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Not everyone loves you
*Boonwolf*
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Imo flying the flag of a faction should count for a baseline positive rep standing.
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Posted Nov 5, 2015, 7:33 am
*Bigspenner*
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My rep has never been as good as it is now since the changes !

Civs Adored
Primary Faction!
Merchants Neutral
Anarchists Neutral
Mutants Neutral
Slavers Neutral
Badlands Truckstop Adored
Morgan Adored
Deathrace Mafia Neutral
Evan Reds Honoured
Raiders Neutral
Privateers Admired

I have never managed it at all though!
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Posted Nov 5, 2015, 11:22 am
Master TMO
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Master TMO said:
Twice in a row now, Somerset Militia has intercepted my returns and declined every attempt to truce.  The town of Somerset loves me, and I'm neutral to Civs.  Shouldn't they be accepting my truces? 

The first return I was bringing in loot, and they destroyed one of the loot cars and killing one of my people before I could get into town and escape.

Second return I had no loot and my cars had no critical damage, so I easily outraced them into town and escaped.

My gang is Scavenger, if that matters.  Trueblood.


Honor or Death, Civs gang, just accepted a truce from me in the field.  Somerset Militia did not intercept me on the way home.
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vet wv gwextrav

Posted Nov 5, 2015, 2:15 pm Last edited Nov 5, 2015, 2:15 pm by Master TMO
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So looking at Bigs rep there how has the rep system been fixed? I thought to be liked by someone you needed to be disliked by another? Now he is at the very least neutral with ALL gangs and like even more by others, no "bad" rep with anyone.

Hardly seems balanced.

I am not picking on you Big, just trying to show a point.
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vet wv marshal

Posted Nov 5, 2015, 11:30 pm
*Bigspenner*
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Didn't last long maybe it was transitional ?

Civs Admired
Primary Faction!
Merchants Unappreciated
Anarchists Unappreciated
Mutants Neutral
Slavers Neutral
Badlands Truckstop Adored
Morgan Honoured
Deathrace Mafia Unappreciated
Evan Reds Honoured
Raiders Unappreciated
Privateers Admired
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Posted Nov 5, 2015, 11:48 pm
JoniBoy
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My reputations seem to be very volatile, every scout changes em a lot. Perhaps is just in the begining and will stabilise a bit later on.
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Posted Nov 5, 2015, 11:54 pm
*Tango*
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We did just have weekly rollover so they would be tracking back towards neutral tonight.
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Posted Nov 6, 2015, 12:13 am
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*Tango said:
the world has changed back to what Sam intended it be.


Exactly.

And now it is actually EASIER to truce all factions because 6 of the 11 will truce at Neutral or Unapreciated.  You only ever had to get positive rep with about 45% of the gangs to truce everything.

The change simply makes the balancing act **Different**

If I had the time to play I'd prove the point.  But since I don't I'll let some other enterprising player display it instead.

This is a good start, but doesn't fix the core issues (there are more than one that have a synergy creating the larger problem.  I see 3 core issues but there may be more.  And no, one of them isn't the player envy jealousy thing.  That's more a social and psychological issue better left to a therapist)
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Posted Nov 6, 2015, 6:30 pm
Master TMO
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SS Militia did it again. Although I am Unappreciated with Civs at the moment (the result of two Much-Too-Tempting scout encounters). I'm wondering if Sam has turned on some sort of Treachery flag for these encounters. This time I'm sure I looked like an easy target, 2 cars (1 pretty wounded) escorting a breached and essentially unarmed lorry full of fuel (I'd taken out all of its weapons save 1 in capturing it).

That's exactly the sort of target a treacherous gang would go for.
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vet wv gwextrav

Posted Nov 9, 2015, 6:20 pm
Bolt Thrower
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Master TMO said:
SS Militia did it again.  Although I am Unappreciated with Civs at the moment (the result of two Much-Too-Tempting scout encounters).  I'm wondering if Sam has turned on some sort of Treachery flag for these encounters.  This time I'm sure I looked like an easy target, 2 cars (1 pretty wounded) escorting a breached and essentially unarmed lorry full of fuel (I'd taken out all of its weapons save 1 in capturing it).

That's exactly the sort of target a treacherous gang would go for.


I was hit by the Texan Militia at neutral, so I think there is just a certain chance to get hit by militia when returning now.
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vet wv northernsummer1,92,1

Posted Nov 9, 2015, 6:32 pm
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So basically, just added another time sink! So now if I want to scout vs civs/merch better have time to play scout plus return, gotcha!
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Posted Nov 9, 2015, 6:46 pm
Master TMO
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Bolt Thrower said:
Master TMO said:
SS Militia did it again.  Although I am Unappreciated with Civs at the moment (the result of two Much-Too-Tempting scout encounters).  I'm wondering if Sam has turned on some sort of Treachery flag for these encounters.  This time I'm sure I looked like an easy target, 2 cars (1 pretty wounded) escorting a breached and essentially unarmed lorry full of fuel (I'd taken out all of its weapons save 1 in capturing it).

