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Interactive HexMap!
*sam*
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This is what I've mostly been working on; an interactive hex-map showing terrain types, tile names, and standard stats and resources for them (which are rated 0-100). The more unusual resources will not be defined for every tile but will come from the specific thing that's there (e.g. mutant settlements giving mutant-hire vouchers).

http://www.dark-wind.com/hexmaptest/darkwind_map.php

It will take a while to get the stats/resource values added in for the tiles.. so far we just have Travel speed and Defence rating. 
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 31, 2020, 7:28 pm
ShawnFireDragon
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:D Looking very good so far.
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vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Mar 31, 2020, 7:41 pm
*Longo*
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Excellent
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 31, 2020, 7:44 pm
*The X Man*
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:D
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Apr 1, 2020, 5:33 am
Zazul
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Oh i like it very nice :)
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Posted Apr 1, 2020, 2:56 pm
*Longo*
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Sam -
Will this allow for off road travel to camps etc, down the road (pun intended)?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 1, 2020, 5:58 pm
*sam*
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*Longo* said:
Sam -
Will this allow for off road travel to camps etc, down the road (pun intended)?


There's no plans for that at the moment. Actual travel to/from camps will remain as it currently is, with no effect from the new tiles.
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Posted Apr 3, 2020, 1:06 pm
Effy
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Just wondering the need of having the default map "clear" of camps.

Now that this new camp wars is being implemented... why not defaulting the "map" to the map with all camps.

Even for people out of the camp wars it should be good to see "by default" how the wars are going, the camps and all the stuff around it.

Seeing maps is not "annoying to me, and we can keep the "clean map without camps" as an option if someone somehow is bothered by camps.

EDIT: And that's even more relevant as the "empty" map is also showing the coloured hex borders of camps

EDIT2: Do i have to understand that camps without a control hex border colour are PvE camps?
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vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Apr 23, 2020, 9:32 am Last edited Apr 23, 2020, 9:36 am by Effy
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I don't think all the camps have moved yet so the ones without the border colour are those.
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vet wv combat1 pvp3 pvp51,4,0

Posted Apr 23, 2020, 9:38 am
*sam*
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Effy said:
Just wondering the need of having the default map "clear" of camps.

Now that this new camp wars is being implemented... why not defaulting the "map" to the map with all camps.

Even for people out of the camp wars it should be good to see "by default" how the wars are going, the camps and all the stuff around it.

Seeing maps is not "annoying to me, and we can keep the "clean map without camps" as an option if someone somehow is bothered by camps.

EDIT: And that's even more relevant as the "empty" map is also showing the coloured hex borders of camps

EDIT2: Do i have to understand that camps without a control hex border colour are PvE camps?



Good idea, I can add controls to switch layers on and off.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 23, 2020, 10:20 am
*viKKing*
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Amazing work Sam! Well done.

There seems to have location for new towns...
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vet cont zom slay2013 marshal wv

*Posted Apr 23, 2020, 12:09 pm
*sam*
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*viKKing* said:
Amazing work Sam! Well done.

There seems to have location for new towns...


are you offering?  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 23, 2020, 3:04 pm
*StCrispin*
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Very pretty. Some parts aren’t quite how I had imagined it based on play and other maps but my imagined version is very close.

I put together a territorial board game style map of the northern triangle (horrible sketch quality, nothing I want to share) to play a conquest/political-domination game on (an ancient design of my own originally meant for a space/sci-fi game I was working on during college) but I never was able to integrate the car combat or town events into anything meaningful. (Think Star Wars: Rebellion mixed with Freedom in the Galaxy and Risk, and then make it really boring! That’s what my game was). Lol.

Anyway very nice.

I would love to see the choice to move hex by hex instead of the old way though. If you ever feel inclined.
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vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Apr 29, 2020, 2:49 am
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