Darkwind - Viewing Topic: CAMP MOVES IN PROGRESS
Welcome Guest! » Darkwind » Announcements » The New Camp Wars. » CAMP MOVES IN PROGRESS

Pages: << prev 1 next >> Reply to Topic Create New Topic Create New Poll
CAMP MOVES IN PROGRESS
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

I have finished putting core resources on the new hexmap, and have removed inactive camps.

The process of allowing one-off camp moves will now start.


The list below was randomly generated, and gives 4 camps per day the chance to move next. Moves within that day will be first-come first-served. If you miss your date, you can still move as soon as you contact me after that date.

If you do not move, I will make sure the tile you're on currently does not lose any of your current resources (and of course, if there's resources indicated that you don't currently have, then you will gain those). If you do move, you get only what's in the tile you move to.

There will be more rare resources added to various tiles later, as discussed in other threads.

Moves must stay within the same region of Evan (e.g. a Southern Plateau camp can't move to SS). If you move closer/further from your main town, you may be given a refund or may have a fee to pay, based on the original camp costs.

To do your move, please PM me the hextile reference you're moving to and the one you're moving from, along with the camp name. We may need to discuss costs. Please put all other questions in this thread, so others can see answers.

You can of course start to discuss your move with me prior to your date.

Camps are not allowed to locate on a road, town, or village. Any uniquely named tile (e.g. the Beacon) is also not allowed - but non-uniquely named ones (e.g the Boneyard) are fine.
Other ones which are not allowed:  Northern Farm tiles.
These ARE allowed: Oasis tiles.

http://www.dark-wind.com/temp/campsmoves.jpg
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 2:36 pm Last edited Apr 14, 2020, 4:31 pm by *sam*
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

Picking last of all GW camps. Sigh.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 12, 2020, 5:21 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

*Longo* said:
Picking last of all GW camps. Sigh.


You're in a pretty good spot already
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 5:49 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
*Longo* said:
Picking last of all GW camps. Sigh.


You're in a pretty good spot already


So we can stay put and nobody can "bump" us?
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 12, 2020, 5:52 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

*Longo* said:
*sam* said:
*Longo* said:
Picking last of all GW camps. Sigh.


You're in a pretty good spot already


So we can stay put and nobody can "bump" us?


Yes.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 5:54 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
*Longo* said:
*sam* said:
*Longo* said:
Picking last of all GW camps. Sigh.


You're in a pretty good spot already


So we can stay put and nobody can "bump" us?


Yes.

Cool.
"Does the Humping Goblin dance"
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 12, 2020, 5:59 pm
ShawnFireDragon
ScavGhost
Autodueller

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 309
Joined: Aug 29, 2017

Send an email to ShawnFireDragon Send a personal messsage to ShawnFireDragon Reply with a quote from this post Go to the top of the page

What do 'Strategy' mean on the map tiles?
How do this influence gameplay?
.........................
vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Apr 12, 2020, 6:03 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,008
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

can you claim a city? im next to shantyville, could i take over the tile shantyville is on?
.........................
vet paintball wv1,0,1

Posted Apr 12, 2020, 6:24 pm
*Awefense*
Kings of Metal
Autodueller

Renegade

Avatar

Member Level

Group: Marshals
Posts: 396
Joined: Sep 20, 2011

Send an email to *Awefense* Visit *Awefense*'s web site Send a personal messsage to *Awefense* Reply with a quote from this post Go to the top of the page

You can't place your camp on a village so I would guess that cities are off limits too.
.........................
vet wv pvp4 marshal gwextrav

Posted Apr 12, 2020, 6:33 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*Awefense* said:
You can't place your camp on a village so I would guess that cities are off limits too.


This is correct, per our last meeting.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 12, 2020, 6:51 pm
*Joskney*
El Nubnubs
Racer

Morgan Faction

Member Level

Group: Marshals
Posts: 208
Joined: Sep 11, 2014

Send an email to *Joskney* Send a personal messsage to *Joskney* Reply with a quote from this post Go to the top of the page

*Longo* said:

Cool.
"Does the Humping Goblin dance"


I am inwardly happy that the mascot has become the Humping Goblin.
.........................
vet wv paintball northernsummer race1 pvp5 pvp4 ww sssc semiprocombat gwped deathrceL1 raceL1 marshal circuit1 gwextrav combatL1 paintladder3,12,2

Posted Apr 12, 2020, 7:26 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

ShawnFireDragon said:
What do 'Strategy' mean on the map tiles?
How do this influence gameplay?