That's exactly the sort of target a treacherous gang would go for.


I was hit by the Texan Militia at neutral, so I think there is just a certain chance to get hit by militia when returning now.


I'm leaning toward nope.  They did it again last night, again when I was coming back with a loot car and a breached side.  They cost me my dual GG Merc car.

At this point I'm leaning toward the thought that if I'm going to get attacked by the Militia every time I try to bring back loot anyways, I might as well just hunt the Militia in the first place.  I've been trying to play nice with Civs, even though they're easier targets. ;)
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vet wv gwextrav

Posted Nov 11, 2015, 2:11 pm
*The X Man*
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I just checked your event history. Your last dozen events showed you hit 4 Civ faction gangs, IGE & HoD, one after the other. The first gates return after that, you pulled the Militia. That doesn't surprise me at all, even if you are currently neutral with them. You poke someone in the eye enough times, you have to expect someone to come after you.

The most recent encounters, you pulled gates, so you were not get get the Militia anyways. But your most recent scout ended by getting a return encounter... and the Militia showed up once again.

One weekly update may be enough for them to 'forget' your recent activities. If not, try using your Hero Points to patch things up. Only other thing I can suggest it to stop hitting Civs and go on a strict Raider diet for awhile. You will probably see a change in your town arrival encounters drop after that.
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Posted Nov 11, 2015, 5:51 pm
*StCrispin*
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I played Paintball last night and even though I was Neutral with every faction, it said the "Some NPC gangs dislike you and may exact revenge after you resign" thing.

Being paintball that was unlikely but I wonder why I sees neutrality as someone disliking me
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Posted Nov 11, 2015, 8:47 pm
Master TMO
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*The X Man* said:
I just checked your event history. Your last dozen events showed you hit 4 Civ faction gangs, IGE & HoD, one after the other. The first gates return after that, you pulled the Militia. That doesn't surprise me at all, even if you are currently neutral with them. You poke someone in the eye enough times, you have to expect someone to come after you.

The most recent encounters, you pulled gates, so you were not get get the Militia anyways. But your most recent scout ended by getting a return encounter... and the Militia showed up once again.

One weekly update may be enough for them to 'forget' your recent activities. If not, try using your Hero Points to patch things up. Only other thing I can suggest it to stop hitting Civs and go on a strict Raider diet for awhile. You will probably see a change in your town arrival encounters drop after that.


Right, I was Unappreciated with Civs for a while there, but I was under the impression that Civs truced on Unappreciated also.  But for the first and last I was Neutral, I'm pretty sure.  And you have to go back to Nov 4th for the first Militia attacks, and most of my encounters before that were Raiders.

Oh, and btw, I don't want to sound like I'm whining.  I'm not upset over developments.  It's part of the game.  I'm not sure if Sam has made any code changes.  The sudden (from my perspective) change in the Militia's behavior implies that he has, so I'm giving feedback.

It's all good.  *IF* there's been a change in the militia's behavior and it's not just the luck of the draw or something I've caused, then it might be a bit harder for new players to get a leg up, if the militia is in the habit of intercepting weakened loot convoys. 

But it's also likely that the cause is something I did. 
11/1: Hit 1 Evan Red
11/3: Hit 2 Civ
11/4: Hit 1 Raider; Intercepted by SS Militia
11/5: Hit 1 Raider, Intercepted by SS Militia; Truce 2 Civ (I was Unappreciated here)
11/6: Hit 1 Raider, Hit 1 Civ
11/7: Hit 4 Raider
11/8: Hit 1 Evan Red; Truce 1 Civ, Hit 1 Civ
11/9: Hit 2 Civ; Intercepted by SS Militia
11/10: Hit 2 Raider; Escape from 2 Raider
11/11: Hit 1 Raider; Intercepted by SS Militia (I was back to neutral)

So, yes, I did do some provoking of Civ faction.  But, if Civs supposedly truce at Unappreciated or better, why wasn't the Militia accepting my truces?

