid fact.  Argue all you want, blame me if you like, but the world has changed back to what Sam intended it be.
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Nov 4, 2015, 9:58 pm Last edited Nov 4, 2015, 10:04 pm by *Tango*
Tallus
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I'm happy to continue debating the nature of the game world in another thread. And certainly the change is great if it is a precursor to Sam introducing more content to better express his vision of the (non-Scav) post-apocalyptic wasteland.

My point here, though, is that the change in and of itself objectively shrinks the sandbox, and for some portion of the population makes the game less fun at the same time that it appeals to some vocal players (Sam, Goat Starer, who don't really seem to play all that much).

I'm uncertain of the business justification for such a change? Will it bring back more players than it offends?
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vet wv ped2

Posted Nov 4, 2015, 10:29 pm
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Tallus said:
I'm happy to continue debating the nature of the game world in another thread.  And certainly the change is great if it is a precursor to Sam introducing more content to better express his vision of the (non-Scav) post-apocalyptic wasteland.

My point here, though, is that the change in and of itself objectively shrinks the sandbox, and for some portion of the population makes the game less fun at the same time that it appeals to some vocal players (Sam, Goat Starer, who don't really seem to play all that much).

I'm uncertain of the business justification for such a change? Will it bring back more players than it offends?


some of us have real lives and very young children... we still play and have historically played far more than you ever will. You seem to have just singled out 2 players.. one of the MADE the game and the other has played 3 times as many events with his 4th gang as you have played in total....god knows how many more with all of them. When you have contributed to the game in a meaningful way... you know.. made the mutant skins.. provided hndreds of rare skins... run loads of one off events.. been a marshal.. been a mentor for hndreds of players.. made all those free skins for players etc. then you can comment on how much people play today.

In what way does it "shrink the sandbox"? removing ne ridiculous loophole exploit in the rep code vastly increases the sandbox by forcing a bunch of dullards to adapt their play to something more dynamic. The sandbox just became an infinitely more varied, dangerous and interesting place for that partiular group.

reintroduce open PVP in the southern trangle and we can make it even more interesting,
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 5, 2015, 12:48 am Last edited Nov 5, 2015, 12:55 am by goat starer
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I like the idea of more (any) PVP. On the face of it that would be abetted solution to the 1L Lorries. It also solves the problem that everyone who doesn't love you (and can attack you) in game is pretty hapless.

From your post, however, I take it the rep change is unlikely to increase your future participation in the game even though it may drive away some dullards?

You know your example in no way contradicts my argument?
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vet wv ped2

Posted Nov 5, 2015, 1:09 am Last edited Nov 5, 2015, 1:41 am by Tallus
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Tallus said:
I like the idea of more (any) PVP. On the face of it that would be abetted solution to the 1L Lorries.  It also solves the problem that everyone who doesn't love you (and can attack you) in game is pretty hapless.

From your post, however,  I take it the rep change is unlikely to increase your  future participation in the game even though it may drive away some dullards?

You know your example in no way contradicts my argument?


you dont have an argument... the rep issue has never affected my play as i have never tried to exploit game mechanics. So no.. it wont increase my playing as it has no effect on my play.

I have no idea what example you are talking about. I didnt give an example. I just explained why your claim that the change shrank the sandbox was silly..it changes the sandbox... it in no way makes it smaller.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Nov 5, 2015, 2:02 am
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It doesn't bring you back to the game, even though it may drive away some customers, or as you term them, 'dullards.' Doesn't sound like the best strategy,

Of course you and your favorite dullards only constitute examples of the larger dynamic, which is that the change is likely to make some people quite unhappy without really providing a better game experience for the silent majority, or even for the not-so silent members of the majority, such as yourself.



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vet wv ped2

Posted Nov 5, 2015, 2:14 am Last edited Nov 5, 2015, 2:18 am by Tallus
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Im not sure the change is working as intended.

Reps seem to be pushing back to neutral even when there are not 5 positive reps.

It seems hard to get any real rep away from neutral

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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 5, 2015, 3:13 am
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*Bastille* said:
Im not sure the change is working as intended.

Reps seem to be pushing back to neutral even when there are not 5 positive reps.

It seems hard to get any real rep away from neutral



I used to get a little love from the Slavers for the attacks I was doing on the Evan Reds.  That's gone.  Things do seem to be regressing to the mean a little stronger.


Civs    Liked
Merchants    Respected
Anarchists    Unappreciated
Mutants    Unappreciated
Slavers    Neutral
Badlands Truckstop    Unappreciated
Morgan    Appreciated
Deathrace Mafia    Liked
Evan Reds    Disliked
Raiders    Disliked
Privateers    Neutral
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Nov 5, 2015, 3:46 am
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Ive dropped to respected with the reds,.. from adored to respected in one week (I believe, I hope Ive got that right)

I only run a handful of events each week, I can't keep up
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Posted Nov 5, 2015, 4:23 am
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Sound like you are developing a case of eREPtile disfunction. Take a Viagra, if your rep stays up longer than 4 hours, see a doc. :rolleyes:
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Nov 5, 2015, 5:05 am
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I don't know if this is related to this change or not, but it might be.

Here are my current reps:
TOWN STANDINGS
Somerset Locally legendary
Home Town!
Elmsfield Locally recognised
Gateway Locally recognised
Badlands Locally anonymous
Texan Locally anonymous
Sarsfield Locally anonymous
Morgan Locally anonymous
Firelight Locally prominent
Shantyville Locally anonymous

FACTION STANDINGS
Civs Neutral
Merchants Neutral
Anarchists Neutral
Mutants Appreciated
Slavers Appreciated
Badlands Truckstop Neutral
Morgan Appreciated
Deathrace Mafia Appreciated
Evan Reds Neutral
Raiders Neutral
Privateers Appreciated

Twice in a row now, Somerset Militia has intercepted my returns and declined every attempt to truce. The town of Somerset loves me, and I'm neutral to Civs. Shouldn't they be accepting my truces?

The first return I was bringing in loot, and they destroyed one of the loot cars and killing one of my people before I could get into town and escape.

Second return I had no loot and my cars had no critical damage, so I easily outraced them into town and escaped.

My gang is Scavenger, if that matters. Trueblood.
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vet wv gwextrav

Posted Nov 5, 2015, 5:52 am
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We don't want to be friends with everyone, but relationships need to make sense too, and be easily effected/with standing
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marshal vet wv pvp4 zom cont pvp32,12,1

Posted Nov 5, 2015, 6:11 am Last edited Nov 5, 2015, 6:11 am by *Bastille*
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