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CR: Some important numbers
*Longo*
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So, hypothetically. I own a camp that has 500 CR. At the beginning of the 2 week period, I put 200 Cr on my camp hex to protect it, another 100 on another hex that I own in case it gets attacked, another 100 Cr on another hex that I own, and put 200 CR on a neutral hex to claim it. In my example, someone attacks my camp and the same neutral hex I tried to capture. Nothing happens with the two hexes I guarded with Cr. However there is a camp defense, with my 200 Cr for me to use to defend, plus some bonus for my defense rating bs whatever the attacking camp put as CR, and another battle on the neutral hex with the other camp who also tried to acquire it. My car Cr will be the 200 I placed there, and theirs will be whatever they placed there. Winner of neutral battle hat the hex. Am I doing ok so far?
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Posted Apr 17, 2020, 7:13 pm
*sam*
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*Longo* said:
So, hypothetically. I own a camp that has 500 CR. At the beginning of the 2 week period, I put 200 Cr on my camp hex to protect it, another 100 on another hex that I own in case it gets attacked, another 100 Cr on another hex that I own, and put 200 CR on a neutral hex to claim it. In my example, someone attacks my camp and the same neutral hex I tried to capture. Nothing happens with the two hexes I guarded with Cr. However there is a camp defense, with my 200 Cr for me to use to defend, plus some bonus for my defense rating bs whatever the attacking camp put as CR, and another battle on the neutral hex with the other camp who also tried to acquire it. My car Cr will be the 200 I placed there, and theirs will be whatever they placed there. Winner of neutral battle hat the hex. Am I doing ok so far?


Pretty much yes.

If you lose a battle on your camp's own hex, though, you don't lose that hex - you simply get your camp damaged and looted, the same as the 'old' camp war system.  You only lose the camp and its tile if all buildings are destroyed.

Quote:
some bonus for my defense rating


This bit is important: each hex has a defense rating which will assist the defender. We haven't decided whether that will take the form of CR, or some mismatch in the king-of-the-hill system, or some combination.

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Posted Apr 17, 2020, 7:47 pm Last edited Apr 17, 2020, 7:51 pm by *sam*
*Longo*
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What happens if 3 different camps attack the same neutral hex? Will we have a first ever 3 opponent battle in the wild? &#128515;

In reference to Mercs, what we have so far is that they would be 70ish skill, use the gang’s vehicles. Would one actually ganger also need to be with them in each car, 1 per battle? Is there a cost on them yet ?
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Posted Apr 17, 2020, 8:17 pm
*sam*
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*Longo* said:
What happens if 3 different camps attack the same neutral hex? Will we have a first ever 3 opponent battle in the wild? 😃


Eeek!  This scares me.
I think we'd have to randomly pick 2 to battle first, and the winner gets attacked by the 3rd (with their original CR intact).

*Longo* said:

In reference to Mercs, what we have so far is that they would be 70ish skill, use the gang’s vehicles. Would one actually ganger also need to be with them in each car, 1 per battle? Is there a cost on them yet ?


This needs to be defined. Thanks for the reminder.
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Posted Apr 17, 2020, 8:27 pm
Blaer
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I know... i've been quiet...
as you only need to assign people in the event of an actual battle, the need for mercs seems even less... just puttin that out there...
also, you have to be wary and put in SOME sort of "minimum" CR to take a tile, otherwise there will be edge players using 1 CR to take a clearly undefended, unoccupied hex...
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Posted Apr 20, 2020, 11:32 pm
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