My total counts for the month of November, btw:
Raiders: Attacked 10 times; Escaped 2 times; Destroyed 21 cars; Killed 5 gangers
Civs: Truced 3 times; Attacked 6 times; Escaped 4 times; Destroyed 13 cars; Killed 5 gangers

(my normally preferred target, but they've been hard to find):
Evan Reds: Attacked 2 times, Escaped 0 times; Destroyed 5 cars; Killed 7 gangers

PS - Looking at this list, I notice that the first Civs I hit were gangs I don't see often.  RTA Incorporated and Children of the Apocalypse.  It's possible that I didn't realize they were Civs.  Or it's possible I didn't care. ;)  I really don't remember for sure.
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vet wv gwextrav

Posted Nov 11, 2015, 9:50 pm Last edited Nov 11, 2015, 10:18 pm by Master TMO
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I guess what I'm getting at is, I don't know if this behavior is normal for the SS Militia after provocation, but that doesn't fall within the "Civs truce at unappreciated" general rule, or if it's new behavior prompted by the new 'Everybody doesn't love you' code.

If the latter, it's feedback.

If the former, it's educational for me.

Win-win either way for me. B)
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Posted Nov 11, 2015, 10:06 pm
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Master TMO said:
I guess what I'm getting at is, I don't know if this behavior is normal for the SS Militia after provocation, but that doesn't fall within the "Civs truce at unappreciated" general rule, or if it's new behavior prompted by the new 'Everybody doesn't love you' code.

If the latter, it's feedback.

If the former, it's educational for me.

Win-win either way for me.  B)


There is no such "rule". This is info given by other players based on what they have experienced. These are also players that most likely have much higher skilled scouts or more scouting specialisms than what you have. Since you are playing in Scav, thats probably one thing to consider.

These types of truces may have been possible to do before, but now with the current changes made to faction reps, this may not be as easy to do anymore.
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Posted Nov 11, 2015, 10:27 pm
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*The X Man* said:
Master TMO said:
I guess what I'm getting at is, I don't know if this behavior is normal for the SS Militia after provocation, but that doesn't fall within the "Civs truce at unappreciated" general rule, or if it's new behavior prompted by the new 'Everybody doesn't love you' code.

If the latter, it's feedback.

If the former, it's educational for me.

Win-win either way for me.  B)


There is no such "rule". This is info given by other players based on what they have experienced. These are also players that most likely have much higher skilled scouts or more scouting specialisms than what you have. Since you are playing in Scav, thats probably one thing to consider.

These types of truces may have been possible to do before, but now with the current changes made to faction reps, this may not be as easy to do anymore.


Cool, good to know.  And yes, my scouts are very low level, if even present at all.

Somewhere in the thread above, "5 factions truce at Unappreciated or above" is stated as if it was a rule, and no one quibbled over it, so I took it as such.  It's nice to know that it's not as simplistic as all that.  More complicated systems are more fun.
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Posted Nov 11, 2015, 10:36 pm
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Master TMO said:
*The X Man* said:
Master TMO said:
I guess what I'm getting at is, I don't know if this behavior is normal for the SS Militia after provocation, but that doesn't fall within the "Civs truce at unappreciated" general rule, or if it's new behavior prompted by the new 'Everybody doesn't love you' code.

If the latter, it's feedback.

If the former, it's educational for me.

Win-win either way for me.  B)


There is no such "rule". This is info given by other players based on what they have experienced. These are also players that most likely have much higher skilled scouts or more scouting specialisms than what you have. Since you are playing in Scav, thats probably one thing to consider.

These types of truces may have been possible to do before, but now with the current changes made to faction reps, this may not be as easy to do anymore.


Cool, good to know.  And yes, my scouts are very low level, if even present at all.

Somewhere in the thread above, "5 factions truce at Unappreciated or above" is stated as if it was a rule, and no one quibbled over it, so I took it as such.  It's nice to know that it's not as simplistic as all that.  More complicated systems are more fun.


Consider that the person who said that about the 5 factions may have had a scout with specs in Negotiator.  I have never had that spec do anything for me that I can tell, but I usually don't try to truce. 

Merchant traders have offered me a truce before at unappreciated, so always happy to get them on a return.  not sure about other traders.

Militia hitting at neutral is a new thing as far as I know.  It is possible that I was on the low end of neutral and that it has always been that way, though.
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Posted Nov 11, 2015, 11:24 pm
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Master TMO said:
Somewhere in the thread above, "5 factions truce at Unappreciated or above" is stated as if it was a rule, and no one quibbled over it, so I took it as such.  It's nice to know that it's not as simplistic as all that.  More complicated systems are more fun.


That was crispin... People gave up pointing out that he had blatantly misunderstood game mechanics, made assumptions based on incomplete information or just credulously believed nonsense years ago.

Sorry about that. Somebidy should have pointed it out at the time but he tends to think people are picking on him and most of us have given up.

It's a really good idea to work out which forum posters have a good grasp of the game or this sort of thing happens.
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Posted Nov 12, 2015, 12:01 am Last edited Nov 12, 2015, 12:05 am by goat starer
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