Darkwind - Viewing Topic: Now...camps?
Welcome Guest! » Darkwind » Discussion » Newbie Forum » Now...camps?

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
Now...camps?
Jake Smokestack
Terrahawks
Pedestrian

Renegade

Member Level

Group: Members
Posts: 10
Joined: Aug 19, 2016

Send an email to Jake Smokestack Send a personal messsage to Jake Smokestack Reply with a quote from this post Go to the top of the page

OK I've gotten the basics, can just about scout alone. How do I get involved in camps?
.........................
vet wv

Posted Oct 20, 2016, 8:32 pm
*The X Man*
Better Off Dead
Darkwind Guru

Slavers Faction

Avatar

Member Level

Group: Game Manager
Posts: 2,206
Joined: Jul 25, 2012

Send an email to *The X Man* Send a personal messsage to *The X Man* Reply with a quote from this post Go to the top of the page

As a new player, owning one would be unlikely due to the high cost (multi million dollar purchase). Start off by requesting membership to a local camp around the SS area. Once approved, you can help with running supplies and materials to camp to help with production of goods (chassis, engines or weapons).

You can help with scouting or camp camp defenses which keep the camps fame up. That in turn helps the camps ability to produce better items.

Each camp owner may have their own requirements to what they expect from a new member. So ask around and see which camp and owner best suits your needs as well as theirs.
.........................
vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Oct 21, 2016, 5:51 am
DirkNotSoGently
Holistic Detective Agency
Autodueller

Civs Faction

Member Level

Group: Members
Posts: 261
Joined: Nov 11, 2011

Send an email to DirkNotSoGently Send a personal messsage to DirkNotSoGently Reply with a quote from this post Go to the top of the page

It's worth bearing in mind that there's a hidden bonus

If you join a camp quite near a town you can make multiple runs per day - each travel having a chance of training scour skill
.........................
vet wv deathrce1 pvp5 pvp1 pvp2 circuit3 circuit2

Posted Oct 21, 2016, 11:54 am
Jake Smokestack
Terrahawks
Pedestrian

Renegade

Member Level

Group: Members
Posts: 10
Joined: Aug 19, 2016

Send an email to Jake Smokestack Send a personal messsage to Jake Smokestack Reply with a quote from this post Go to the top of the page

Thanks both - now to find a camp that will have me
.........................
vet wv

Posted Oct 21, 2016, 8:44 pm
Courto
CrazyCats
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 80
Joined: Aug 26, 2014

Send an email to Courto Send a personal messsage to Courto Reply with a quote from this post Go to the top of the page

Make sure you check out Breakdown of loot on the wiki page.

Crappy (any really) tyres can be broken down to plastics if the camp has a plastics plant.

Start collecting broken engines and weapons.
Mainly ones that will breakdown into electronic parts (ep's).

Some camp owners have enough car part's (cp's), ep's?, scrap, food and water to meet the camp needs.
So be sure to ask if anything is required.
Maybe the camp owner needs some ammo or tyres taken to camp.

The BIGGEST thing required is MECHANICS.
Preferably with high skill to stay/work at camp, which will contribute to making the camps overall mechanic rating (MR) higher so better things can be built. Check out manufacture on wiki home page for MR.
Higher MR also gives more workshop points, which means more free repairs.
And could mean you could have a scouting squad at camp (check with the owner), a great way to keep the camp supplied with parts.

So get training your mechanics!

Make sure if you are doing a scout to assign a lead mechanic. The lower the skill, the larger the point gain in most case's depending on the scout/battle.
.........................
vet wv0,1,0

Posted Oct 22, 2016, 12:30 pm
DirkNotSoGently
Holistic Detective Agency
Autodueller

Civs Faction

Member Level

Group: Members
Posts: 261
Joined: Nov 11, 2011

Send an email to DirkNotSoGently Send a personal messsage to DirkNotSoGently Reply with a quote from this post Go to the top of the page

Courto said:
The BIGGEST thing required is MECHANICS.


Upvote on this
.........................
vet wv deathrce1 pvp5 pvp1 pvp2 circuit3 circuit2

Posted Oct 23, 2016, 1:11 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Newbie Forum » Now...camps?

0.1378 seconds - 16 queries - 0.47 load