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Great idea! A couple quirks you/we might run into.
Joel Autobaun
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ShawnFireDragon said:
Ganger Skill is more important than CR I believe. If it is not considered moving forward the imbalance becomes great.  :thinking:


There will be a lot of tweaks as this thing gets going - Ganger skill balancing perhaps comes in IF it proves a major problem.

Ganger skill balancing is a rough topic.  Maybe we cross the bridge if we need to.
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Posted Mar 29, 2020, 5:05 pm
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This was considered, hence why we talked about having mercs available to alleviate some of these concerns. Also don't forget that with a king of the hill system the ability to play a certain style with high level crews may well be less viable.

Additionally, the idea is to encourage newer players to get involved indirectly as much as directly. Hence why we are trying to structure it so that camp owners will have to seek help from the newer/wider player base if they want to get everything done - and some of this is deliberatly intended to be PvE only and not PvP. If a camp is stretched resource wise I can guarantee that they will happily look to hire help moving stuff to the nearest town, keeping the local pirate presence down etc.

The fact of the game is that it is easier (and dare I say more satisfying) to head south (once your crews and personal player skills are good enough) and loot the good stuff rather than farm SS to buy it. Some would argue that it is even easier to participate actively in a camp to get the really rare stuff rather than find it in the wild.
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Posted Mar 29, 2020, 5:18 pm
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:rolleyes: Mercs allow you to not risk your gangers, just hire them to fight in your gangers place. Thus avoiding any risk of PermaDeath. PermaDeath is one core value that makes DarkWind.
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Posted Mar 29, 2020, 5:42 pm
Joel Autobaun
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ShawnFireDragon said:
:rolleyes: Mercs allow you to not risk your gangers, just hire them to fight in your gangers place. Thus avoiding any risk of PermaDeath. PermaDeath is one core value that makes DarkWind.


Probably have to have at least one vehicle manned by only your gangers.  You will have skin in every battle.
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Posted Mar 29, 2020, 5:48 pm Last edited Mar 29, 2020, 5:48 pm by Joel Autobaun
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Why not have at least one of your own gangers in each vehicle and fill the holes with the no risk NPCs. ;)
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Posted Mar 29, 2020, 5:51 pm
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:thinking: To be honest, I am not that excited to watch NPCs fight each other. Mercs driving around shooting Mercs.
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Posted Mar 29, 2020, 5:53 pm
Joel Autobaun
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One reason is the merc car(s) will possibly force the fight - so fights can be finished in a timely manner.
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Posted Mar 29, 2020, 6:18 pm
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Mercs are gonna be like 70 skill - not op by any stretch. You will want to supplement them with skilled gangers. The possibility of making characters train faster against other players then against the AI has been thrown around also.
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Posted Mar 29, 2020, 6:21 pm
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On the Mercs idea, I was under the impression that they would be in our own cars and we would control them, not the computer. Am I right or wrong on this?
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Posted Mar 29, 2020, 6:27 pm
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:( Why don't we just put our gangers in the passenger seats and let the Merc drive us around. Mercs in vehicles fighting the battle for us. Really?
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Posted Mar 29, 2020, 6:29 pm
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No - of course you would be controlling them. anything else would be anti fun. Theyre just one use characters that dissapear after a battle - what you do with them is up to you
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Posted Mar 29, 2020, 6:47 pm
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*Longo* said:
On the Mercs idea, I was under the impression that they would be in our own cars and we would control them, not the computer. Am I right or wrong on this?


If the mercs are to be used like militia add ins for defenses, this will create the need to act fast and speed battles up. They charge in, you have to protect them as a wingman. If not, teams will play the posturing terrain game until they feel they have the best advantage spot to fight. This could take many many turns and drag out the fight. Battles shouldn't be over in 10-20 turns, but they shouldn't be 300-500 turn marathons either.
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Posted Mar 29, 2020, 7:36 pm
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*The X Man* said:
*Longo* said:
On the Mercs idea, I was under the impression that they would be in our own cars and we would control them, not the computer. Am I right or wrong on this?


If the mercs are to be used like militia add ins for defenses, this will create the need to act fast and speed battles up. They charge in, you have to protect them as a wingman. If not, teams will play the posturing terrain game until they feel they have the best advantage spot to fight. This could take many many turns and drag out the fight. Battles shouldn't be over in 10-20 turns, but they shouldn't be 300-500 turn marathons either.



The posturing game is mitigated by having a turn limit, and a king of the hill target spot. Whoever is closest to the spot gets a point per turn. If the turn limit elapses without a normal ending (due to demo'ing), then highest king of the hill points wins.
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Posted Mar 29, 2020, 7:45 pm
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*sam* said:
*The X Man* said:
*Longo* said:
On the Mercs idea, I was under the impression that they would be in our own cars and we would control them, not the computer. Am I right or wrong on this?


If the mercs are to be used like militia add ins for defenses, this will create the need to act fast and speed battles up. They charge in, you have to protect them as a wingman. If not, teams will play the posturing terrain game until they feel they have the best advantage spot to fight. This could take many many turns and drag out the fight. Battles shouldn't be over in 10-20 turns, but they shouldn't be 300-500 turn marathons either.



The posturing game is mitigated by having a turn limit, and a king of the hill target spot. Whoever is closest to the spot gets a point per turn. If the turn limit elapses without a normal ending (due to demo'ing), then highest king of the hill points wins.


So this is kind like a capture the flag concept? Race to the spot/flag and fight along the way?
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Posted Mar 29, 2020, 7:49 pm
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Yes like that, forcing attacker to "attack" and defender to "defend".
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Posted Mar 29, 2020, 8:35 pm
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We can do things such as put the target spot closer to the defender at the start, if the map hex they're fighting in has a high defence rating.
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Posted Mar 29, 2020, 8:44 pm
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Really hoping the merc idea dies quick... you people are aware there is a limit to members in a gang... you allow for mercs and this will explode for those with expendable resources... I ADAMANTLY am opposed to mercs.
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Posted Mar 30, 2020, 1:02 am
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Blaer said:
Really hoping the merc idea dies quick... you people are aware there is a limit to members in a gang... you allow for mercs and this will explode for those with expendable resources... I ADAMANTLY am opposed to mercs.


they are single use and have to be accompanied by actual gang members. They don't increase your gang limit, and are only available for PVP gang wars.

I cant see a problem here. they allow PVP participation that is not risk free but reduces the risk of losing a lot of your gang, they allow newer players to field guys who are at least half decent and have a pop at the vets...

they alos make perfect sense in the context of camps and territory. you own places you have access to their resources , including people.
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Posted Mar 30, 2020, 1:31 am Last edited Mar 30, 2020, 1:33 am by *goat starer*
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that's just it there is a shortage of gangers for this.
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Posted Mar 30, 2020, 1:32 am
Blaer
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and I think engaging in the PvP camp wars should be taken seriously using your resources.... having it limited to your gangers makes it more of a calculated risk... this is "grand scale" end game stuff... high reward... feel the risk should be just as much a part of it... we have limits to how many can be in your gang, further aiding limiting an overzealous spread of a single gang or two taking over the map... you can only control what you can defend... your gang size aiding the limit and inspiring COORDINATION with even rookies just to help fill those gaps you wish to fill with NPCs... again, I reiterate... if you want mercs, there are MANY new players to fill that role for you...
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Posted Mar 30, 2020, 3:08 am
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