These will give you CR points to deploy to tiles for defence or attack. Camp Fame will also give you CR for this.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 7:26 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

darthspanky said:
can you claim a city? im next to shantyville, could i take over the tile shantyville is on?


Your camp cannot be located on it, but you can take the tile yes. Same for villages and roads etc.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 7:28 pm
ShawnFireDragon
ScavGhost
Autodueller

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 309
Joined: Aug 29, 2017

Send an email to ShawnFireDragon Send a personal messsage to ShawnFireDragon Reply with a quote from this post Go to the top of the page

*sam* said:
ShawnFireDragon said:
What do 'Strategy' mean on the map tiles?
How do this influence gameplay?


These will give you CR points to deploy to tiles for defence or attack. Camp Fame will also give you CR for this.


I guess I shall wait for the Rules to be Posted to have a clear understanding how the new gameplay works. ;)
.........................
vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Apr 12, 2020, 10:26 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

ShawnFireDragon said:
*sam* said:
ShawnFireDragon said:
What do 'Strategy' mean on the map tiles?
How do this influence gameplay?


These will give you CR points to deploy to tiles for defence or attack. Camp Fame will also give you CR for this.


I guess I shall wait for the Rules to be Posted to have a clear understanding how the new gameplay works. ;)



A lot of it has been covered in the threads here. Any specific questions?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 10:29 pm
ShawnFireDragon
ScavGhost
Autodueller

Deathrace Mafia Faction

Avatar

Member Level

Group: Members
Posts: 309
Joined: Aug 29, 2017

Send an email to ShawnFireDragon Send a personal messsage to ShawnFireDragon Reply with a quote from this post Go to the top of the page

*sam* said:
ShawnFireDragon said:
*sam* said:
ShawnFireDragon said:
What do 'Strategy' mean on the map tiles?
How do this influence gameplay?


These will give you CR points to deploy to tiles for defence or attack. Camp Fame will also give you CR for this.


I guess I shall wait for the Rules to be Posted to have a clear understanding how the new gameplay works. ;)



A lot of it has been covered in the threads here. Any specific questions?


Nothing specific, but when it all is final will there be a posting of the rules all together?
Right now the threads are stretched and a little vague in areas.
Don't get me wrong, it all looks exciting. I may not agree with everything proposed, however I do like many things I see developing.
I am sure we all would like it do be set out clearly in one place when things are final.
Keep up the great work. :D
.........................
vet wv race1 semiprocombat e2g gwextrav gateautumn sssc raceL1 deathrceL1 combatL1 pvp4 pvp3 paintladder pvp10,1,0

Posted Apr 12, 2020, 10:38 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Yeah, some of it is a bit vague right now. There's a road-map, and we've been hammering out the most important stuff.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 12, 2020, 10:39 pm
Effy
Effys Girls
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 154
Joined: Aug 26, 2014

Send an email to Effy Send a personal messsage to Effy Reply with a quote from this post Go to the top of the page

What about camps in mountain hexes? Will they be unable to attack "any" hex?. I understand an exception will be made for this case.
But this will make some mountains hexes to be a strategic for camp placement so you can have access to both sides.
.........................
vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Apr 20, 2020, 10:37 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Effy said:
What about camps in mountain hexes? Will they be unable to attack "any" hex?. I understand an exception will be made for this case.
But this will make some mountains hexes to be a strategic for camp placement so you can have access to both sides.


Yeah, good point. Mountains are pretty strategic then, if you place your camp on them then you can attack in either direction, which would not otherwise be possible.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 20, 2020, 1:17 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

The camp moves are scheduled to finish tomorrow. A lot have not asked me to move, so if they have not done so by tomorrow I'm assuming they don't want to move.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 25, 2020, 11:33 am
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » The New Camp Wars. » CAMP MOVES IN PROGRESS

0.1625 seconds - 30 queries - 0.24 load